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PostPosted: Thu Sep 04, 2014 4:46 pm 
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My opinion is:

The fatties are not worth playing with this amount of lands.
rescue is not worth playing with this amount of lands and no fatties.
don't forget that rescue takes a creature from the graveyard for nemesis and spiders, and that if it gets counterspell it is devastating.

Interesting low curve version for the common build.
I too, just love rescue,rune-scarred,pellakka,griselbrand so much, so I rather stick to the original.
flashback spiders is also a big question with this amount of lands.


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PostPosted: Fri Sep 05, 2014 7:00 am 
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Rescue from the Underworld is a 5 mana card. Therefore, by adding it you increase the mana curve...leading to me increasing the land count, ruining the mill effects of Satyr Wayfinder and Necromancer's Assistant. Also, it does not have flashback if it does in fact go into the graveyard. The "fatties" I would have brought out with it are like what...2 mana more to hardcast??? They also do not have "the nut enter the battlefield effect".


The fatties do have EtB effects, as does the creature you sacrifice. Rescue on turn 5 is WAY more powerful than Spiders on turn 5. And once you have Shadowborn in play, for example, you can do all sort of powerful tricks, same with Rune-scarred and Pelakka Wurm! You really seem to be running half a deck here, it could be doing so much more. All those ways to fill the graveyard, and only 8 cards to exploit it, one of which is a pretty weak card (Nemesis). Also, 21 lands seems dangerously low with Spider Spawning.


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PostPosted: Fri Sep 05, 2014 7:12 am 
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GoldenVoid wrote:
Rescue from the Underworld is a 5 mana card. Therefore, by adding it you increase the mana curve...leading to me increasing the land count, ruining the mill effects of Satyr Wayfinder and Necromancer's Assistant. Also, it does not have flashback if it does in fact go into the graveyard. The "fatties" I would have brought out with it are like what...2 mana more to hardcast??? They also do not have "the nut enter the battlefield effect".


The fatties do have EtB effects, as does the creature you sacrifice. Rescue on turn 5 is WAY more powerful than Spiders on turn 5. And once you have Shadowborn in play, for example, you can do all sort of powerful tricks, same with Rune-scarred and Pelakka Wurm! You really seem to be running half a deck here, it could be doing so much more. All those ways to fill the graveyard, and only 8 cards to exploit it, one of which is a pretty weak card (Nemesis). Also, 21 lands seems dangerously low with Spider Spawning. You seem to have taken an established tier 1 deck, and reduced its power so you can run less lands? You say this is to increase the power of the mill effect, so I take it you mean to increase the power of Spider Spawning....a card that wants to be in a deck that runs a lot of lands. I don't see the sense.


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PostPosted: Sat Sep 27, 2014 12:48 am 
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Post moved


Last edited by tb113 on Sun Sep 28, 2014 11:28 am, edited 1 time in total.

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PostPosted: Sat Sep 27, 2014 9:07 am 
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I will mention this every time. If it has any other color than what is mentioned in the title it is NOT Golgari. Golgari is strictly :b::g:, not :b::g: with a splash of :w:. This should not be in this thread, it should be in the Abzan :b::g::w: thread.

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PostPosted: Sat Sep 27, 2014 8:38 pm 
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Nebula wrote:
I will mention this every time. If it has any other color than what is mentioned in the title it is NOT Golgari. Golgari is strictly :b::g:, not :b::g: with a splash of :w:. This should not be in this thread, it should be in the Abzan :b::g::w: thread.

I've got to agree here, tb113. A deck should be posted in the appropriate thread that covers all of its colors, no matter how little the splash.

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PostPosted: Sun Sep 28, 2014 11:27 am 
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djAMPnz wrote:
Nebula wrote:
I will mention this every time. If it has any other color than what is mentioned in the title it is NOT Golgari. Golgari is strictly :b::g:, not :b::g: with a splash of :w:. This should not be in this thread, it should be in the Abzan :b::g::w: thread.

I've got to agree here, tb113. A deck should be posted in the appropriate thread that covers all of its colors, no matter how little the splash.


