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PostPosted: Mon Sep 15, 2014 12:52 am 
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Hakeem, your Jund slowly evolving into my own, month old build :D We're a couple cards off now. Just add Jailbreakers, Stormbreath and Saruli, and there you go :) I don't run Rescue, Wayfinders and Griselbrand though. Rescue is out because I don't put my cards in GY, Wayfiners is out because I have more than enough draw with Ragers, Visionaries and Muse, and Griselbrand is out because hitting BBBB with black being my less supported resource seemed too unreliable.

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PostPosted: Mon Sep 15, 2014 9:59 am 
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Monk1410 wrote:
I think I would rather have grave born muse and saruli gatekeepers over jail breaker but I will test and see how it goes.

I use all of the above in my Jund build, lol.

I have made a couple changes. I took out a single Jailbreaker for a Stormbreath and a Pelakka out for Griselbrand. So now I have 4 Gatekeepers, 3 Jailbreakers, 1 Dragon, 1 Pelakka, 1 Gris, and I still have both Muses. I also went back to using shocks instead of ulcerates. I keep going back and forth with shocks and ulcers, lol.

I tried using 3 ingots and dropping 3 lands but it was interfering with Ground Assault a little too much so I am now testing 23 lands with 2 ingots (as opposed to 0 ingots and 25 lands).

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PostPosted: Mon Sep 15, 2014 11:41 am 
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I have cut the ragers and the soul of zendikar which had never been good and added 1 reclamation sage, 2 saruli gatekeepers and 2 graveborn muse.

I will report back after testing


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PostPosted: Mon Sep 15, 2014 1:19 pm 
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Hakeem, do you miss Shock at all? I've been locked into the same Jund list since the tournament started so I don't get confused about what is and isn't in the deck when I'm fixing/tutoring, but I'm excited to incorporate a number of these ideas once the tournament ends. However, I am concerned about the overall lack of removal. I feel like Shock was the bulwark against everything faster than you (which is plenty). Talrand, Sky Summoner, Hero of Iroas, Ajani's Pridemate, Guttersnipe, Mentor of the Meek, Chasm Skulker and to a lesser extent Banisher Priest are all cards that can beat a ramp strategy but for Shock.

I have always hated Satyr Wayfinder but found it a sad necessity. My tournament deck uses a couple Treasured Find and Kozilek, Butcher of Truth to mitigate the downside, particularly Kozilek, since RSD is where we want to be moreso than Treasured Find or Rescue from the Underworld. And it's the worst when the Wayfinder bins your graveyard recursion spells.

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PostPosted: Tue Sep 16, 2014 5:40 am 
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The deck has three Ground Assault, Shadowborn Demon, Inferno Titan, and the pair of Anger of the Gods as its removal package and it has been pretty good. The plan is just to jam must-answer threats every turn and overload your opponent's removal/counterspells. Shock wouldn't be a bad addition, but I don't know where I'd cut.

On another note, I decided to try testing with 2x Graveborn Muse and 2x Indulgent Tormentor in place of the Jailbreakers; I don't like how they both get exiled by Anger of the Gods, but we can play around it. I cut a forest and added a Swamp because all four of these cards have :b::b: requirements. I'll be testing these changes later today.

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PostPosted: Tue Sep 16, 2014 6:37 am 
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Let me know how Tormentor is because I have never been impressed by him in other decks. With the extra life loss from muse I really like gatekeepers in that slot.

Any thoughts to reclamation sage?


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PostPosted: Tue Sep 16, 2014 6:57 am 
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I'm only five or six games in and Tormentor hasn't been pulling his weight, he's out again. I've also cut Soul of Zendikar and added three Saruli gatekeepers in those slots to even out the curve and help against aggro. I'm not a fan of Reclamation Sage as a maindeck choice in this meta.

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PostPosted: Tue Sep 16, 2014 9:17 am 
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I messed around with the list some this morning, the Gatekeepers were great and got me out of most situations for which I count on Shock. Also I tried cutting the Wayfinders for some Traveler's Amulets and Ogre Jailbreakers (I think I cut one or two Ragers too). It didn't feel right at first, but it kept the mana fixed without trashing important stuff and really smoothed out the curve. I dunno...might be correct. 4-0 ranked.

