Thrull Champion wrote:
A draw back of the open end license, anyone can make a 3.x anything because of the open license.
Try ThaCo as a better example.
Plus did people actually play 4.0. I was under the impression it was basically WoW, the rpg, and everyone I know hates it. I'm sure it has a bit of a following, but I thought they were making 5.0 simply because 4.0 sold so poorly.
Even ignoring the publicly made stuff, the things published straight from the company isn't well balanced.
I play 4.0 generally when I can. Less of the sheer brokenness and BS, and its incredibly easy to teach to people, unlike any D&D expansion ever. All the classes in 4.0 are perfectly balanced together, and even when you start going into the expansion books, it is really tough to break a character, and most of the "broken" stuff doesn't happen until you reach the highest levels, where you're supposed to be killing gods anyway.
However, I hate HATE d&d essentails, and have yet to try 5.0, or "next" as I've seen it called. 4.0 sold relatively well. It didn't do as well as 3.5, but I think a large reason for that is simply because of the evolution of technology. I'll admit that I only ever bought the core book, and downloaded all the expansions in PDF form (as well as getting the core book) because carrying around all those books is not only a pain, but also a social pariah. I'd rather just have a thumb drive.
Thrull Champion wrote:
Jman22 wrote:
Thrull Champion wrote:
Magic fairly simple compared to most TCG's.
most TCG's have also died because they don't get enough people to play them. Because of their complexity.
Not true, Star Wars still has a huge following despite it being an encyclopedia of rules, seconded for YuGiOh, which is retarded on rulings, too the point that you can show up too an event to find out the card in your deck suddenly works different than how it did when you signed up.
Also in the same conversation The Spoils.
Which Star Wars are we talking about? Because there's only one Star Wars TCG I know of, and I haven't seen anybody play it in literally years, and I know multiple people that quit it because nobody plays it.
YuGiOh isn't complicated on a base level. Its just the designers don't actually know how to balance a game, and don't care about the Legacy style format of the game. It's similar to Magic, where you have a lot of what's going on based on the words on the individual cards. Except, like I said, the YuGiOh designers don't really know what they're doing. And for what its worth, the game is pretty wretched. And I'm not saying that just because I'm biased towards Magic, or biased against the average YuGiOh player stereotype.