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 Post subject: [Worldbuilding] Cirron
PostPosted: Thu Sep 18, 2014 3:49 am 
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Cirron is basically a world I started creating some years ago as an environment for my then group of players to adventure in using mainly 2nd Edition AD&D rules with some 1st Edition input. It exists as a collection of hard copy folder pages and a lot of mental imagery much of which I have yet to put into digital form. After 6 years I have got slightly inspired :looloo: to continue work on it. As I never backed up what digital stuff I had and have since crashed my old pc and bought a new laptop I only have my printed out and hand written paper to go on. So I've started revising and collating things into digital form once again.

I am really impressed with the detail of Crystalshore and Hoi Lan Fa but it will take some time before I detail individual places and characters in digital form but I will be adding this together with other elements of Cirron such as magical items/weapons, the known Gods, the history, artwork, character classes etc. I'll also be posting up some of the creatures that inhabit Cirron taken from my Creature Atlas. This is a collection of creatures from various sources including Dragon Magazine but I will only be posting up the ones I have created especially for this setting. I'm currently working on a digital map of the main area of Porthios City and a revised hand drawn local area map showing the six countries. It's time consuming :lol: but I prefer to hand draw and colour these

These are the books that I've used to create and DM games in this setting : 2nd Ed. PHB, 1st & 2nd Ed. DMG's, 1st Ed. Monster Manuals 1,2 & Fiend Folio, 2nd Ed. Drow of the Underdark, 1st Ed. Oriental Adventures, 2nd Ed. Arms & Equipment Guide plus input from old Dragon Magazines. Plus the 2nd Edition Campaign Sourcebook and Catacomb Guide - if you need some inspiration and structure for worldbuilding this is a really good book, its not 2nd Ed. specific at all it can be used for any setting.

Other inspirations include Dragonlance, Forgotten Realms, actual history such as the Vikings, ancient China/Japan, the Roman Empire, Medieval Europe, Robert jordan's Wheel of Time series and fantasy movies such as Conan and LOTR.

These are some very general overviews. There will be six in total basically because all six countries are geographically close although I have mainly DM'd games set in the first Kingdom. It was somewhat ambitious of me to make these so close together as they all need to have some level of detail to let players explore them.

Porthion Kingdom
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Northlund
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Thealgar
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Gwynthalin
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I did not want to stray too far from the traditional player character races described in the 2nd Ed. Player handbook for these four.


Last edited by Zek For Dar on Thu Sep 18, 2014 4:40 am, edited 1 time in total.

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PostPosted: Thu Sep 18, 2014 4:04 am 
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The Berrechian Wasp - from the Creature Atlas :

Spoiler


Last edited by Zek For Dar on Fri Sep 19, 2014 1:49 am, edited 1 time in total.

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PostPosted: Thu Sep 18, 2014 2:29 pm 
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This is awesome stuff!! If you ever decide you'd like to start setting it up on the wiki as well let me know and I can help. ((Of course I need to stop being lazy and keep converting my notes into wiki / digital form as well.))

Regardless, I love it and would love to see more.

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PostPosted: Fri Sep 19, 2014 2:00 am 
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Thank you for your encouragement B.H. :)

I have edited the Berrechian Wasp to include a basic description of color and have added an attack roll modifier as per 2nd Ed. DMG rules.

It's a good feeling to share this world with fellow players and/or DM's.


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PostPosted: Tue Sep 23, 2014 9:05 pm 
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The Porthion City central map is coming along but I'm getting OOS from using the mouse too much :doh: Anyway here is some old artwork of various places :

Forge Keep

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South Wall, Northern Empire

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Kreelon & dwellings of the Erandi, Forest of Souls

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Valkan Village entrance

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And a some rather unsociable denizens of the Creature Atlas known as the White Horde :

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I'm a bit unsure as to the correct EXP values of these guys as Table 31 in the 2nd. Ed. DMG can give too high a value if used to the letter so I've toned down the numbers somewhat.


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PostPosted: Wed Sep 24, 2014 3:20 am 
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BRB, going an adventure to the Forest of Souls.

Awesome artwork! I love when a DM has the artistic talent to put what they've got in mind down on paper for better visualization, really helps bring life into the homebrew settings. I keep hearing a ton of good things about 2e and in fact keep seeing a ton of PBP games and Roll20 games pop up for the edition so I know at some point I'm going to end up trying it since I never go to in the past. ((You should totally run a roll20 game in this setting *sough* :shifty: ))

I'm currently fleshing out a desert ((and a swamp marsh but thats another story)) in my setting and I wish I had something as awesome as the White Horde roaming around in it. Currently I've got nothing but a few names for ruins and trying to figure out the history of the reason. Which areas of your world have you ran campaigns through? Was it one campaign that explored around or multiple that started / ended in various areas?

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PostPosted: Fri Sep 26, 2014 8:06 pm 
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:D A new definition of "camping in the woods"

Yeah my Art teacher liked my stuff, I did a lot of line drawing but I need to get better at shading and coloring. Of course that takes time then to do each drawing so I'd rather just line draw them and get more in quantity done. Roll20 could be an option if I cant get a gaming group together here.

One way to start making up your own creatures is to look at the ones you already have in the D&D books, check out their stats and build your own version of that creature for your own setting with its own special quirks or abilities etc that fits better into your setting. After a bit of practice you will soon think up totally unique creatures that will fit into your settings history and environments together with stats that make sense.

I always start with names of places and then build them from there. Of course you don't have to just write/type these places straight up into the finished product you can brainstorm a bunch of ideas out roughly first that might not even seem related and then put them together to form the history and description etc. There is no limit to what your world can be you are the DM and creator but of course its nice if it makes some kind of sense so you don't get too many why and how questions from your players.

When I was DMing this world it started off as just a small map of the main countries all bunched together and the campaign started in the Porthios Kingdom as that one had the most detail already. My players basically travelled around there and followed a rough flexible story line using random plus planned encounters and improvisation. The trouble was all this claimed land was "civilised" :( and I couldn't really justify having all the really unique and amazing monsters from the D&D books plus the ones I was creating roaming around there. I needed true wilderness areas so I made up an ambitious map of the continent and named numerous special areas (like the Scorched Desert) for the more unique creatures to live in. Of course not all the map has written detail on it as that would take an age to complete I'm just starting with the areas closest to the original countries (like the Forest of Souls) and giving them some detail. It's a big project but its also rewarding.


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PostPosted: Thu Oct 16, 2014 11:28 pm 
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Here is some old and new hand drawn stuff :

Knighthood Shields from yesterday :

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Older Hobgoblin Tribe battle standards - Thunderhammer, Warlock & Warrior tribes :

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Serpent, Tribe of the Oracle & Steel Claw :

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The Dark Eye & Sun Clan :

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I wanted to give these standards a battle worn appearance whereas the Knighthood shields are always kept in immaculate condition once battle has concluded.


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