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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 4:45 pm 
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But I dont have time for more games...I'm actually considering bowing out of the ones I'm at least until I'll be hyperactive again.

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 6:01 pm 
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But I dont have time for more games...I'm actually considering bowing out of the ones I'm at least until I'll be hyperactive again.


That's going to suck for the guys your DM'ing for. How long is it till you rotate back home now?

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 7:12 pm 
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It was actually going quite slow even before my workload ramped up, even had a player drop after the first combat.

I almost feel bad, I started this whole 5e game thing and got a flood of people wanting to play. Then talked you into GMing as well even though you wanted to play. Now my game is falling apart and im tempted to just call it and meanwhile yours is chugging along.

Guess the brightside being I'll be able to start a game in my own setting sooner?

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 8:14 pm 
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I figure I can run one and play one effectively. Any more than that, and my posts get brief, punchy, and lack flavor. Best of luck to you on deployment.

I'll happily join anyone's 5e game. My tabletop game has been hard for me to make what with a family of three kids now.

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 Post subject: Re: The OoC Tavern
PostPosted: Fri Oct 17, 2014 8:52 am 
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Does anyone know how to use the statistics block in the alpha sheets on myth-weavers?

Edit: Wait... Incomplete feature according to their website.

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 Post subject: Re: The OoC Tavern
PostPosted: Sat Oct 18, 2014 5:50 pm 
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Even Roll20 has a better 5e sheet than Mythweavers currently. Dang...

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 Post subject: Re: The OoC Tavern
PostPosted: Sat Oct 18, 2014 6:14 pm 
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is it a good sign if i have to check my own setting thread to see what's on the tavern menu?

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 Post subject: Re: The OoC Tavern
PostPosted: Sat Oct 18, 2014 6:15 pm 
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Not like its a bad sign...

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 Post subject: Re: The OoC Tavern
PostPosted: Sat Oct 18, 2014 6:21 pm 
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Good to have a reference...

Wonder how many times I've checked the PDFs since I've gotten them...

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 Post subject: Re: The OoC Tavern
PostPosted: Sat Oct 18, 2014 6:28 pm 
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I have the PHB and Start Set open at all times for the most part.

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 Post subject: Re: The OoC Tavern
PostPosted: Sat Oct 18, 2014 6:32 pm 
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i had to look up Demon's Run menu for a drink lol

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 Post subject: Re: The OoC Tavern
PostPosted: Mon Oct 20, 2014 10:34 am 
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So my party had an adventure in the sewers, decided to leave the sewers without resolving the adventure, and then went by the lord's house who commissioned them, heard screaming from inside the house, and then left that area too to go home. :party:

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 Post subject: Re: The OoC Tavern
PostPosted: Mon Oct 20, 2014 12:32 pm 
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rstnme wrote:
So my party had an adventure in the sewers, decided to leave the sewers without resolving the adventure, and then went by the lord's house who commissioned them, heard screaming from inside the house, and then left that area too to go home. :party:


Talk about "screw this i'm out of here" :rofl:

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 6:04 am 
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rstnme wrote:
So my party had an adventure in the sewers, decided to leave the sewers without resolving the adventure, and then went by the lord's house who commissioned them, heard screaming from inside the house, and then left that area too to go home. :party:


Hey, it is your fault for creating a party of money hungry mercenaries and not giving them a better motivator, like a stuffed wallet. I personally like heroic types more, they are easier to motivate. :angel:


Now changing the subject I need a new dnd 5ed adventure. I don't want to loose a good character, just because he was at the wrong party. :(


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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 9:03 am 
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Woa, I didn't make the party, the players did. I just gave them a setting.

Though admittedly, this gives me an idea...

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 11:05 am 
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my game is sitll open,if you're interested

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 11:41 am 
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rstnme wrote:
Woa, I didn't make the party, the players did. I just gave them a setting.

Though admittedly, this gives me an idea...


Sometimes being good and a mercenary are conflicting, so I need to make the character less good. He wont do something good, just because he is good, and he will certainly avoid doing anything evil. He will still make good acts when possible, preferably related to the mission or when he sees some gain from it; otherwise he will be neutral. This way is easier to represent a true mercenary.

my game is sitll open,if you're interested


Yeah, I read about it and considered it. But the part about combat light, turned me down. I don't mind RPG heavy, but I do like combat. Also there is the problem that the character is using the standard array.


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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 1:53 pm 
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Hello! Two things:

Bounty Hunter - thanks for the post on reddit that got me into this! Glad things were able to get moving and enjoying getting my head into 5e. Also hope your time abroad is uneventful and you get back safely. (and thanks Garren for getting involved and keeping us going!)

True Believer - was genuinely sorry to see Sandal go! I think, as a couple of the others have said, he gave a good yard stick to measure the other characters up against, and made me think more about the character IC. You can always bring him back as a guest star!

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 2:13 pm 
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I've considered that for a couple of characters that no longer have games.

Between a Half Orc Alchemist, a Half-Elf Cleric of Sehanine, and a Reincarnated Lizard Folk Druid, starting to have a good cast of characters without a story.

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 22, 2014 3:09 pm 
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Yeah, I read about it and considered it. But the part about combat light, turned me down. I don't mind RPG heavy, but I do like combat. Also there is the problem that the character is using the standard array.


Well, I just don't like combat to be the focus and I prefer seeing if the players can either A avoid it or B talk their way out of it, I personally don't see the problem with rolling 4d6 *Shrug*

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