Done


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PostPosted: Sun Oct 05, 2014 8:17 am 
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Here's my post-expansion Spider Spawning deck. It still has a heavy midrange component that isn't reliant on Spawning to win, so there are multiple ways to play the deck despite how linear it looks.

[manapie 90 -w -u b -r g][/manapie]

Golgari Spawn

A one vs. one deck for Magic 2015.

60 Cards (30 :creature: , 6 :instant: , 24 :land:)

Cost 8 cards
■■■■
Elvish Visionary1/1
■■■■
Satyr Wayfinder1/1
Cost 8 cards
Elder of Laurels2/3
■■■■
Necromancer's Assistant3/1
■■■
Dead Reckoning
Cost 6 cards
■■
Graveborn Muse3/3
Vengevine4/3
■■■
Viscera Dragger3/3
Cost 6 cards
■■
Arbor Colossus6/6
Shadowborn Demon5/6
■■■
Spider Spawning
Cost 3 cards
■■■
Nemesis of Mortals5/5
Cost 5 cards
■■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Land24 cards
■■■■
Golgari Guildgate
11
Forest
9
Swamp

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Last edited by Hakeem928 on Wed Jan 07, 2015 6:56 pm, edited 8 times in total.

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PostPosted: Sun Oct 05, 2014 8:36 am 
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What's this, 10 and counting? Stop spamming the decklist forums in order to try to draw attention to your (IMO derivative) decks. If anyone cared, they'd have commented on them the first time.

Everyone else simply went back and edited their original posts with the new template instead of bumping nearly a dozen topics with old content in order to minimise disruption. I don't see why you've found this so difficult to do.


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PostPosted: Sun Oct 05, 2014 8:47 am 
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Muffin.

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PostPosted: Sun Oct 05, 2014 9:06 am 
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I don't mean to throw gasoline on the 'ol stevo vs. hakeem fire but I have to agree with Stevo here, seems a bit ridiculous to re-post every deck list as opposed to just editing it. Should we all just re-post our deck lists? Doesn't sound like a good idea to me.

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PostPosted: Sun Oct 05, 2014 9:14 am 
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It's just easier.

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PostPosted: Sun Oct 05, 2014 12:05 pm 
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When Mister P released his editor, I thought it was obvious that people would probably repost their updated best decks since it's so much prettier and easier to look at. I don't think everyone should repost everyday they've done, but I think it's okay for people to repost their best decks and maybe a little blurb on why it's still good.

It's clearly not spamming.

I don't think the ignore function is being used enough in these forums.


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PostPosted: Sun Oct 05, 2014 4:27 pm 
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...and maybe a little blurb on why it's still good.

Hakeem928 wrote:
Nothing new...

Hakeem928 wrote:
It's a pretty stock list, no real innovations...

Hakeem928 wrote:
Spider.dec. Nothing exciting...

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PostPosted: Sun Oct 05, 2014 4:40 pm 
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Hakeem928 wrote:
just trying to get all my decks formatted into the new planner for future reference


I thought I was pretty clear with my intent (across all threads) for re-posting my lists. AMP has all the evidence, thanks to him for compiling it.

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PostPosted: Sun Oct 05, 2014 9:47 pm 
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What would happen if every single person who visits the subforum did this once for every single deck thread where they've ever posted? It would be fun.


That being said, I personally see nothing wrong with it and I don't see why people really care that much.


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PostPosted: Thu Oct 16, 2014 8:49 pm 
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[manapie 90 -w -u b -r g][/manapie]

Double Trouble

A one vs. one deck for Magic 2015.

