The plane of
Taramir has reached the end of its time. The struggles of the Waning Age have been forgotten, for the sun has set for the final time, leaving the world in darkness. The natural world is, as one might expect, in shambles: a few creeping vines grow where cultivated by humans or lit by the incandescent glow of volcanoes, and across the remains of ancient forests, a fungal morass now spreads, stinking seas of rot that represent what little is left of wildlife. This suits the Nightstalkers just fine, however, and they can be found to heed the call of green mana.
☼Taramir Block☼
Taramir Block consists of three sets: Taramir, Waning Light, and finally Age of Darkness. All three sets feature the new mechanics
Salvage and
Decay as well as the returning mechanic
Cumulative Upkeep. In addition, Waning Light brought
Fateseal into the picture. To this, Age of Darkness adds the return of
Vanishing.
Salvage: Salvage is an activated ability that can be activated only when the card with salvage is in its owner's graveyard, when he or she could cast a sorcery. Salvaging a card exiles it and has the listed effects. Taramir introduced Salvage while Waning Light added off-color salvage costs and Salvage spells with effects dissimilar to their initial effect from being cast. Age of Darkness introduces Colorless and Nonmana salvage costs.
Decay: Decay is an ability word that causes one or more depletion counters to be added to the permanent with Decay, and causes it to be sacrificed when too many depletion counters have been accumulated.
Fortress Vine-Tender
Creature – Human Druid [C]
: Add
to your mana pool.
The post of the vine-tender was officially one of great honor, but mages with the talent for manipulating plant life nearly had to be press-ganged into their monotonous service, ensuring the powerstone-lit fields continued to provide enough for the whole of the Grand Fortress1/1
Rotwall
Creature – Fungus Wall [C]
Defender
Decay – Whenever Rotwall blocks, put a 1/1 black and green worm creature token onto the battlefield and a depletion counter on Rotwall. Then, if Rotwall has more depletion counters on it than its toughness, sacrifice it.
0/4
Rothunter
Creature – Nightstalker [C]
Sacrifice a land: Regenerate Rothunter
Salvage
: Destroy target artifact or enchantment
2/3
Maiden of the Lost Woods
Creature – Dryad Spirit [C]
Forestwalk, Vanishing 3
Though they were rarely seen since the Age of Forests and surely driven to extinction in the Waning, some people swore to have met dryads even in the depths of the Age of Darkness, sorrowfully watching over the fetid morass where forests once stood.4/2
Vinegrown Barrier
Creature – Plant Wall [C]
Defender
: add
to your mana pool
“Looks like they’re good for more than just eating!” – Lina, Township Militiawoman0/4
Nightstalker Hunt-Pack
Creature – Nightstalker [C]
Salvage
: Gain 10 life
Nightstalkers do not need to eat, but their hunger for flesh, particularly the flesh of humans, is legendary.5/6
Reinforced Defense
Instant [C]
Choose one
- Target creature gets +0/+5 until end of turn
- Target wall creature gets +5/+5 until end of turn.
Corrosive Blessing
Enchantment – Aura
Enchant Creature
Vanishing 3
Enchanted creature gets +3/+3
When Corrosive Blessing leaves the battlefield, enchanted creature’s controller sacrifices it.
Fertile Rot
Enchantment [C]
Cumulative Upkeep
At the beginning of your end step, put a 1/1 black and green worm creature token onto the battlefield.
Salvage
: Put 3 1/1 black and green worm creature tokens onto the battlefield
Mending
Instant [C]
Regenerate all creatures you control. Whenever a creature you control regenerates this turn, gain 3 life.
The secrets of long-dead elves can knit bodies, but not the world.Till the Ashes
Sorcery [C]
Search your library for X land cards, where X is equal to 1 plus the number of land cards in your graveyard, reveal them, then shuffle your library and put one of those cards into your hand and the rest on top of your library in any order.