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 Post subject: Development Round 2
PostPosted: Wed Oct 29, 2014 4:38 am 
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Preferred Pronoun Set:
Criterion 1: Create a rare or mythic green creature that can seriously beat face.

Criterion 2: Make a common or uncommon white card with lifelink.

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 Post subject: Re: Development Round 2
PostPosted: Wed Oct 29, 2014 4:47 am 
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Diamondscale Wurm

Creature - Wurm (M)
5/5

Hexproof, trample, indestructible

It lived long before civilization began, and it will live long after civilization crumbles into dust.

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 Post subject: Re: Development Round 2
PostPosted: Wed Oct 29, 2014 10:24 am 
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Location: somewhere btwn Achilles and the tortoise
Preferred Pronoun Set:
Mighty Mycolith
Creature – Fungus Beast (M)
Mastery—As long as you control an artifact, a creature, and an enchantment, Mighty Mycoloth gets +4/+4 and gains trample.
Surge (You may cast this card for it's surge cost. If you do, it gains haste. Sacrifice it at end of turn.)
4/4

Light Elemental
Enchantment Creature – Elemental (C)
Lifelink
1/1

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Last edited by ParadOxymoron on Fri Oct 31, 2014 8:23 am, edited 1 time in total.

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 Post subject: Re: Development Round 2
PostPosted: Thu Oct 30, 2014 10:47 pm 
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Location: Kamloops, BC
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___, Who Speaks For The Wood
Legendary Creature - Treefolk Shaman
: ~ gets +1/+1 until end of turn.
Sacrifice a forest: Put a +1/+1 counter on ~.
3/3

Hmmm, not sure how I feel about this guy. The set probably needs a green critter with base stats over 5/5 instead.

Soldier Of The Sun
Creature
Lifelink
3/1
Illuminating the darkness with the heat of his blade.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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Last edited by TPmanW on Fri Oct 31, 2014 8:45 pm, edited 1 time in total.

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 Post subject: Re: Development Round 2
PostPosted: Fri Oct 31, 2014 2:54 am 
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@TPman Is that a creature or an enchantment creature?

Frostblight Mountan Lurker :2::g::g:
Creature-yeti(R)
Haste.
Cardname has hexproof as long as each opponent controls 2 or less creatures.
Cardname has trample as long as you control more lands than each opponent.
4/4

:1::w:
Creature-Human Soldier(U)
First strike,Vigilance,Lifelink.
1/1


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 Post subject: Re: Development Round 2
PostPosted: Fri Oct 31, 2014 8:47 pm 
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@Hello World- Thanks, I missed that! I would make Frostblight Mountain Lurker's activation conditions more similar. Either both should care about you having more of a permanent than your opponents, or having X+ of a permanent.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Development Round 2
PostPosted: Fri Nov 07, 2014 5:27 pm 
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You should vote now


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 Post subject: Re: Development Round 2
PostPosted: Fri Nov 07, 2014 8:37 pm 
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Big Green: Parad
I just don't feel comfortable putting indestructible and hexproof on the same creature.

White lifelinker: Hello World
This could do a lot in the aura voltron deck that we've discussed for WG.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Development Round 2
PostPosted: Mon Nov 10, 2014 1:12 am 
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Big Green :TP

White Lifelinker: Hello World

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 Post subject: Re: Development Round 2
PostPosted: Thu Nov 13, 2014 8:20 pm 
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Preferred Pronoun Set: 0, 1
It's missing the most important keyword for auras; hexproof.

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 Post subject: Re: Development Round 2
PostPosted: Thu Nov 13, 2014 9:16 pm 
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@Cato: Eh, it's still pretty good in limited. Besides, white doesn't get much hexproof.
@HW: If your card wins do you just want to staple my flavour onto it?
@Everyone: Vote damn you.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Development Round 2
PostPosted: Thu Nov 13, 2014 9:47 pm 
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Yeah, I'm not closing this round after 2 votes. See this post for discussion of how we should go forward with development, though.

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 Post subject: Re: Development Round 2
PostPosted: Fri Nov 14, 2014 1:07 am 
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Green: parad's doesn't seem mythic, but can work at rare. TPman's card should probably cost :1::g::g: .
I vote for tpman.
White: we are missing a white common with three or more power, so tpman.

@tpman: that's okay.


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 Post subject: Re: Development Round 2
PostPosted: Wed Feb 11, 2015 4:41 pm 
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Is it too late to post?

Green doesn't really need much more face beating stuff in Starstill if you ask me, but:

Primordial Slag
Enchantment Creature ─ Elemental (M)
Exile any permanent that deals damage to Primordial Slag.
10/10

White common to come.

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