Briefly, Alois smells jasmine, before the brief sense of weightlessness ends and he appears, panting, in the vestibule next to Soon. He sees into the workshop that the man he was fighting is now facing Lendir. Alois says, "He burst in through the back. I think I heard screaming further in too, they must have come in from the front too!'
As Lendir snaps into place in front of the armored bandit and quips at him, he growls back, "You interfered with the wrong robbery, orangutan!" The bandit spits with his use of a common slur against elves.
Joined: Oct 30, 2013 Posts: 7305 Location: England
Having found an excellent opportunity to vent some recently pent up aggression Zau Gwai charges into the workshop - almost knocking Alexandros and Alois aside as he does - and swings his mace into the robber facing down Lendir all the while laughing hysterically.
Actions
Move: Move to Q36 Standard: Disheartening Strike on B1 (R35) Attack: 16 vs AC Damage: 8 damage (+2 Ruthless Ruffian) Sneak Attack: 7 (First Strike)
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Welcome! I'm Garren and I'll be your designated villain for the evening.
Despite glee at combat, Zau Gwai's attack misses. As though prompted by the laughter, one of the exit doors swings open and another bandit dashes in. This human is in tight leather armor and she quickly dashes in around Soon and stabs at Zau Gwai through the doorway into the workshop. The rogue is able to dodge the wild attack though.
Then, with a roar, the burly bandit swings his sword in quick succession at Zau Gwai, giving the gnoll a vicious cut. Then, he steps to the side away from Lendir and slams Zau Gwai hard with his shield. The gnoll falls back through the doorway and into Soon and as he does so, the lighter bandit jabs with her sword. The bandit takes the opportunity to step back against the closed door on the other side of the workshop. He turns to Lendir and growls at him. He seems ready to bring the same brutality to the ardent.
Zau Gwai is now bloodied. It is now Alexandros' turn.
Actions
Disheartening Strike Attack: 16 vs AC - Miss Miss: No effect.
Bandit 2 Minor: Open door. Move: Shift to Q-39. Standard: Mobile Melee Attack versus Zau Gwai Effect: Shift 3 spaces to P-37 and make a short sword attack. Attack: 18 + 2 (combat advantage) - 2 (cover) versus AC - Miss Miss: No effect.
Bandit 1 Standard: Double Attack versus Zau Gwai Attack 1: 30 + 2 (combat advantage) versus AC - Hit Hit: 11 damage Attack 2: 16 + 2 (combat advantage) versus AC - Hit Miss: No effect. Move: Shift to Q-35 Minor: Shield Shove versus Zau Gwai Attack: 23 versus Fortitude - Hit Hit: Push Zau Gwai 2 squares, then Bandit 1 shifts half speed to R-34. If Zau Gwai ends up adjacent to one of Bandit 1's allies, that ally makes a melee basic attack against target as a free action.
Bandit 2 Free: Melee basic attack against Zau Gwai Attack: 31 versus AC - CRITICAL HIT Hit: 7 damage.
Soon tries to take in as much as she can. Seeing the second bandit surrounded, she moves to attack the first one.
OOC
Move: Slide to R37 Standard: Twin Strike on B1 Hit 1: 21 Hit 2: 14 Damage 1: 11 Damage 2: 9
Twin Strike: Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
The half-elf, sensing the problems with Zau Gwai, creates mental link between him and the gnoll, trying to heal some of his wounds. Lendir then looks back at the bandit. "Didn't your mamma tell you good manners, big boy?" The ardent concentrates his psionic powers on his sword and swings it in a vertical attack. After that, to keep the dance of battle, he moves to a better position.
Actions
Minor Action: Lendir uses Ardent Surge on ZG. He can spend a healing surge and regain 6 additional hit points. Standard Action: Lendir uses Demoralizing Strike (no augmentation) on B1. Attack (vs AC): 8 Damage: 5 Move Action: Lendir shifts to R36.
Ardent Surge
Encounter (Special) + Healing, Psionic Minor Action Close burst 5 (10 at 16th level) Target: You or one ally Effect: The target can spend a healing surge and regain 1 d6 additional hit points. level 6: 2d6 additional hit points. level 11: 3d6 additional hit points. level 16: 4d6 additional hit points. Level 11: Sd6 additional hit points. Level 16: 6d6 additional hit points. Mantle of Clarity: The target gains a +1 bonus to all defenses until the end of your next turn. Special: You can use this power twice per encounter. but only once per round. At 16th level. you can use this power three times per encounter, but only once per round.
Demoralizing Strike
At·WIII + Augmentable, Fear, Psionic, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1 [W] + Charisma modifier damage, and the target takes a -2 penalty to all defenses until the end of your next turn. Augment 1 Hit: 1[W] + Charisma modffler damage, and the target takes a penalty to Will equal to 1 + your Constitution modifier until the end of your next turn. Augment 2 Close burst 1 Target: Each creature in burst Hit: 1[W] + Charisma modifier damage. and the target takes a penalty to all defenses equal to 1 + your constitution modifier until the end of your next turn.
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Yes, I'm from Brazil and no, I'm not an annoying ****.
A feeling of great joy surges through Zau Gwai, an inner sense of a healthy self overlaying his bloodied body. Unfortunately, Lendir's strike misses the bandit entirely.
