I guess I'll be the first to post a post-expansion gruul list. Here's a manaramp deck featuring banefire and resounding thunder:
Here we have the only two
really good removal spells in the entire cardpool: ground assault and anger; plus all the manaramping; plus all the best stuff to ramp into (genesis hydra above all) - in other words i think the deck is great and doesn't seem to need a third color (which could be easily added thanks to cultivate).
A few notes:
- I'm staying away from the whole
elvish visionary /
satyr wayfinder pile that these decks tend to play to fill the 2-drop slots. Instead I'm using the elvish pioneer to skip a 2 mana play entirely, hopefully playing a cultivate on turn 2 which allows me to play a 5-drop on turn 3. With 27 lands, 22 of which are basics, and 4 cultivates, the pioneer will ramp very consistently, although it is certainly a bad draw in the late game
- I splash black to cycle the resounding thunders, I really enjoy playing that card in my izzet counterburn deck and it fits perfectly here
- hunter's prowess is a crazy card draw spell that has a weakness against... less cards than you would imagine:
vapor snag,
voyage's end and
reprisal - but in practice the opponent can't really afford to leave mana up for the whole game to play around a card of which I have only 2 copies. And keep in mind that in this deck I can cast it as early as turn 3 - in which case it will be targeting an elvish pioneer as a 5 mana draw 4
- I don't like darksteel ingot, since I went the elvish pioneer route and I need to have a lot of lands in the deck, adding the ingots on top of that seems like an excess of mana sources
- it may seem weird that I play nylea's disciple even though it looks like a worse card than
grazing gladehart; but the only matchup where I really need the lifegain is goblins, and having a creature that survives
shock seems valuable there
- it's possible that I should play
terra stomper; I haven't played a lot against counterspell-based decks but it seems to me that the 2 genesis hydras and the kozilek should be enough
- warstorm surge is a hard to remove, non-creature win condition, much better than
obelisk of alara in this deck. Dropping one with the genesis ability is particularly strong, since the hydra will enter the battlefield after the surge, triggering it (similarly, when you drop garruk's packleader you can immediately draw a card off it)