Well, sense is no fun anyway >.>. The other threads occasionally ended up with RPingness though! Well ... some, White and Gold were particularly 'proper' threads, but we remember many fond days of trying to burn down the Green faction, and the rather unfortunate Red faction's doorman Gribble. We think he was replaced with his son Grobble? Then there was Grubble, but he got hit by an arrow.
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Live loud, burn proud! Random hum
The Great Lord's Laundry Service! Found in an unknown corner of the Hero's Club. Free drycleaning and laundry, only $1.95!
What comes to mind just now is that no others post in the ol' Battles and Movement thread apart from TGL. But we trust that requesting such in the first post is sufficient to achieve that anyway. In the past we had some private spaces where each side could talk about strategic matters for planning movement and things, but during our pestering of the Coalition on that front, the PM system seems to work well enough for now, and making invisible threads and whatnot is something better to leave until really chugging along if the sides deem them to be still necessary.
Otherwise, is there any good way floating around to make it clear that anyone can join at any time, and more than welcome, besides from saying that and keeping this thread open? The 'constant visible advertisement' sort of thing.
_________________
Live loud, burn proud! Random hum
The Great Lord's Laundry Service! Found in an unknown corner of the Hero's Club. Free drycleaning and laundry, only $1.95!
Leaps toward US, arms outstretched for hugging goodness, only to collide somewhat awkwardly and disappointingly with Pacone
Didn't think to see thee either US! Great to hath thee floating around again though. But thee seem to imply that thou hast not been dealing pointless death and destruction everywhere on a whim? Hast thee been slacking?
Watches him crash into Pacone and smiles
I've been learning new skills. Can't wait to put them into practice.
Joined: Sep 22, 2013 Posts: 5700 Location: Inside my own head
Identity: Human
I don't know how many others are having this issue, but it seems the site hosting the map has been bought out or something and it's become incredibly difficult to view the map without being redirected to an ad. Do any of the veterans, perhaps, have an easy solution to this problem?
Ah yes, we had a bit of a bother with Murica passing the derxis stuff to another, so he hast put us up there instead. We hath Adblock Plus so didn't notice any ads at all, and the hosting service claims 'no ads or banners,' so this is going to take a bit more exploring to find out just where the bother may be unfortunately and why it seems so inconsistent. We will see about finding a solution that doesn't involve cost on our end first, fingers crossed!
But the armies in combat and the structures;
Chance’s Thunderbirds attacks Victory – D: Jamuraa Blight Portal (Hot, but with a nice cool Breeze)
at Jamuraa Blight Portal In the open ocean floats this portal, hovering just above the waves. Nearby are numerous tropical islands. Allows transport to Seachrome Portal in Mirrodin.
Coldheart attacks Bucket Kicking – M: Copperline Portal (Strong Southerly Winds and lots of Rain predicted, expect three moons with green dominant)
at Copperline Portal Nestled on the border of the Tangle, this portal looks almost like an archway between the trees to the copper mountains beyond. Allows transport to Mortis Portal in Phyrexia.
Colo the Ninja attacks Hunter – D: Voda Sea Portal (A lovely comfortable day without a cloud in the sky, sea Breezes)
at Voda Sea Portal Sitting on the coast of the Voda Sea the portal looks out over a vast mangrove swamp. Allows transport to Razorgrass Portal in Mirrodin.
Comprehension attacks Stalwart Shield – M: Razorgrass Portal (Heavy Fog lasting into noon, some Breezes, and three moons visible)
Comprehension Colours: Blue (Red, Black) ~1~ Riku of Two Reflections 5000 Darksteel Gargoyle (3/3) 2500 Ethersworn Adjudicator (4/4) 1500 Blizzard Elemental (5/5) 1000 Sphinx of the Steel Wind (6/6)
Pest Control ~1~ Mirri the Cursed 5000 Vermiculos (1/1) 2500 Relentless Rats (2/2) 1500 Scavenging Scarab (3/3) 1000 Moriok Rigger (4/4)
at Ish Sah While Ish Sah began as a realm of death and rust where the Phyrexian presence was strongest, it spent the better part of the 6th war within Coalition hands. It is thus somewhat tidier than it began; the rusting metal that once surrounded the structure removed to create a wide open area within bow range on all sides. Even the great fonts of necrogen gas have been sealed and diverted to deny attackers cover as they approach.
