Bhamarivo Bhamarivo is the oldest of the Namacanaan planes, and it's landscape and flora easily betray this fact: the vast primeval swamps, forests and savannahs are dominated by ancient plant species rare if not extinct elsewhere in the multiverse, and are stalked by equally ancient animals, like terrestrial crocodiles and giant amphibians. The climate is all around warm and tropical, with no seasons but occasional periods of extensive drought and extensive rain in the savannahs. The jungles and wetlands are dominated by thick, humid, stagnant air, while the plains are somewhat drier and enjoy constant breeze; windstorms occur just about everywhere, and do so very frequently, the world's main natural disaster. Other than some particularly large lakes - many of which artificial - and swampy lagoons, there are no large waterbodies.
Since it's ancient roots, Bhamarivo has been the stage for the intricate battle between nature and civilisation. Empires have risen and fallen, wilderness has claimed the entire world and at times savagely driven back - though never completly conquered -, leaving countless ruins littered across the savannahs, claimed by the forests or sunken in the bogs. Currently, civilisation has once again risen to prominence, a series of city states on the plane's plains, slowly spreading their farmlands and satellite settlements into the lush forests and swamps, to exploit their more fertile soils. Predictably, this places the civilised races at conflict not only with nature and it's children, including other sapient races, but with ancient, primordial and sinister powers of the world, waiting just for the right apex of hubris to wipe out all progress and technological accomplishment.
The largest and most majestic of the cities is
Mavotanambe, sitting right at the center of the
Volamena Steppes. Protected by thick stone walls reaching heights of 250 meters, Mavotanambe is Bhamarivo's center of civilisation, connected by trade routes to nearly all settlements and receiving most of it's resources from them, though also overseeing some farming and mining operations. Dominated by a central palace, it is governed by
Empress Vangavolo and the council chosen by her, overseeing both Mavotanambe and the leadership in other cities, seeking to retain a level of common control and unity in other to both maximise efficiency and to aid protection against the "wild powers". Nonetheless, other city states not only remain very functionally independent, they also often reject a common authorithy and even attempt to compete with Mavotanambe, causing schisms and conflict that simultaneously both frustrate and seriously worry the monarch. For the moment, a treatise ensures the recognition of Mavotanambe and Vangavolo as a common authorithy to be respected, though this relative stability may not last, as the "wild powers" do what they can to incite bitterness and resentment in other city states.
HumansHumans form most of the population within the city states, both within the central poleis and the satellite settlements, though several "tribes" have returned to the wilds. As the driving force behind the Empire's literal and figurative wheels, mankind can be considered the de facto agent of civilisation in Bhamarivo, but the presence of other civilised races equally responsible for progress and inovation strip Man from the claim of intellectual superiority and accomplishment. Nonetheless, humans are at large the working, labouring force, the ones invested in the production of resources (be it farming, mining, et cetera) and in the operation of machinery, though by no means exclusively a proletariat; political seats, merchantile roles, the army and several other professional pursuits are open to humans in the cities.
Humans, and civilised society at large for that matter, are dictated by a rigid system of castes. While social climbing is possible, it is more often than not severely restricted, especially in smaller city states, where tradition is a higher power. Most of the population is expected thus to accept their lot in life, to continue their family tradition, at most expecting only to find other possibilities within their rank. The number of castes is variable within individual city states, with one social function being part of a caste in one city and being it's own caste altogether in another, but generally can be summarised as it follows:
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Andriana: Nobility/aristocracy. By far the most free of the castes, able to enjoy a luxurious lifestyle, though still functionally useful as politicians, researchers and military strategists/commanders. Most city states allow counter measures against excessive tyranny, stripping the corrupt Andriana out of his/her title and properties and permanently drafting him/her into the army as a low soldier, though of course the efficiency of these measures isn't certain. Within the Andriana there may be a further stratified hierarchy, with the highermost individuals being known as
Marolahy. These are the ones most likely to run things, and indeed compose the body of Vangavolo's council, alongside high ranking Rahonafolk and Posa. "Andriana" also applies to the de facto rulers of the tribes unaffiliated with the Empire.
