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PostPosted: Thu Sep 18, 2014 11:21 am 
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Much better pool this time around. I feel like there are legitimate builds for all but maybe the Jeskai clan, and even that's possible. Love to see what you guys think.

Total aside: I tried to pair the colors to their color mostly by memory. Organizing piles like this helps me memorize cards, but there's no guarantee they're entirely correct, and I don't have heaps of minutes to double- and triple-check each color/card. If you spot something I'll edit this post, but be sure to look at each color while building.

Red
2 x Ainok Tracker
2 x Bloodfire Expert
1 x Valley Dasher
1 x Monastery Swiftspear
1 x Bloodfire Mentor
1 x Mardu Blazebringer
1 x Summit Prowler
1 x Swift Kick

Black
1 x Bitter Revelation
1 x Kheru Dreadmaw
1 x Rakshasa's Secret
1 x Rotting Mastodon
1 x Sidisi's Pet
1 x Murderous Cut
2 x Ruthless Ripper
1 x Unyielding Krumar
1 x Throttle
1 x Bellowing Saddlebrute
1 x Debilitating Injury

Green
1 x Awaken the Bear
1 x Scout the Borders
1 x Naturalize
2 x Archers' Parapet
2 x Savage Punch
1 x Alpine Grizzly
1 x Heir of the Wilds
1 x Hooting Mandrills
1 x Incremental Growth
2 x Smoke Teller
1 x Sultai Scavenger
1 x Sultai Flayer
1 x Woolly Loxodon

White
1 x Ainok Bond-Kin
2 x Seeker of the Way
1 x Defiant Strike
1 x Kill Shot
1 x Jeskai Student
1 x Mardu Hordechief
1 x Siegecraft
1 x Sage-Eye Harrier
1 x Smite the Monstrous
1 x Suspension Field
1 x War Behemoth

Colorless
3 x Lens of Clarity
2 x Abzan Banner
1 x Briber's Purse
1 x Dragon Throne of Tarkir
2 x Jeskai Banner
1 x Temur Banner

Blue
2 x Force Away
1 x Glacial Stalker
1 x Taigam's Scheming
1 x Jeskai Elder
2 x Treasure Cruise
1 x Scaldkin

Multicolored
1 x Abzan Charm
1 x Winterflame
1 x Ponyback Brigade
1 x Secret Plans
1 x Zurgo Helmsmasher
1 x Surrak Dragonclaw
2 x Rakshasa Deathdealer

Land
1 x Blossoming Sands
1 x Tomb of the Spirit Dragon
1 x Bloodfell Caves
1 x Dismal Backwater
1 x Jungle Hollow
1 x Scoured Barrens
1 x Swiftwater Cliffs
1 x Windswept Heath
This is What I Built

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PostPosted: Thu Sep 18, 2014 9:20 pm 
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This is what I did with this one.

/Lands
1 x Bloodfell Caves
1 x Blossoming Sands
1 x Jungle Hollow
1 x Scoured Barrens
5 x swamp
4 x plains
4 x forest
1 x mountain

//Spells
1 x Abzan Banner
1 x Abzan Charm
1 x Debilitating Injury
1 x Kill Shot
1 x Murderous Cut
1 x Suspension Field
1 x Throttle

//Creatures
1 x Ainok Bond-Kin
1 x Alpine Grizzly
1 x Bellowing Saddlebrute
1 x Heir of the Wilds
1 x Hooting Mandrills
1 x Mardu Hordechief
2 x Rakshasa Deathdealer
2 x Ruthless Ripper
1 x Sultai Flayer
1 x Sultai Scavenger
1 x Unyielding Krumar
1 x Woolly Loxodon
1 x Zurgo Helmsmasher

//Sideboard
SB: 1 Abzan Banner
SB: 1 Awaken the Bear
SB: 1 Bitter Revelation
SB: 1 Incremental Growth
SB: 1 Kheru Dreadmaw
SB: 1 Rakshasa's Secret
SB: 1 Sage-Eye Harrier
SB: 2 Savage Punch
SB: 1 Scout the Borders
SB: 1 Temur Banner
SB: 1 Defiant Strike
SB: 1 Jeskai Student
SB: 2 Seeker of the Way
SB: 1 Sidisi's Pet
SB: 1 Dragon Throne of Tarkir
SB: 1 Ponyback Brigade


The bottom 3 cards were the last cuts. I guess that's an 9/8/8/2 split if you count the Banner.

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PostPosted: Thu Sep 18, 2014 9:49 pm 
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So straight Az with 2 R to splash Mardu bomb? Interesting.

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PostPosted: Fri Sep 19, 2014 12:39 pm 
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Abzan charm is nuts. I think your BG is pretty solid, but the only blue card (other than RU cards) worth playing is Force Away. Your white is fine but not deep (2 good dudes + 3 removal spells including charm).

I guess combining the 2 you could run 2 blue duals (in place of mountain and swamp) and put in Surrak > Loxodon. But Loxodon actually blocks Surrak, and cutting removal for banners seems bad.

If there was something like carytid or haven that taps for any color I would be more comfortable with the double splash.

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PostPosted: Fri Sep 19, 2014 2:18 pm 
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Without looking at above posts, this is what I did with it. Zurgo Helmsmasher looks tempting to go into a 4th color, but I decided against it. Heavy removal, and those Rakshasa Deathdealer's look like they would be great cards in this deck.