The zombies that once ranged throughout the area are all but destroyed, only the strongest and most wilful remain. The others were drawn into the passageways beneath Ish Sah during the last war, to then be flooded and sealed, together with the throne that once granted limited control over them. It is said that on still days one can still hear the zombies crawling, desperate to escape their tomb.
As for the building however, Ish Sah came out of the last war almost in ruins. But since then, the Coalition has reinforced the structure with dark steel transported from the forges of Mirrodin’s Core. Now it appears as a shiny black beetle sitting amongst the wastes. The centre is a single large dome with regular arrow slits that mar the otherwise smooth building. Six smaller passageways stretch to the east and west - three per side - each ending with a pivoting ballista emplacement. As a precautionary measure, each of these passageways can be sealed with a thick block of stone should they fall.
To the south is the single entrance, a door formed by a pair of massive sheets of jagged metal giving the impression of insect mandibles. From this the great spine of Ish Sah stretches into the Mephidross. While it conveniently leads directly to the building, it has been known to consume the very life force of those walking upon it, and sap the will of the foes of Ish Sah.
Within, the massive throne room remains - although without the throne. Here there is more than sufficient room for a force of medium sized fliers to take to the air. From the far side is a set of stairs, winding their way around the walls with a waist-high wall on the inside end and sharp spikes of metal sticking out from the underside to provide cover for archers from attacks from within. On these stairs the external arrow slits can also be accessed.
Opposing side gets -5 victory points per turn. Can use Funeral Charm 100/battle, Disfigure 500/battle, and give an army deathtouch until end of turn (1/battle).
Grand Crusade attacks Rising Princedom – D: Kavu Lair (Nice and sunny, a stiff Breeze picking up midweek)
Grand Crusade Colours: White (Red, Blue) ~1~ Tivadar of Thorn 5000 Kjeldoran Skyknight (1/1) 2500 Knights of Thorn (2/2) 1500 Captain of the Watch (3/3) 1000 Platinum Angel (4/4)
at Kavu Lair On the edge of Jamuraa, where the plains meet the ocean, is what appears to be a simple large circular hole in the ground wide enough to fit seven walking abreast. The lands around the hole are suspiciously devoid of animal life, even the oceans seem to be quiet, only sun bleached bones indicate that anything once lived here.
For those that dare to enter the opening, it plunges far into the earth through solid rock, with claw marks and scratches all along its length. In almost a perfect circle it continues this way for half a day’s march (for a normal humanoid), at which point it erupts into a massive cavern – unfortunately with the cave halfway up the walls.
This natural cave system stretches as far as the eye can see with deadly looking stalactites hanging from the ceiling, while equally unappealing stalagmites burst from the ground – some with bones still hanging from them. The walls themselves are honeycombed with countless smooth indentations and are warm to the touch. In some places there is instead large red mounds, throbbing softly, with the silhouette of a beast curled up within. There is a distinct feeling that this area is really a giant incubator.
What lies here, on the Jamuraa coast, is a kavu lair; a place where the beasts dwell and mature into ravenous slaughters of artifice. The place is guarded by a particularly large and vicious kavu known as Anax. He seems to have lost interest in fending off invaders from beyond the planes and seeks instead to create his own realm of kavu. It is perhaps time that the Coalition reminded him of his duties, or maybe for Phyrexia to provide a better opportunity for growth.
at Jamuraa Blight Portal In the open ocean floats this portal, hovering just above the waves. Nearby are numerous tropical islands. Allows transport to Seachrome Portal in Mirrodin.
Coldheart attacks Bucket Kicking – M: Copperline Portal (Strong Southerly Winds and lots of Rain predicted, expect three moons with green dominant)
at Copperline Portal Nestled on the border of the Tangle, this portal looks almost like an archway between the trees to the copper mountains beyond. Allows transport to Mortis Portal in Phyrexia.