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Hova: The free lower ranking population at large, the merchants, farmers, miners, artisans and such. Within these, they may further be stratified along those lines, with specified professions being their own castes in some cities. Of the castes, the Hova are the ones most invested in traditions and festivities.
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Miaramila: Soldiers and most military operative ranks. This caste is the sole caste not defined by ancestry, with Hova, Andevo and fallen Andriana being able to pursue it (willingly or not) and conversely Miaramila being able to retire to any of the other castes. It is also the only caste where social ascension is guaranteed, Miaramila being able to reach higher status within the inner hierarchy of the caste.
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Andevo: Slaves and outcasts. The absolute low in Bhamarivo society, these are at best awarded the simplest protections and rights, and at most common completly treated like objects, whose living conditions depend entirely of their master's compassion and basic decency. Many work as the labour force, which in some cities has allowed better living conditions and privileges for the Hova caste. Most of the "wild tribes" are descended from Andevo who escaped.
Human magic is of course as varied as their caste systems. Hova and Miaramila are most likely to use simple, pratical spells, while the Andriana are more likely to seek higher goals, refining themselves spiritually or searching occult knowledge. The few Andevo who know magic are driven to more desperate measures to gain enough power to free themselves, even making pacts with wild beings such as demons.
RahonafolkThe Rahonafolk are Bhamarivo's analogue of Aven, though they are much more basal creatures than other birds elsewhere, with long bony tails instead of just tail feathers (said tails are nonetheless extensively covered by plummage, bearing long ribbon-like tail feathers that form distinctive fans at the end), sickle-like claws on the feet, "hindwings" (the legs have wing feathers themselves, extending along the digitigrade ankles) and a feathery snout full of sharp, serrated teeth instead of a beak. Coloured primarily white, the Rahonafolk operate mostly as the Empire's clerics, being in charge of spiritual guidance, counsel and ceremonies, not the least important of which funerary rites. It is believed that the pure white feathers of a Rahonafolk render them intangible from death's miasma and negative energy, allowing them to touch the dead bodies and prepare them for cremation, after which the Rahonafolk dust-bathe themselves with the ashes, taking thus responsibility for the departed's spirit. As such, Rahonafolk magic is intrinsically tied with the spirits of the dead, summoning them to augment their spells. A Rahonafolk's spirit in particular is exceptionally powerful, having gathered the magical essences of many other spirits throught his/her lifetime. They thus are also extremely valuable as battlemages and medics.
Suffice to say, the Rahonafolk enjoy immense prestige and power in civilised society, living outside of the system of castes (though technically a caste of their own). Empress Vangavolo herself is a Rahonafolk, and her kin has at least three representatives in her council as of this writting. Rahonafolk are considered especially fitting for governance out of belief that their purity estends to their purpose as well, and even in times when a human sat in the throne they took advice from them. While generally altruistically motivated, the Rahonafolk are in truth no less prone to moral failings, zealotry and ruthlessness as any other race, and at times the belief in their purity leads to arrogance and self-righteous perceptions, if well masked under their almost visceral politeness.
"To a human's eyes, my kind is perfect and infallible, like a nimbus against the midday sky. I did once believe myself to be so, and now the voices of the spirits I guard are mournful and betrayed. I can't sleep anymore."-
Maresta, Rahonafolk cleric.
PosaElegant and powerful, the Posa are anthropomorphic Fossa. Most of them live in the fringe between civilisation and wilderness, with some having completly joined the Empire as Miaramila while a few have rejected it and embraced the wilderness of the forests and swamps. Posa as a whole are not in conflict with civilisation, due to a pact they've commited with humans and the Rahonafolk in immemorial times, though tensions escale when their hunting grounds are threatened by farmland -usually resolved by the offending humans paying the Posa with food -, and some of the most wild of their clans are unbound by this treaty. On the contrary, most Posa enjoy this relationship with the Empire, and hope to influence things positively, to bring balance and peace to Bhamarivo's conflict ridden landscape.