60 Cards (26 :creature: , 11 :instant: , 23 :land:)

Cost 7 cards
■■■■
Young Wolf1/1
■■■
Quest for the Gravelord
Cost 10 cards
■■■
Jade Mage2/1
■■■■
Satyr Wayfinder1/1
■■■
Treasured Find
Cost 4 cards
■■■■
Necromancer's Assistant3/1
Cost 3 cards
■■■
Paragon of Eternal Wilds2/2
Cost 9 cards
■■
Arbor Colossus6/6
■■
Mycoloth4/4
■■
Doubling Season
■■■
Spider Spawning
Cost 4 cards
■■■
Nemesis of Mortals5/5
Soul of Zendikar6/6
Land23 cards
■■■■
Golgari Guildgate
12
Forest
7
Swamp


The core of the deck is Doubling Season, but it is also complimented heavily by the Paragon of Eternal Wilds. The deck is based around creating lots of tokens with DS, but also doubling counters on permanents. As part of this strategy there's 5 creatures that can double or quadruple their Monstrous counters. The Paragon not only gives +1/+1 to token swarms, but can give these huge Green creatures Trample, making them a game ending threat.

Other permanents that benefit from adding counters are the Young Wolfs and Quest for the Gravelords. With DS, the Wolf can get either 2 or 4 x +1/+1 counters per Undying or activation, and the Gravelord can pop with only 2 or 1 deaths, generating 2 or 4 x 5/5s. Often it pays to wait to sacrifice it unless immediately required for this reason.

Satyr Wayfinder helps ensure land drops, but also cheapens the Nemesis of Mortals, fuels Spider Spawning, and along with Treasured Find provides another opportunity to pull threats. Necromancer's Assistant, while not entirely optimal as it doesn't combo with either Season or the Paragon, is there to double down on the Wayfinder ability, as it's so crucial.

Mycoloth is amazing in this deck. Just a single DS, interacting with Devour 2 and doubling both counter gain and Saproling production turns each creature eaten into 8 Saprolings a turn. Just 4 creatures with 2 Seasons will net you 96 Saprolings a turn!


Last edited by Stevolutionary on Tue Feb 24, 2015 7:36 pm, edited 10 times in total.

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PostPosted: Thu Oct 16, 2014 9:28 pm 
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I'd like to know why Hunt the Weak is better than Prey Upon in this decklist. Could you explain that choice, please?

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PostPosted: Thu Oct 16, 2014 9:36 pm 
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Hakeem928 wrote:
I'd like to know why Hunt the Weak is better than Prey Upon in this decklist. Could you explain that choice, please?


It's partially a thematic concession as it uses counters. As I implied with not considering Beastmaster, I've put a few personal constraints on the build, though those are the only ones. The rest of the deck is optimised. I suppose I should have stated Hunt was part of that consideration too.

It does however combo very well with DS and the Sadist, and as a lot of my creatures are low end and tokens, Prey Upon wouldn't be sufficient in many scenarios, or would always 2 for 1 me, and by the time I can guarantee a kill with larger creatures, I can afford Hunt instead. So I stand by it partially, especially as I need removal and my only other options would be Black. Having 3 copies of it rather than 2 is probably the main issue.

I don't think it can support more than 2 Ulcerates though due to not having lifegain, and Tribute is ofen a bust. That leaves me with Flesh to Dust, and as Hunt is 1 cheaper and I'm already quite an expensive build, and busy at the 5 mana spot, we roll back to considering that for matters of curve.

As I state in the last bit of my description, apart from Beastmaster, the removal suite is the only real issue here and therefore open to customisation based on personal taste as I think every available option has a drawback. The answer, really, is that neither Prey or Hunt are great here, but neither are the alternatives, and at least Hunt can have a side benefit.

EDIT - Totally forgot Dead Weight existed. Gone to 2 x Hunts and 3 x Weights instead.


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PostPosted: Fri Oct 17, 2014 6:46 am 
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That edit makes a lot more sense; Hunt is fine if you have a Season in play and it does help your smaller creatures by buffing them, but four mana is a lot for that effect and it's easy to disrupt so one or two is really all you can get away with. Having Dead Weight is great because you can shrink something you can't kill and Hunt it if necessary.

How have you found the full playset of Treasured Find in a deck where you're not actively trying to fill your graveyard? It feels like you could get away with just a pair because I don't imagine it's a card you want to see in your opening hand but rather that it's something you want to draw into in the mid-to-late game. I think you probably want the fourth Dead Weight here.

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