Colo the Ninja attacks Hunter – D: Voda Sea Portal (A lovely comfortable day without a cloud in the sky, sea Breezes)
at Voda Sea Portal Sitting on the coast of the Voda Sea the portal looks out over a vast mangrove swamp. Allows transport to Razorgrass Portal in Mirrodin.
Comprehension attacks Stalwart Shield – M: Razorgrass Portal (Heavy Fog lasting into noon, some Breezes, and three moons visible)
at Ish Sah While Ish Sah began as a realm of death and rust where the Phyrexian presence was strongest, it spent the better part of the 6th war within Coalition hands. It is thus somewhat tidier than it began; the rusting metal that once surrounded the structure removed to create a wide open area within bow range on all sides. Even the great fonts of necrogen gas have been sealed and diverted to deny attackers cover as they approach.
The zombies that once ranged throughout the area are all but destroyed, only the strongest and most wilful remain. The others were drawn into the passageways beneath Ish Sah during the last war, to then be flooded and sealed, together with the throne that once granted limited control over them. It is said that on still days one can still hear the zombies crawling, desperate to escape their tomb.
As for the building however, Ish Sah came out of the last war almost in ruins. But since then, the Coalition has reinforced the structure with dark steel transported from the forges of Mirrodin’s Core. Now it appears as a shiny black beetle sitting amongst the wastes. The centre is a single large dome with regular arrow slits that mar the otherwise smooth building. Six smaller passageways stretch to the east and west - three per side - each ending with a pivoting ballista emplacement. As a precautionary measure, each of these passageways can be sealed with a thick block of stone should they fall.
To the south is the single entrance, a door formed by a pair of massive sheets of jagged metal giving the impression of insect mandibles. From this the great spine of Ish Sah stretches into the Mephidross. While it conveniently leads directly to the building, it has been known to consume the very life force of those walking upon it, and sap the will of the foes of Ish Sah.
Within, the massive throne room remains - although without the throne. Here there is more than sufficient room for a force of medium sized fliers to take to the air. From the far side is a set of stairs, winding their way around the walls with a waist-high wall on the inside end and sharp spikes of metal sticking out from the underside to provide cover for archers from attacks from within. On these stairs the external arrow slits can also be accessed.
Opposing side gets -5 victory points per turn. Can use Funeral Charm 100/battle, Disfigure 500/battle, and give an army deathtouch until end of turn (1/battle).
Grand Crusade attacks Rising Princedom – D: Kavu Lair (Nice and sunny, a stiff Breeze picking up midweek)
at Kavu Lair On the edge of Jamuraa, where the plains meet the ocean, is what appears to be a simple large circular hole in the ground wide enough to fit seven walking abreast. The lands around the hole are suspiciously devoid of animal life, even the oceans seem to be quiet, only sun bleached bones indicate that anything once lived here.
For those that dare to enter the opening, it plunges far into the earth through solid rock, with claw marks and scratches all along its length. In almost a perfect circle it continues this way for half a day’s march (for a normal humanoid), at which point it erupts into a massive cavern – unfortunately with the cave halfway up the walls.
This natural cave system stretches as far as the eye can see with deadly looking stalactites hanging from the ceiling, while equally unappealing stalagmites burst from the ground – some with bones still hanging from them. The walls themselves are honeycombed with countless smooth indentations and are warm to the touch. In some places there is instead large red mounds, throbbing softly, with the silhouette of a beast curled up within. There is a distinct feeling that this area is really a giant incubator.
What lies here, on the Jamuraa coast, is a kavu lair; a place where the beasts dwell and mature into ravenous slaughters of artifice. The place is guarded by a particularly large and vicious kavu known as Anax. He seems to have lost interest in fending off invaders from beyond the planes and seeks instead to create his own realm of kavu. It is perhaps time that the Coalition reminded him of his duties, or maybe for Phyrexia to provide a better opportunity for growth.
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
You never played this, did you?
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Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
Ah, Murica. You played under Ragnarokio?
Oh, I remember who I'm thinking of now. For some reason your original name was confusing me with another player's name that started with a R.
_________________
Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
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