The plane of
Taramir has reached the end of its time. The struggles of the Waning Age have been forgotten, for the sun has set for the final time, leaving the world in darkness. Humanity survives in the vastness of the Grand Fortress, a stronghold that holds the last millions of the human race, and in the townships scattered throughout the darkness, perched upon a razor's edge. While humans are associated with all colors of mana, they are most strongly tied to white mana, and the works of their civilization unfold only as far as the light they can produce.
☼Taramir Block☼
Taramir Block consists of three sets: Taramir, Waning Light, and finally Age of Darkness. All three sets feature the new mechanics
Salvage and
Decay as well as the returning mechanic
Cumulative Upkeep. In addition, Waning Light brought
Fateseal into the picture. To this, Age of Darkness adds the return of
Vanishing.
Salvage: Salvage is an activated ability that can be activated only when the card with salvage is in its owner's graveyard, when he or she could cast a sorcery. Salvaging a card exiles it and has the listed effects. Taramir introduced Salvage while Waning Light added off-color salvage costs and Salvage spells with effects dissimilar to their initial effect from being cast. Age of Darkness introduces Colorless and Nonmana salvage costs.
Decay: Decay is an ability word that causes one or more depletion counters to be added to the permanent with Decay, and causes it to be sacrificed when too many depletion counters have been accumulated.
~White Common Creatures~
Wall Tribal is a thing in age of darkness, an it's a thing centered in White. While every color has a few Walls, White has them heavily and throughout the rarities. Wall of Hope, Wall of Tattered Banners, and Signal Tower are a pretty heavy mess of defender, and the nonwall creatures all have quite defensive stats
Wall of Hope (Reprint)
Last Survivors
Creature – Human [C]
Vanishing 3
Whenever a time counter is removed from Last Survivors, put a 1/1 white human token on the battlefield. It has haste. Exile it at the beginning of the end step.
“Stay here, I’ll scout ahead…”1/3
Fortress Archaeologist
Creature – Human Wizard [C]
Sacrifice Fortress Archaeologist: Return target artifact card from your graveyard to your hand
Salvage
: Add
to your mana pool. This mana can only be spent to cast artifact spells.
1/2
Wall of Tattered Banners
Creature – Wall [C]
Defender
Cumulative Upkeep – Exile a creature card from your graveyard.
Wall of Tattered Banners gets +0/+2 for each age counter on it.
The flags of forgotten nations and fallen friends can carry a strength thought lost.0/4
Signal Tower
Creature – Wall [C]
Defender
: Untap target wall
: Target wall loses defender until end of turn.
1/4
Spirit of Hope
Creature – Angel Spirit [C]
Flying
Decay – Whenever a creature you control dies, put a depletion counter on Spirit of hope. Then, if there are more depletion counters on Spirit of Hope than its toughness, sacrifice it.
4/6
~White Common Noncreatures~
Exaltation is part of a cycle of vanishing auras. It's probably the least offensively-minded of the lot, and it (naturally) has the shortest vanish timer, hanging around only until your next upkeep. Beyond that, White has some pretty standard removal spells with 4-mana effects that exile an attacking or blocking creature, or anything with a downside. The latter effect would be
uncommon at one mana instant but I felt it a safe common at 4 sorcery. Interestingly, every white spell results in a creature leaving the battlefield: the two removal spells, of course, and all the others will eat one of yours (probably)
Breath of the Dying
Instant [C]
Exile target creature you control.
Draw a card.
In the end, all people give back one final exhalation.Exaltation
Enchantment – Aura [C]
Enchant Creature
Vanishing 1
Enchanted creature has protection from Blue, Black, Red, and Green.
When Exaltation leaves the battlefield, if you control enchanted creature, sacrifice it.
"Give a man enough rope and he'll hang himself, they say. I guess that works if you take the rope away, too." - Ugil, Township FoolPunish Transgressions
Instant [C]
Exile target attacking or blocking creature.
“Pillories? Prison? Forced Labor? There is a much simpler solution.” – Matricia, Township MayorSend Into the Night
Sorcery [C]
Exile target creature. Its controller Fateseals X, where X is equal to its toughness.
Eliara’s fate was certain, as was that of those who banished her.Martyr’s Tears
Enchantment - Aura [C]
Enchant Creature You Control
Flash
: Redirect the next 1 damage that would be dealt to you or a permanent you control to enchanted creature.