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 Post subject: Re: [World] Phostus
PostPosted: Sun Sep 14, 2014 11:58 am 
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I've now caught up on the Amphins and the fliers. I like the Tiresias/Odin/Blind Seer myth you've got going on with the salamanders, and the Leviathans are pretty cool, and a good potential source of a story. I see someone trying to "convince" one to attack...


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 Post subject: Re: [World] Phostus
PostPosted: Sun Sep 14, 2014 6:53 pm 
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Can I just admit that I am sort of really pleased with myself for the aztec Salamanders? (Based entirely on the presence of the Axolotl)

Anyways, just to keep you all on your toes! The Ouroboros!
The Ouroboros

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Sun Sep 14, 2014 7:01 pm 
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Aaah, I figured out which particular word is throwing me the most in that passage.

"Surface."

What do you mean by "the surface"? Like... is the forest... underground? Or... what?

I still don't think it's totally clear why their territories were a trap or what their territories really consisted of, but surface is what's confusing me the most there.


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 Post subject: Re: [World] Phostus
PostPosted: Sun Sep 14, 2014 7:28 pm 
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Aaah, I figured out which particular word is throwing me the most in that passage.

"Surface."

What do you mean by "the surface"? Like... is the forest... underground? Or... what?

I still don't think it's totally clear why their territories were a trap or what their territories really consisted of, but surface is what's confusing me the most there.

No greenery exists in notable numbers on the surface of Phostus. The only places that something like a forest grows are in the cavemouths where rainwater will flow down into the darker depths, giving the plantlife something to actually grow from.
As a result, caves tend to end up covered in greenery, but don't really stretch very far out past those openings.

So, as to the question of if the forest underground... mostly? The closest sort of imagery available would be Blossoming Sands (GODS I love the Tarkir lands. Except the fetches.)

As to why their territories are traps, it's because the wastes are REALLY inhospitable, so civilization either has to change the environment and force agriculture in greenhouse like structures, or rely on these sorts of sunken forests.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Sun Sep 14, 2014 8:04 pm 
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Yeah what's up with the lands all being amazing... except the fetches which look like something from like 2001?

But yeah, I think clarifying that stuff in the description itself would be helpful.


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 Post subject: Re: [World] Phostus
PostPosted: Sun Sep 14, 2014 9:05 pm 
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Yeah what's up with the lands all being amazing... except the fetches which look like something from like 2001?
effing fetches...
Quote:
But yeah, I think clarifying that stuff in the description itself would be helpful.
I feel like it's the sort of thing that suffers from the amount of time elapsed between the initial geography description and this entry, basically.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Tue Sep 16, 2014 11:42 am 
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I'm still (belatedly) working my way through this, but so far I'm really enjoying learning about this world. It's very evocative, very flavorful. Not the sort of place I think I'd want to spend my vacation, but it just gives off this very strong vibe. It's like you can feel this place, even if that feeling is a foreboding one.

Also, yay for gargoyles! I know that's one of your favorite underutilized creature types, so I'm glad they're getting some love here.

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 Post subject: Re: [World] Phostus
PostPosted: Tue Sep 16, 2014 4:26 pm 
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I'm still (belatedly) working my way through this, but so far I'm really enjoying learning about this world. It's very evocative, very flavorful. Not the sort of place I think I'd want to spend my vacation, but it just gives off this very strong vibe. It's like you can feel this place, even if that feeling is a foreboding one.
That does seem to be my specialty for worlds.
Quote:
Also, yay for gargoyles! I know that's one of your favorite underutilized creature types, so I'm glad they're getting some love here.
I know right!

I still have several updates left in this, but I'm at a point where I'm not sure where to go next.
mmmmm I think maybe Hydra next.
Then maybe Minotaur, Dragons, and Hounds. Then I'll have to double check how much more I have let there.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Wed Sep 17, 2014 4:44 pm 
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So, since I have a new world woefully brewing in the compartments of my head, I'm going to go ahead and post the next portion of Phostus. Updates will probably come a bit quicker because I'll want to get through this and work on the next one, which is... honestly a bit of a weird collection of influences, but it's exotic as hell, I have to admit.