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PostPosted: Tue Sep 16, 2014 9:40 am 
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Hakeem928 wrote:
I'm only five or six games in and Tormentor hasn't been pulling his weight, he's out again. I've also cut Soul of Zendikar and added three Saruli gatekeepers in those slots to even out the curve and help against aggro. I'm not a fan of Reclamation Sage as a maindeck choice in this meta.


I know what you mean about sage, I hate drawing him naturally in a lot of instances but I like having an out to seance, sanguine bond, beastmaster's ascension or sphinx bone wand as even with all the removal they can take over if left alone.


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PostPosted: Tue Sep 16, 2014 10:14 am 
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Should that Genesis Hydra just be a Kozilek?

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PostPosted: Tue Sep 16, 2014 11:34 am 
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Possibly, I do like hydra but rune scarred has it covered. Kozilek is just awesome, it may screw up treasure find and rescue sometimes but that is a minor issue.

Maybe Kozilek is more of a replacement for Griselbrand? Then I will add the 3rd gatekeepers over hydra and keep reclamation sage.


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PostPosted: Tue Sep 16, 2014 1:02 pm 
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I have played with the 3x Gatekeepers in this list all day and they're a nice out to have, but still pretty underwhelming; I'm going to cut one. I also think that since the meat of this deck is 7CMC that Hydra is effectively a nine-drop, so I'm going to cut there as well. I don't know why you keep wanting to cut Griselbrand, Monk, he's amazing.

Instead of adding Kozilek, though, I'm going to add the pair of Terra Stompers because we're already playing a ton of :g::g::g: costs already. Here's what I'll test tonight after the kiddies go to bed:

EDIT - dropping the Gatekeepers for Auger Spree to test.
EDIT 2 - dropping the Stompers to max on Auger Spree

4 x Gruul Guildgate
4 x Golgari Guildgate
4 x Rakdos Guildgate
6 x Forest
3 x Swamp
3 x Mountain

4 x Elvish Visionary
4 x Satyr Wayfinder
3 x Ground Assault
2 x Treasured Find

4 x Cultivate
4 x Auger Spree
2 x Anger of the Gods

2 x Graveborn Muse

2 x Arbor Colossus
1 x Shadowborn Demon
1 x Stormbreath Dragon

1 x Inferno Titan

3 x Pelakka Wurm
2 x Rune-Scarred Demon

1 x Griselbrand

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Last edited by Hakeem928 on Thu Sep 18, 2014 3:23 pm, edited 5 times in total.

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PostPosted: Tue Sep 16, 2014 1:39 pm 
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i've taken Indulgent Tormentor out of every deck i originally ran him in. Graveborn Muse is just so much better most of the time, especially if you're also running Gravedigger.


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PostPosted: Tue Sep 16, 2014 1:43 pm 
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I am interested to see how terra stomper does, it is just massive. I was thinking of testing 1 grave digger and going up to 2 treasure find as they are very good with the removal.


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PostPosted: Tue Sep 16, 2014 2:27 pm 
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Gravedigger is a nice toolbox card here and plays really well with Rescue from the Underworld. A second Treasured Find shouldn't be out of the question, either, the card is really strong here.

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PostPosted: Tue Sep 16, 2014 3:54 pm 
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I will test them and let you know, my list is the same as yours above - 2 terra stomper for a grave digger and another treasure find.

I do like reclamation sage but in the last 3 games I have drew it when I needed a threat, I am just going to face the fact that I will lose to some artifacts and enchantments sometimes.


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PostPosted: Tue Sep 16, 2014 4:12 pm 
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i'm too paranoid to run less than a full playset of Treasured Find if i'm also running a full set of Satyr Wayfinder.


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PostPosted: Tue Sep 16, 2014 4:19 pm 
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I just don't like drawing multiples early, you could run the full set over grave digger or rescue from the underworld, but I like that they do similar things but are all better in different situations.


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PostPosted: Tue Sep 16, 2014 4:48 pm 
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fair enough, and if you look at my Jund deck from earlier i actually don't run Wayfinder. i haven't really tried to make a graveyard-interactive 3-color deck yet; if i did, it would probably be similar to my Spider deck but with a splash of White. hmmm, that gives me some ideas...


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PostPosted: Tue Sep 16, 2014 7:03 pm 
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Why aren't we talking about Auger Spree? In my list there are a bunch of fliers and tramplers with huge butts so it would be great removal with the upside of being a secondary "finisher burn spell" in some cases. I'm going to sub in a pair to replace the Gatekeepers.

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