You Discard13 x Island
6 x Swamp
5 x Mountain
24
0/9/8/8/0/3/8
4 x
Vapor Snag1 x
Artful Dodge - it's there for the flashback in the graveyard and to force through chaos skulker insanity
4 x
Voyage's End - To scry or not to scry....
4 x
Think Twice - Weeeeeeeeeeee so many draws
2 x
Chasm Skulker3 x
Guard Gomazoa1 x
Time Warp1 x
Roil Elemental - I was like, well this needs another mid or big - beef creature, maybe both. Ok, both. Yours and opponents.
1 x
Thassa's Bounty - Pick your own library if you have Charmy Devils out, but this makes Skulker happy too.
3 x
Mind Rot - Pick 2 worst cards you have yet? OK. Bam! BURNING INQUIRY
2 x
Monomania - "Oh, keep one, huh? Sigh Ok" - BURNING INQUIRY
4 x
Burning Inquiry2 x
Charmbreaker Devils -
2 x
Sphinx Bone Wand2 x
Dinrova HorrorSo I figured one day I was going to make a 4x Burning Inquiry deck work. A challenge. So here it is. If nothing else, this is a very frustrating deck to play against. I don't like playing random people with it because the true use of Burning Inquiry is to be disruptive, annoying, and give you negative karma. A Grief Deck. At least that's how this feels. This deck does not seem to care whatsoever what your opponent is putting out, it's all going to take a quick stop back in your hand before hitting the graveyard. IMO Burning Inquiry is made to be played thusly:
- First rule of this card is you can't love your other cards. Play the lands and engine cards (Charmbreaker / Sphinx Bone) first of course, but get used to the fact that you are going to purposefully disrupt your own hand, and to that it's all about timing...You can think of it as randomly swapping your hand out for your library. It's a very in the moment kind of card, like when you have 5-6 cost cards and 1-2 lands out. Play it then.
-Important to watch people mulligan or not mulligan, and decide if you want your hands that have BI in it right away or not. BI can fix crappy hands too, as well as yours. Play it once you think they have settled on their plan, like after their 2nd
Cultivate'd land is put out. You have a chance to feed or flood the cards they do hope to have, so it's got to be timed best you can. An older version of this had 2
Quicken just to smack this down on their turn right after they draw or attack or end of their turn, but all that's the wrong time it feels. Cast it before your combat phase.
-Vapor Snag - their ugliest/favorite card that they just put out last turn and are now attacking you with, bounce to their hand then add some Burning Inquiry and watch to see if it was one of the random discards.
-Mind Rot / Monomania / Dinrova Horror - Oh they have that card they are just holding onto so hard, you can feel it, so, thats when to Mind Rot them down 2 cards (they throw out less useful) and you hit them with B.I. and then they discard it. And curse you.
-Chasm Skulker - total accident learning this one, but, bam, it's like a permanent sorcery
Giant Growth just for this dude.
Anyone else force 4x Burning Inquiry into a deck with success? I'd love to know.
Thanks
Happy Karma Lowering!