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PostPosted: Wed Oct 15, 2014 11:44 am 
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Thanks dude! Much appreciated.

And hopefully Klarg and Ripper will have some uninvited guests this morning!

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PostPosted: Wed Oct 15, 2014 11:51 am 
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True_Believer, I'm going to assume you can keep trying to climb the rope, if you choose. There is no combat going on, so no reason to take turns.

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PostPosted: Wed Oct 15, 2014 11:57 am 
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Looking at the map I realise we're running out of cover...
A fire would provide 20' of bright light and 20' of dim? (or counting darkvision?) So as long as were being stealthy how close can we get without being seen?
Maybe the actual funnel bit where it's darker grey is fine?

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PostPosted: Wed Oct 15, 2014 12:08 pm 
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I would rather see Booker and Arg (and maybe Lee) open with an ambush than risk the back of the pack trying to sneak successfully. Once they do, we can all go hog wild.


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PostPosted: Wed Oct 15, 2014 12:14 pm 
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Yeah that makes sense too. Get the show started then have the others dash in with support. Don't want to tempt fate at this point.
Def want to get those three in with some high attack numbers!

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PostPosted: Wed Oct 15, 2014 12:21 pm 
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Also a note - Re-reading the stats for Produce Flame. I'm going to assume it's been 10 mins since Vaeca went into cave so the flame has gone out. Never made a note of it IC. But just to be clear he's not heading up the funnel with a lit flame!

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PostPosted: Wed Oct 15, 2014 2:39 pm 
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haus wrote:
I would rather see Booker and Arg (and maybe Lee) open with an ambush than risk the back of the pack trying to sneak successfully. Once they do, we can all go hog wild.


I prefer the opposite, actually. I don't think a surprise round for half the party is worth starting the fight without knowing when the rest will arrive, specially because there's a chance that everyone arrives without alerting them. We can be dead before regrouping, for example. Remember, the athletics check wont alert our enemies. The problem is the stealth check.

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PostPosted: Wed Oct 15, 2014 2:52 pm 
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felbatista wrote:
haus wrote:
I would rather see Booker and Arg (and maybe Lee) open with an ambush than risk the back of the pack trying to sneak successfully. Once they do, we can all go hog wild.


I prefer the opposite, actually. I don't think a surprise round for half the party is worth starting the fight without knowing when the rest will arrive, specially because there's a chance that everyone arrives without alerting them. We can be dead before regrouping, for example. Remember, the athletics check wont alert our enemies. The problem is the stealth check.

I meant after we climb up but without trying to sneak into the fire room


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PostPosted: Wed Oct 15, 2014 2:58 pm 
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Well, I think climbing is already sneaking into the fire room :P

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PostPosted: Wed Oct 15, 2014 4:30 pm 
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Points in no particular order;

1) The dark grey bit on the map is the funnel your climbing. It's kinda rubble-y which is why its dark grey. Since it's a pretty vertical shaft only one person could reliably hide in it.

2) Yeah this cave is really small. Honestly most of the combat areas in the adventure this far are. Isn't quite '10 x 10 room with orc and pie' yet but it's getting there.

3) Yes climbing is pretty much getting into the fire room - which is why I requested the Stealth and Athletics rolls at the same time.

Catching up and posting results shortly.

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PostPosted: Wed Oct 15, 2014 4:46 pm 
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Also combat time! Everyone get in there and roll initiative. Also turns out I did surprise rounds entirely wrong last time. Doesn't matter as it wouldn't have made a difference but hey you've got to acknowledge your mistakes.

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PostPosted: Wed Oct 15, 2014 4:53 pm 
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Joab

Initiative


Oops, wrong thread. I will post over there.


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PostPosted: Wed Oct 15, 2014 4:58 pm 
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So everyone is rolling 18's and 19's for stealth and then can't beat a 10 for initiative? Man it's a good thing you guys get a surprise round.

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PostPosted: Wed Oct 15, 2014 5:03 pm 
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So everyone is rolling 18's and 19's for stealth and then can't beat a 10 for initiative? Man it's a good thing you guys get a surprise round.


I want to hear the DM narrate how a bunch of chuckleheads managed to completely screw up climbing a rope in absolute silence and then be completely disorganized when it came time to attack.


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PostPosted: Wed Oct 15, 2014 5:07 pm 
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So everyone is rolling 18's and 19's for stealth and then can't beat a 10 for initiative? Man it's a good thing you guys get a surprise round.


Because it was all too easy, we decided to play on hard mode now :P

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PostPosted: Wed Oct 15, 2014 5:09 pm 
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haus wrote:
I want to hear the DM narrate how a bunch of chuckleheads managed to completely screw up climbing a rope in absolute silence and then be completely disorganized when it came time to attack.


You all took levels in Mime and have inner-ear infections. That's my story and I'm sticking to it.

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PostPosted: Wed Oct 15, 2014 5:26 pm 
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haus wrote:
I want to hear the DM narrate how a bunch of chuckleheads managed to completely screw up climbing a rope in absolute silence and then be completely disorganized when it came time to attack.


You all took levels in Mime and have inner-ear infections. That's my story and I'm sticking to it.


:thumbsup:

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PostPosted: Wed Oct 15, 2014 7:46 pm 
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I'm pumped for this combat. The last two were so fast we couldn't even get a feel of the system.

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PostPosted: Wed Oct 15, 2014 8:01 pm 
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It does look to be quite good. Let me tell you now be thankful you didn't let this guy get the drop on you. In a surprise round a bugbear can deal anywhere between 6 and 30 damage. He'd kill any of you on an average roll.

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PostPosted: Wed Oct 15, 2014 8:15 pm 
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Once we start, are we going to burn down the bugbear first?


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