Ok so ive been running a very similar RDW with great success, i used it for a couple of nights to easily gain about 30 ranks on steam (which i know is a **** rank system, but i still think this type of deck is an easy rank farm).
It trades mana consistency (16 land) for some very awesome top decking, i only run 2 cards requiring 3 mana. and ive won multiple games with just 1 land, but obviously 2 land is the sweet spot.
The key is to mulligan for a minimum 2 land hand, the only exception being a satyr + furor + furor + shock etc. type draw on the play. Also if you draw a 4-5 land hand, you can still do quite well, the top decks are almost always more gas. The DotP first free mulligan really helps this approach, so make the most of it.
This creates room for all the skullcracks which really ruin blocker math.
Ive had several games against lifegain where theyve probably gained about 15 life over the course of the match, but the ability to just top deck another threat and attack can carry you through quite far past turn 4.
The way to play this is ignore your own life total, and just max damage every turn, dont try to be too efficient with your burn - remove 1 toughness blockers when you can. About the only time you want to not be attacking is versus some kind of lifelink defensive setup where you are holding out for a skullcrack or shortcutter to make an alpha strike.
edit: One more thing, when someone casts
Banisher Priest on your buffed
Satyr Hoplite or similar, respond by burning the priest, the exile effect will never occur because the Priest is no longer in play, so you wont lose the buff on your Satyr.
Creatures:4
Goblin Arsonist4
Foundry Street Denizen4
Goblin Bushwhacker4
Satyr Hoplite4
Goblin Shortcutter2
Goblin RabblemasterSpells:3
Coordinated Assault4
Furor of the Bitten4
Shock3
Skullcrack4
Inferno Fist4
Krenko's CommandLand:16
MountainHoly crap. This deck is brokenly OP. I went 10-1 with it without breaking sweat (though I dropped Skullcracks for 2 Raid Bombardment and one more Mountain - not sure I quite see the point of the Skullcracks). This is the deck I'd play in a PRT, no doubt. The expansion DLC for 2015 will really need to address this because once RDW really catches on, it's going to be the deck everyone plays. 2013 all over again? Very few decks will withstand this deck if it gets a decent opening hand. In fact shy of a turn 3 Anger of the Gods, there is little can actually stop this deck if it rolls out properly (Denizen x 2 and Bushwhacker x 2 opening hand is totally broken, and that's quite common). The only thing going against the deck is you need to mulligan quite aggressively and sometimes trust in the 1-land opening hand etc. I bet the average casual player would suck with this deck. They'd build it, lose repeatedly and conclude it's bad.
Anyway, awesome build.