Posa by nature live in small clans, displaying an internal hierarchy that is fluid and continuously contested, as they constantly compete for dominance, both out of personal power craving and because they believe it to be healthy for society to be meritocratic. As such, even the Posa most enamoured with the Empire bear a proffound ideological disagreement with the human caste system, and will readily liberate Andevo whenever possible. Relationships between the Posa and the Rahonafolk are mostly ambivalent, with the Posa finding their tolerance for the caste system and their religious privilege to be distasteful, yet most accept their authorithy and trust their dead to them - "wild Posa" simply eat the corpses of their fallen, recycling their life energy. Only the most wild of the Posa have a legitimate apreciation for the "wild forces", with most seeing them as either barbaric or inferior, disliking their willingness to destroy without a thought. Thus they have no qualms in exploiting or killing the Kidoky if they feel that such is necessary.
Posa magic is very varied, but usually is focused on their sense of morality, their ideological drives powering defensive and offensive battle magic, which goes well with their association with the Miaramila. The more wild of the Posa have rejected this altogether, their power instead coming from the wilds and their own dark instincts, as well as pacts with primordial and demonic beings.
KidokyKidoky are massive, somewhat gorilla-like lemurs. Living in the forests and wetlands, they have rejected civilisation altogether in favour of the "wild powers", and as such are bitter enemies of mankind, the Rahonafolk and most of the Posa. They are largely avoidant, but if threatened they will viciously retaliate, calling fourth the power of the wilds to wipe out their enemies, be it by summoning powerful elementals, beasts and eldritch aberrations, or by releasing plague and pests.
Kidoky live in large groups, generally lead by a matriach. They make their homes in tall tree canopies, using phytomantic magic to grow habitable homes amidst the branches. Phytomantic magic also granted them a wide knowledge of herbalism, making them the most efficient potion makers in Bhamarivo, being capable of healing most ailments and to create deadly poisons. Sometimes, these skills are sought by humans and Posa who rejected civilisation, often at a very high price. Kidoky are almost exclusively herbivorous, but they are knowledgeable of necromantic magic, and will often create
Vahyfaty, zombies animated by creeping vines like puppets. Most dead end up as Vahyfaty, or otherwise are left to rot and be consumed by nature.
While often competing for dominance, the Kidoky place a great emphasis in family as a concept, and the whole clan will raise their young communally, as well as readily adopt orphans from their own kind and, more rarely, from other races. The matriarch's authorithy is generally respected until times of great duress, when personal ambition and desperation trump respect for tradition. Interspecific relationships between Kidoky clans are complicated, and while a diplomatic approach is favoured, ultimately they tend to end in violence, the doomed either joining the winning clan or being killed and turned into Vahyfaty.
DemonsBhamarivo demons are ancient forces of nature, manifestations of the plane's rich tricolor mana. These demons are more ferocious and animalistic than most demons elsewhere, but they aren't completly mindless, and are capable of enough cunning to propose pacts and lure other races with the promise of power. Living embodiments of nature's darkest side, their common end goal is to destroy civilisation, setting Bhamarivo back to pure wilderness.
MangarsahocResembling gigantic winged hippopotami, the Mangarsahoc are ancient, largely mysterious beasts, but regardless extremely dangerous. Completely mindless, they are nonetheless capable of incredible magical feats, calling fourth armies of beasts or powerful wind storms, laying entire cities to ruin in their wake, awakening the dead and devouring protective wards. True forces of nature, not even demons are safe from a Mangarsahoc's wrath, and as such most attempt to divert them away or keep them in slumber. They can be killed, but their thick hides are surprisingly durable against most weapons, and attempting to slay one will more often than not cause a worse retribution on their part.
Other Wild ForcesThe forests, swamps and plains of Bhamarivo are full of strange and bizarre beasts that comprise the armies of nature, such as elementals, treefolk, hydras, wurms and eldritch monstruosities such as the
Miambaby, creatures that resemble giant tardigrades. All of these are mindless and usually nowhere near as magically powerful as the Mangarsahoc and demons, and may even be tamed, but once called forth by intelligent magic users all bets are off.