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PostPosted: Thu Oct 30, 2014 7:31 am 
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@Shockwave

Lantern on or off?


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PostPosted: Thu Oct 30, 2014 12:22 pm 
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Off for now. Figure work off of light from Du'Tok's sun rod...

Not that my stealth check was very good as well...

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PostPosted: Fri Oct 31, 2014 8:19 am 
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Not at initiative yet. Map parts are numbered as encounters just for organization purposes, as you already must know many encounters are completely superfluous in terms of story progression, but are good for experience and loot. Experience is dealt by encounters, but at some parts of the adventure, if you don't have enough experience, the party will be advanced to expected level. They are very rare though.


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PostPosted: Fri Oct 31, 2014 1:17 pm 
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The question here is: do we want the red shiny thing, and if we do, how do we impede the zombies before they attack us?

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PostPosted: Fri Oct 31, 2014 1:28 pm 
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How about we attack the zombies before getting the orb? They seem to be in some kind of trance.

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PostPosted: Fri Oct 31, 2014 2:00 pm 
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Attacking zombies? Nothing about my character says he wouldn't... Though he might look for an advantage. Grabbing the orb? ...Not so certain.

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PostPosted: Sat Nov 01, 2014 8:11 am 
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+1 for attacking the zombies! Sorry - been offline for a few days, jumped on real quick, likely back on Monday night (traveling for work...)

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PostPosted: Sat Nov 01, 2014 6:40 pm 
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Let the fun begin! :evil:

Edit: But I must confess that the false-floor trap worked better than I thought. Its main purpose was just to lock the PCs inside the tomb.


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PostPosted: Thu Nov 06, 2014 11:40 am 
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I posted the same in my other active game, but, I'm afraid I need to drop off, for a bit, at least.
I have lost the little free time I've had, and I don't want to keep slowing down the games. It's unlikely that I'll even be able to get on the site daily, let alone post in the games.
So - feel free to replace Du'tok, or NPC him, or whatever.
Sorry all!

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PostPosted: Thu Nov 06, 2014 1:49 pm 
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Well, that Is really bad. I am open to suggestions now. We can just abandon the game, wait for another player or try to continue with someone carrying two characters.


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PostPosted: Thu Nov 06, 2014 2:28 pm 
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I can take the reigns of Du'Tok for now.

Don't want this stopping here, because things are starting to get interesting... Partly because of me, but how was I to know about that trap with Leskyn's poor perception?

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PostPosted: Thu Nov 06, 2014 5:05 pm 
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Ok, I will move Du'tok to be close to Leskyn at initiative order.


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PostPosted: Fri Nov 07, 2014 1:07 am 
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Well, I have some news too. Although they aren't as bad as Neo's, they are kind of a problem for the game: from Saturday 11/08 to Sunday 11/16, I'll be traveling in vacation. I'll have internet connection, but I can't promise time for posting, so feel free to play my character. I'll be back on Monday for sure, so if you guys want to put the game on hold until that due to the amount of NPC's, I'd be fine with that. Either way, please don't kill Dairon :P

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PostPosted: Fri Nov 07, 2014 11:43 am 
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:cry:

There is no other way. After Mareks turn, the game will be on hold until 16/11.


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PostPosted: Fri Nov 07, 2014 11:48 am 
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boo.

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PostPosted: Fri Nov 07, 2014 12:15 pm 
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Well, hopefully that'll clear up the room a bit. I feel like the average roll for Memory of a Thousand Lifetimes is 1. Womp womp.

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PostPosted: Tue Nov 18, 2014 12:44 pm 
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@Felbatista

Before you can ask me, the pit has 20 feet and the rock walls are wet, which make it really hard to escalate.


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PostPosted: Tue Nov 18, 2014 9:11 pm 
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I'm not exactly sure what my options are. Trying to climb a hard to climb pit or pretend I'm dead already? Anything I'm missing?

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PostPosted: Tue Nov 18, 2014 9:48 pm 
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50 ft rope? Though have to fight off a few zombies first.

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PostPosted: Wed Nov 19, 2014 5:21 am 
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felbatista wrote:
I'm not exactly sure what my options are. Trying to climb a hard to climb pit or pretend I'm dead already? Anything I'm missing?


To start, stand up. Lying prone at the bottom of the pit covered by water, it is a good way to suffocate. :teach:

You can try to climb Issyls shoulders (or vice-versa) at the next turn to get 10 feet free, only an acrobatics check. If you fall from 10 feet, you wont get any damage due to the water.


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