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Have you played
Dark Souls? If you have then you'll know that it is extremely difficult and relies on a combination of having the right stats, equipment, and reaction times. Its also extremely unforgiving and frustrating, yet it got critical acclaim and 88-89% out of 100% on aggregate reviews such as GameRankings, Metacritic, and Gamestats. The reason was that when you overcome a challenge in the game you get a much more powerful sense of accomplishment.
I did play dark souls extensively. There's a difference between challenging and boring. My criticism had nothing to do with the challenging aspect of your game.
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This game that I'm wanting to create would work in a similar vein. When you get that management position at the fast food restaurant after playing for 40 hours or whatever, you will get a huge sense of accomplishment.
It's true that some people just look for the sense of accomplishment and don't really care how boring the road to get there is, but Dark Souls wasn't boring. It was difficult and when you succeeded, it was rewarding, but the road to get to the accomplishment was also fun.
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Also we could implement a kind of 'play while you are away' system where your character does all the boring stuff while you are not playing and then when you get back on gives you the interesting story parts. Maybe use some kind of game clock where every 6 hours in real time is a day and it tracks that whether you play or not. So you can close the game after showing up at your in game 'job' with your character and open the game back up in game 8-10 hours later (about 2-2.5 hours real time) and see what happened during that time, or you could open the game at any time during that time period and try to improve your performance or deal with issues coming up like girlfriends/boyfriends calling during work and irate customers or whatever.
Doubt that would really solve the issue. I don't think people would enjoy having to close the game for x hours every time a boring part comes up.
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Also I'm open to other game ideas...
Well, I don't really have any right now, but as I suggested, I think you should go with a much simpler game to start things. You can come back to your bigger idea once you had some experience with game design and development.