I
resurrect the Mechanics thread to ask:
What exactly were we envisioning each color combination to be able to do in order to win the game?
A Magic set needs at least five playable archetypes. We need to come up with at least five decks that were repeatedly referred to as decks we would imagine people playing while we were designing, and do something to make those decks playable in this environment.
• We definitely talked a lot about a
spell deck. We need to make that one even cooler. Maybe make
Arcane Scrying send the rest of the cards to the graveyard instead of the library like TPzombieW thought? (We'd probably have to change it to four cards and up the mana cost to
, though.)
• We didn't really talk about
control, but that's apparently what the format we designed is swayed towards.
• I remember a lot talk about the
impermanence-themed creatures deck. Like
Viashino Sandscout. I think a card like
Primal Forcemage that encourages us to play this type of deck, as well as perhaps a
Ball Lightning type creature that doesn't require us to cast spells, and a general focus on haste, can push the
aggro to a competitive place. (Maybe colorshift
Mass of Bones to green so that
can benefit off of its
Keldon Marauder-type creatures. (In fact, a thought just occurred to me. What if we used Steinhauser's
Surge/Blitz but solely in
, to really drive home the Illpyre impermanence theme? Maybe even throw throw in a card like
Primal Forcemage and a viashino tribal lord to take advantage of all the Surge and Viashino Sandscout effects?)
• The enchantments/mastery deck. This is definitely
, but we never found a second color for it. Maybe instead of green it should be
. Give 'em a really good WB weenie deck with lots of
Zealous Persecution and stuff, while tripping out on mastery. Oh and more
Soulless Sentinel type cards. Artifacts that like being played with enchantments, but don't require too many other artifacts to work. Why don't any artifacts besides Mox Opal and Soulless Sentinel have Mastery? Why don't we put Cloud Key on a 2/1 creature? So many things we could do to make this deck cooler.
• The pure artifacts deck. If this were
, it would leave each color equally-represented across the five colors. I think we should move as many artifact-themed cards in
to
or
to more severely put the artifact deck in the hands of the
Consortium, and keep
free to devote its biggest competitive contributions to the instant/sorcery deck.