If Zau Gwai spends a healing surge, he is no longer bloodied. It is now Zau Gwai's turn.
Actions
Demoralizing Strike Attack: 8 vs AC - Miss Miss: No effect.
Joined: Oct 30, 2013 Posts: 7305 Location: England
Zau Gwai laughs to himself as he locks eyes with the bandit who attacked him from behind. "You shouldn't have done that little one." Steadying himself and raising to full height he brings his mace down on the cornered bandit.
Actions
Free: Spend a Healing Surge and regain 18 hits points.
Move: Draw Hand Crossbow
Standard: Disheartening Strike on Bandit 2 (BG2) Attack: 10 Damage: 13 damage (+2 Ruthless Ruffian) and the target takes a -2 penalty to attack rolls until the EomNT.
Saving Throw vs Fumble
18
_________________
Welcome! I'm Garren and I'll be your designated villain for the evening.
As Zau Gwai's mace misses, his swing almost throws him off balance but he catches himself. Ducking under the swing, the bandit slips between Alexandros and Zau Gwai and takes a stab at Zau Gwai. She then tumbles through the adventurers and through the door to the hallway, then she slams the door shut.
The heavy bandit steps forward and swings his sword at Lendir quickly. Both hits slam down hard on the ardent and he stumbles back a little.
Lendir is now bloodied. It is now Alexandros' turn.
Actions
Disheartening Strike Attack: FUMBLE Miss: No effect.
Bandit 2 Standard: Mobile Melee Attack Effect: Shift 3 spaces to S-38 and make a short sword attack at Q-38 against Zau Gwai. Attack: 17 vs AC - Miss Miss: No effect. Move: Shift 1 to T-38. Minor: Shut door.
Bandit 1 Move: Move to R-35. Standard: Double Attack against Lendir Attack: 20 vs AC - Hit Hit: 18 damage. Attack: 24 vs AC - Hit Hit: 10
Move : Dimension Slide. Alexandros teleports to S35. Lendir slides to Q35. Minor : Battlemind's Demand. Marking Bandit 1 Standard : Spectral Legion(Augment 2) on Bandit 1
Attack : 33 (With CA) Damage : 12 Hit : Until the end of your next turn, the target is immobilized, and it grants combat advantage to your allies while they are adjacent to it.
Spoiler
Battlemind's Demand At·Will + Augmentable, Psionic Minor Action Close Burst 3 Target: One creature in burst Effect: You mark the target until you use this power again or until the end of the encounter. Augment 1 Target: One or two creatures in burst
Spectral Legion At-Will + Augmentable, Psionic, Weapon Standard Action Melee weapon Target: One creature Attack: Constitution vs. AC Hit: 1[W] + Constitution modifier damage. Until the end of your next turn, the target grants combat advantage to your allies while they are adjacent to it. Augment 1 Hit: As above, and the target takes a penalty to the attack rolls of melee attacks and close attacks until the end of your next turn, The penalty equals your Charisma modifier. Augment 2 Hit: 2[W] + Constitution modifier damage. Until the end of your next turn, the target is immobilized, and it grants combat advantage to your allies while they are adjacent to it.
Dimension Slide Encounter + Psionic, Teleportation Move Action Ranged 5 Target: You and one ally Effect: You slide one target 1 square and teleport the other target 3 squares.
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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."
As Alexandros warps reality around himself, he appears next to the armored bandit. "Witches, you all," hisses the man before Alexandros' mind reaches out and compels his full attention. Alexandros' hammer comes down but the bandit feels many weapons coming down at once, he is somehow completely surrounded!
Actions
Spectral Legion Attack: CRITICAL HIT Hit: 25 + 1 damage.
Bandit 1 (26 damage; marked by Alex, immobilized and granting combat advantage to all adjacent enemies until end of Alexandros' turn 3) Bandit 2 (0 damage)
As the bandit growls again, Lendir gets more angry. "Well, **** you too!". He channels his psionic powers through his sword again, and tries a second stab at his enemy.
Actions
Standard Action: Lendir uses Energizing Strike (Augment 2) on B1 Attack (vs AC): 21 Damage: 10 EDIT: Forgot I should roll twice for damage. Here's the second roll: 7
Energizing Strike
At·Will + Augmentable, Psionic. Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1 [W] + Charisma modifier damage. and one ally within 5 squares of you gains temporary hit points equal to one half your level + your Charisma modifier. Augment 1 (Healing) Hit: 1 [W] + Charisma modifier damage, and one dying ally within 5 squares of you regains hit points equal to your Charisma modifier. Augment 2 (Healing) Hit: 2[W] + Charisma modifier damage, and you or one ally within 5 squares of you can spend a healing surge.
Do I get a bonus for quoting Kurt Russel?
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Yes, I'm from Brazil and no, I'm not an annoying ****.
As Lendir yells, his sword punches through the bandit's armor with the force of his will. He wrenches the sword back out and the exultation of hitting surges through his body. He can't be hurting that bad.
Lendir is no longer bloodied. It is now Zau Gwai's turn.
Actions
Energizing Strike Attack: 21 + 2 (yes, you do) vs AC - Hit Hit: 17 damage and Lendir spends a healing surge.
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