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 Post subject: Re: Blue
PostPosted: Fri Sep 26, 2014 10:37 pm 
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Preferred Pronoun Set:
Make a Rare Hat Trick. (This is a card that appeals to all three of Timmy, Johnny, and Spike.)

Let's start the voting!

Dudibus wrote:
Brazen Cutthroat
Creature - Human Rogue
Whenever Brazen Cutthroat deals damage to an opponent that player discards a card.
At the beginning of the end step, put a permanent discarded by an opponent this turn from their graveyard onto the battlefield under your control.
4/4
“Larceny, liberation. The difference is literally a razors edge.”

Iceblood Sphinx
:3::u::u:
Creature - Elemental Sphinx
Flying, Hexproof
Discard two cards from your hand: Search your library for a card that shares a type with exactly one of those cards and a mana cost with the other card (Mana cost includes color. The card you search for may share a mana cost with both cards but may only share a type with one.)
Its riddles are lies, their answers clever contradictions.
4/5

Echo_Robin wrote:
Dustborn Dreams |
Sorcery (R)
For each creature on the battlefield each player controls, each other player puts a token onto the battlefield that's a copy of that creature except its an Illusion in addition to its other types and has base toughness 1.

I vote for Dudibus.

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 Post subject: Re: Blue
PostPosted: Fri Sep 26, 2014 10:45 pm 
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Dudibus

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Blue
PostPosted: Sat Sep 27, 2014 1:31 am 
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Tevish Szat.

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 Post subject: Re: Blue
PostPosted: Sun Sep 28, 2014 12:10 am 
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Preferred Pronoun Set:
Dudibus: 2.5
Tevish: 1

And Dudibus takes it! Brazen Cutthroat shall be added to the spoiler.

Please write a criterion for the final round. Uncommon.

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 Post subject: Re: Blue
PostPosted: Sun Sep 28, 2014 1:35 pm 
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Make an uncommon creature that interacts with Engrave in some way.

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 Post subject: Re: Blue
PostPosted: Sun Sep 28, 2014 1:40 pm 
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Sever Magic
:1::u::u:
Instant
Exile target spell and any number of cards its controller owns in exile. (If an object in the exile zone becomes exiled, it doesn't change zones, but it becomes a new object that has just been exiled.)

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 Post subject: Re: Blue
PostPosted: Sun Sep 28, 2014 4:37 pm 
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Preferred Pronoun Set:
Magnetism Mage
Creature – Vedalken Wizard (U)
Flash
When Magnetism Mage enters the battlefield, choose one—counter target artifact spell; or return target artifact to its owner's hand.
2/2

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 Post subject: Re: Blue
PostPosted: Sun Sep 28, 2014 5:23 pm 
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Preferred Pronoun Set: he/him/my/mine/himself
Metalsheen Mancer
Creature - Human Wizard
Artifacts you control have ": Look at the top of card your library. You may put it on the bottom of your library."
"In this heap, you see an abandoned past. I see an abandoned future."
2/4

tp talked about how it would be fun to give your relics all sort of abilities, and I thought it could be sort of cool as well.

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 Post subject: Re: Blue
PostPosted: Sun Sep 28, 2014 7:42 pm 
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Mirrormind Haint
Creature - Spirit
Flying
When Mirrormind Haint enters the battlefield, you may copy target instant or sorcery spell engraved on a creature you control. You may choose new targets for the copy.
2/1

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Blue
PostPosted: Mon Sep 29, 2014 1:03 am 
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Spark Artificer -
Creature - Human Artificer
, Sacrifice an artifact: ~ deals 1 damage to target creature or player.
2/4


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 Post subject: Re: Blue
PostPosted: Tue Sep 30, 2014 5:47 am 
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:2::u:
Creature-human artificier
Whenever an artifact creature you control with power 2 or less attacks it gets +2/+0 until end of turn.
2/2


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 Post subject: Re: Blue
PostPosted: Wed Oct 01, 2014 6:07 am 
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Preferred Pronoun Set:
Dudibus wrote:
Make an uncommon creature that interacts with Engrave in some way.

Let's start the voting!

Sever Magic
:1::u::u:
Instant
Exile target spell and any number of cards its controller owns in exile. (If an object in the exile zone becomes exiled, it doesn't change zones, but it becomes a new object that has just been exiled.)

Magnetism Mage
Creature – Vedalken Wizard (U)
Flash
When Magnetism Mage enters the battlefield, choose one—counter target artifact spell; or return target artifact to its owner's hand.
2/2

Mown wrote:
Metalsheen Mancer
Creature - Human Wizard
Artifacts you control have ": Look at the top of card your library. You may put it on the bottom of your library."
"In this heap, you see an abandoned past. I see an abandoned future."
2/4

TPmanW wrote:
Mirrormind Haint
Creature - Spirit
Flying
When Mirrormind Haint enters the battlefield, you may copy target instant or sorcery spell engraved on a creature you control. You may choose new targets for the copy.
2/1

Confused wrote:
Spark Artificer -
Creature - Human Artificer
, Sacrifice an artifact: ~ deals 1 damage to target creature or player.
2/4

:2::u:
Creature-human artificier
Whenever an artifact creature you control with power 2 or less attacks it gets +2/+0 until end of turn.
2/2

I vote for Mown.

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 Post subject: Re: Blue
PostPosted: Wed Oct 01, 2014 6:27 am 
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Confused.

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: Blue
PostPosted: Wed Oct 01, 2014 6:29 am 
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Magnetism Mage isn't as heavy handed as many of the others, although I'm wary of the power level. Anyway, voting for Parad, although I could see an argument for Confused if I wasn't so anal about this temporary/permanent theme.

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 Post subject: Re: Blue
PostPosted: Wed Oct 01, 2014 7:21 am 
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Mown.


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 Post subject: Re: Blue
PostPosted: Wed Oct 01, 2014 9:14 am 
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TP

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 Post subject: Re: Blue
PostPosted: Wed Oct 01, 2014 2:59 pm 
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Mown.I worry it may need a more restrictive cost, or need to tap two artefacts or something, but that's a worry for later.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Blue
PostPosted: Thu Oct 02, 2014 8:00 am 
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Joined: Sep 22, 2013
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Preferred Pronoun Set:
Mown: 3
Confused: 1
Parad: 1
TP: 1

And Mown takes it! Metalsheen Mancer shall be added to the spoiler.

I'm inclined to make it a Human Artificer Wizard, but I don't feel too strongly about that if Mown has any objections.

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 Post subject: Re: Blue
PostPosted: Thu Oct 02, 2014 8:12 am 
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Preferred Pronoun Set: he/him/my/mine/himself
Go ahead.

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 Post subject: Re: Blue
PostPosted: Fri Jul 05, 2019 8:51 am 
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Blue Criteria: At common, blue has only 1 flying creature. Make a blue common creature with flying with a : activation.

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