This deck is quite flexible after couple of games I have a better idea, drop 4
Elvish Visionary and add
Time Warp and 3
ArchaeomancerIf your
Time Warp is not near the bottom of your deck, you win the game by not letting your opponent play his/her turn
with combo
Species Gorger+
Time Warp +
Archaeomancerbut then you lose all the friend probably lol
Is cloudhsift, quickling, and gorger to much of a good thing? As is cloudhsift does not offer much in terms of investment. The flicker is good for abusing etb or avoiding key creature death. But with the other 2 slots fulfilling this mechanic I think it is overkill.
Thanks for the feedback guys. Just a heads up that's actually an older version of the deck. The newer one can be found
here. That said lets address your points.
@ Kirah_WoNg
I actually did think about including
Archaeomancer in this build but ended up going against it. As much as I would love to get the infinite turn loop going I don't think this is really the build for it - I'd have to up the mana a little (nine mana a turn is a little intensive for this deck). Plus outside of the
Time Warp their isn't really much for the
Archaeomancer's to do. If I draw all three before
Time Warp they're basically dead cards. I did end up building a Simic deck to work around the
Time Warp recursion though.
@ Neqtan
At this point yeah almost certainly. Gorger and Cloudshift do the job admirably by themselves as is; Quickling is just an added bonus. I've been meaning to cut it for a while now for something with a little more impact. Only real issue is blue is kinda thin on the ground as is so I'd prefer to cut from there. Maybe a little draw to help clear out clumps of lands? I don't know I'll work out something.