Hello, people!
First post. Please excuse any indiscretions that may take place. I only have about 70% of an idea of what I am doing at the moment.
I am running the October Game Day event of 2013. Upon looking up further instructions and rulings on Facing the Hydra I am unsatisfied with what I have found and added my own rules:
-"Milling" effects are BANNED. Why? It ruins the spirit of the game making winning all too easy.
-Heads and sorceries can be countered regardless of when or how they are cast. Why? Playtesting 1v1 and multiplayer battles the hydra wins often when heads entering upon triggered effects cannot be countered.
EDIT: If it is so chosen that milling effects are legal, the hydra will not lose if drawing from an empty deck. They hydra only loses when there are no heads left on the battlefield. Also, with Jace, Memory Adept, since the hydra is technically counted as a player, Jace's ultimate may target the hydra. In turn any cards drawn will go straight to the graveyard. Similar to milling.
And clarified on other rules as best I saw fit to make it easier for the players in the store:
-Destroy and bounce effects will kill a hydra head however at any point (like specified in the ruling for Face the Hydra) the hydra reveals the top two cards of its deck and any heads enter the battlefield. Example: Cyclonic Rift overloaded with three heads on board. Hydra heads return to hand however with the hydra they would go to the graveyard. The hydra then reveals the top six, two for each head, cards of their deck. Four heads are revealed and enter the battlefield. These heads may be countered.
-Heads may be burned. Example: Shock, Anger of the Gods, etc.
I am open to any suggestions anyone has to offer.
Hope this helps anyone who has had a similar problem as I have! Good luck.