Non Creatures

1 x Debilitating Injury
1 x Savage Punch
1 x Suspension Field
1 x Kill Shot
1 x Abzan Charm
2 x Abzan Banner
1 x Bitter Revelation
1 x Smite the Monstrous
1 x Murderous Cut
1 x Throttle

Creatures
2 x Ruthless Ripper
1 x Heir of the Wilds
1 x Ainok Bond-Kin
1 x Archers' Parapet
2 x Rakshasa Deathdealer
1 x Alpine Grizzly
1 x Mardu Hordechief
1 x Unyielding Krumar
1 x Bellowing Saddlebrute
1 x Hooting Mandrills
1 x Woolly Loxodon

Land
1 x Blossoming Sands
1 x Jungle Hollow
1 x Scoured Barrens
1 x Windswept Heath
5 x Swamp
5 x Forest
3 x Plain


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PostPosted: Fri Sep 19, 2014 2:42 pm 
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Trying a no-peek myself. blue's really weak but Surrak is very tempting. Zurgo, however, is insanely good, so I'm going Mardu. I don't feel great about the mana, though.
Land (18)
1 x Bloodfell Caves
1 x Scoured Barrens
1 x Windswept Heath
7 x Swamp
4 x Plains
4 x Mountains

Creatures (17)
1 x Rotting Mastodon
1 x Sidisi's Pet
2 x Ruthless Ripper
1 x Unyielding Krumar
1 x Bellowing Saddlebrute
1 x Ainok Bond-Kin
2 x Seeker of the Way
1 x Mardu Hordechief
1 x Sage-Eye Harrier
1 x Ainok Tracker
2 x Bloodfire Expert
1 x Valley Dasher
1 x Monastery Swiftspear
1 x Zurgo Helmsmasher

Noncreatures (6)
1 x Murderous Cut
1 x Throttle
1 x Debilitating Injury
1 x Kill Shot
1 x Smite the Monstrous
1 x Dragon Throne of Tarkir

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PostPosted: Fri Sep 19, 2014 2:52 pm 
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I just realized Dragon Throne is basically a colorless Overrun. Hrm.

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PostPosted: Fri Sep 19, 2014 3:09 pm 
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It was literally the last card I cut. But 9 mana. NINE. Even over 2 turns that's a lot for an effect that wants as many dudes as possible.

The deck that really needs it is warriors or RW tokens. If you were definitely the beat down you could board it in for Kill Shot (In my BGWr). Or maybe Bellowing Saddlebrute if you were facing aggro.

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PostPosted: Fri Sep 19, 2014 3:21 pm 
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I feel like the deck that wants throne is the one that has an evasive creature and 6 mana and some other dudes. 2 to equip, tap, get bonus, 2 to equip to another dude, tap, get accumulative bonus, two to equip to third dude, tap, make dude humongous.

Basically if you have 4 bears and six mana, this would happen:

first bear--> makes 3 2/2 bears
second bear--> makes 2 4/4 bears
third bear--> makes 1 8/8 trampling bear on turn 6

Now that's only for bears. Having higher-powered creatures makes this bananas.

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PostPosted: Fri Sep 19, 2014 5:01 pm 
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It's 3 to equip.

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PostPosted: Fri Sep 19, 2014 5:18 pm 
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Zenbitz wrote:
It's 3 to equip.


BUZZKILL

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PostPosted: Sun Sep 21, 2014 6:14 am 
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Once again, I'm late to the party. So, first I'll read the first post, make my build, and then comment on the other posts.

The man posted another pool. Where does he get the time? And the energy? A powerfull, ambiguous one this time. Let's see. White looks OK, and green, and black; not much Abzan synergy, just nice playables. Red is so-so, blue pretty short. Good cards, but not many of them. Multicolor? Nice, OK, OK, hey! A Mythic in the best pool colors? What's the problem then? Ah, the other Mythic.

It's clear I want to play a Mythic, and almost clear that I can't play both. I also want to try for a two-color build, with splash(es). And just like that, problem solved, we're BW.

It's pretty easy to get to 18 playables, with five solid pieces of removal, and the two Mardu cards. Hm. Looks like I need the red morphs, maybe Bitter Revelation to help with the delve and draw some gas. How's my mana? I have the BW and RB dual, a BW charm. Looks like I can get a free green splash! Do I want it? I'm missing a card, so let's try the crocowall, and yes, the Charm!
ZURGO SMASH!


I left out some red aggro options, the two Bloodfire Experts and the Valley Dasher. I don't think this deck can be all-out aggro, they mess with the mana base, and are just not very good IMO. Also, sideboarding will be really important with this pool. Many good option, you can turn it more aggro, or put in the 2/8 black wall and the 1/4 lifegain morph.

Reality check: what did the forum experts come up with? Wow, I actually did something original.

The GB five-color is nuts. My probles is with the Deathdealer. That's just so mana-intensive, you need like nine green and black mana sources to get value out of him. And you have only six green, with two of them CipT. I'd want at least two more. Just drop Zurgo. Or drop the Deathdealers.

Same goes for Zenbitz. Not enough green to support Deathdealer. Anyway, what's with all the green? Honorable mention goes to Tevish, who went with the right colors, but he plays the cheap red do-mostly-nothing critters. An aggro super-bomb does not mean your deck needs to be aggro.

Well, enough of my superiority complex for today, and thanks again rstnme.

PS: Throne is three to equip, plus two to activate. And it fits nicely on the Crocowall.

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PostPosted: Sun Sep 21, 2014 12:24 pm 
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You don't need to drop deathdealer on T2 for it to be good. I just found the red very mediocre. You have a million warriors (note: bird warriors!) but you don't actually have any cards that care about warriors.

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PostPosted: Sun Sep 21, 2014 1:46 pm 
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No? So what does it do on turn five? Bounce off walls? But I agree about red, that's why I play only four red cards.

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