Edited my deck again following the discussion that went on it and after some further testing:
viewtopic.php?f=50&t=4683&p=218947#p218947The change is pretty minor, in the end I just remove 1
Quickling to add 1 Swamp. After playing more games with the old setup, Hakeem's advice made a lot of sense to me (about drawing it in multiples and early). I found that I wouldn't play Quicklings that often with this setup, and I had sometimes trouble drawing lands. It's a little better now. Seeing Quicklings as basically additional
Voyage's Ends makes the loss of 1 card totally acceptable. And as a creature they don't really combine well with bounce effects so having all 3 is not that necessary.
Regarding the
Rescue from the Underworld I can understand the same argument but the card has performed very well for me in this deck so I can't really see myself cutting some. Yes it's expensive and generally you don't want to draw too many of them really, but they really saved my ass once in a game where I wasn't able to draw any of my late threats at all and was on the verge of losing.
I was drawing only 3 drops, Think Twices, Rescues,
Mercurial Pretender and some bounce effects, but in this particular game having all 3 Rescues really saved my ass by allowing me to recur
Frost Lynxs over and over and tapping my opponent threats while I beat him up to death with
Liliana's Specters. Towards the end of the game I was down to 1 life for a long time, but still the opponent couldn't do anything and had concede at some point.
I tried
Griselbrand in this deck but I was rarely able to actually play him. Sure it's a godly card but I don't think this deck needs it to win, so I chose to stick with the theme and not include him.