So my forethought was enough to get us thru design, but the disorganized way in which we tried to develop things last time didn't work. Here's what I suggest:
I will identify a hole that needs filling. Then, I will select
beforehand a card to replace. The community is encouraged to veto my selection of the problem card if it is belovéd by others, or for whatever reason does not need to be cut. If you do veto, please suggest an alternative card to cut.
Then, the rest of the community will fill the hole. The winner gets to identify the next hole to fill, and again picks a problem card for it to replace. Then, we rather/rinse/repeat. Unlike during design, people will be able to participate in their own rounds. But to keep development from being monopolized by the same few people, the runner-up will set the next round if the person who set the current one wins it.
We'll do a thread as such for each color, just like before.
In addition, I'm going to start a discussion thread called "How can we make aggro more viable in Starstill?" The deck to beat are Chroniclerhaz Control. K_FM's Temur Combo seems pretty awesome too, but that's only because Viashino Suncaller is busted. The white weenie enchantment deck I envisioned is not viable, and in general, the Naya colors need to be brought up to
's standards. I think it would also be good to give Black some more aggressive options, too, so that there's a reason to play it besides Bahraz.
Finally, I will see about getting another subforum for custom-card ICDs. This will work as our Multiverse. It will probably also help things along with NGA Masters and Sagathia.
Does anyone have any suggestions with which to improve on this plan?