Hydra

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Wed Sep 17, 2014 5:09 pm 
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If i could lock myself in a room for two years with nothing but your concepts to feed me- I would be one entertained dead person.
.
lmao picturing my self sprawled on the floor dead with a smile on my face, your writings spread out aound me- some of the parchment covering my nakedness.


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 Post subject: Re: [World] Phostus
PostPosted: Thu Sep 18, 2014 10:38 pm 
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I warned everyone that the updates would come quicker now.
The Regent Dragons

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Fri Sep 19, 2014 6:17 am 
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Quote:
The dragons of Phostus are a dark crimson that borders on black and their chests glow with an inner fire

YES.

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: [World] Phostus
PostPosted: Mon Sep 22, 2014 12:46 am 
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Yet another update! This time, the actual meat of red, both in culture and p/t.
Minotaurs


I will admit that I've thought of adding ogres to this, but I am unsure if it would be wise. given the amount of focus I have in red at the moment. (Devils, Dragons, and Minotaurs, oh my!)

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Wed Sep 24, 2014 3:17 am 
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The Hounds


The Bestiary


aaaaaaand that is everything I have for Phostus.
Read review, and I'll get all the information compiled into the first post before I leave for the weekend. Here's hoping that people have enjoyed what I've built and have a lot of inspiration from it, because I think this world has a ton of potential for story.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Wed Sep 24, 2014 3:55 am 
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:thumbsup:

This is a really cool, focused plane. It's definitely more evocative than Helkavin, the closest comparison in the M:EM. There are some elements I'm iffy on, like the amphins, but in the end it all blends together into a beautiful diabolical whole. Great work!

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The format of YMtC and the Expanded Multiverse.
YMtC: My Deck of Many Things | NGA Masters | 2 | 3 | Roses of Paliano | Duel Decks: War of the Wheel | Jakkard: Wild Cards | From Maral's Vault | Taramir: The Dark Tide
Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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 Post subject: Re: [World] Phostus
PostPosted: Wed Sep 24, 2014 4:05 pm 
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:thumbsup:

This is a really cool, focused plane. It's definitely more evocative than Helkavin, the closest comparison in the M:EM. There are some elements I'm iffy on, like the amphins, but in the end it all blends together into a beautiful diabolical whole. Great work!

I think I made the amphin work, but it is a case where finding something probably wouldn't have been a perfect fit in any condition.

But anyways, thanks! I'm fairly pleased with how everything turned out, even if it did take forever to get it out there.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Thu Sep 25, 2014 10:21 am 
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Yeeeees Spikes are back! :D :D :D

I love seeing lesser creature types show up again. Which basically means that this plane makes me super happy on the whole.


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 Post subject: Re: [World] Phostus
PostPosted: Thu Sep 25, 2014 2:26 pm 
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Yeeeees Spikes are back! :D :D :D

I love seeing lesser creature types show up again. Which basically means that this plane makes me super happy on the whole.

That was an 11th hour addition to help pad out green, but I stand by it. I feel like it fits well with the aesthetic, as well as the environment it's going into.

Of course if you like this for those reasons, then you'll love my next world project.
Among the obscure creatures types going into that are:
Spoiler

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Thu Sep 25, 2014 4:05 pm 
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Well, there were technical issues with the first post, so I put all the inhabitants together and updated that, and here is the second part of it featuring the bestiary.
The Bestiary

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: [World] Phostus
PostPosted: Mon Sep 29, 2014 1:21 pm 
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hrm... I should maybe add in another section under the demon hierarchy describing what a demonic legion is actually like in the broadest terms. Obviously, each of the demon lords runs things a little differently, but there would surely be some commonality.

Plus, I somehow managed to miss the obvious "legion" reference and that just seems wrong.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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