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PostPosted: Mon Sep 23, 2013 12:48 pm 
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The Keep On The Shadowfell
A Level 1 Module DM'd By Bounty Hunter


Hello everyone! I figured I'd go ahead and get the ball rolling here by running a quick 4E module. I'm still new to DMing so I'm trying to keep things rather simple for now, hence limiting the allowed books. But I want to focus more on players interacting and having fun than who has the most powerful stat sheet. Please read all of the below points before deciding to apply. Thank you for your time and interest.

Expectations:
Spoiler


The Big Sixteen
Spoiler


An Example Post
Quote:
With the massive blow from Elliot's spear the wolf crumples easily barely even having time to let out a dying yelp. Blood spurts fill the air splattering everything nearby and slowly begins forming a dark pool in the dusty road. Rook nods to Elliot and gives a wicked grin, obviously approving of such a display. "You mean to tell me there's a warrior hiding in there beneath all that 'For the common good' preaching? HA!" he howls, still grinning wildly and swinging his axe towards the goblin at the corner of the wall. He calls out a warning to his fellow adventurer: "Watch your heaaaaad!"

Actions:
Spoiler

Note:
I'm not demanding all your posts be as long as that. And Im not insisting that you bold and underline like I do. But I do ask that you put some flavor into your posts, make them clear and easy to read, and add depth to your character even while in combat. Give the other players and a DM a way to learn about your character and things to respond to with further roleplay. Its not important to me that you found a three paragraph way to describe hitting an orc with a sword, its important to me that your character feels like a person not a sheet of data, and that he finds his "place" in the party and in the game world.[/spoiler]


[-] Please vote on one of the following adventure hooks for the parties backstory. You've been adventuring as a group for at least a month prior to this adventure. You can wait until all characters are posted.
Spoiler

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Last edited by Bounty Hunter on Sun Oct 20, 2013 7:27 pm, edited 5 times in total.

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PostPosted: Mon Sep 23, 2013 11:47 pm 
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I'd love to participate if someone can point me to an online resource for putting together a 4E character. My only real experience with character creation is Pathfinder. I'm sure I can catch on quickly, though I might need some help with the rules. If you want, I'm willing to learn.

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PostPosted: Tue Sep 24, 2013 12:44 am 
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squinty_eyes wrote:
I'd love to participate if someone can point me to an online resource for putting together a 4E character. My only real experience with character creation is Pathfinder. I'm sure I can catch on quickly, though I might need some help with the rules. If you want, I'm willing to learn.
I'm still way more experiences with 3.5 and PF than 4E, but being as 4E is easy to run and moves at a better pace for PbP I figured I'd run this module.

As far as building a character its pretty much the same with the exception of powers. Without the actual character builder from WotC if you have the 4E Players Handbook it breaks it down. I dont have the DDI builder either, but I prefer to build my characters by hand anyway. I mostly use the form-filliable sheets on MythWeavers.

If you want to start putting something together I can surely help as I'm able. I'm not encyclopedia mind you. But this game is newbie friendly and more focused on getting the community off the ground and just having some fun than about min/maxing stats. I want the players relaxed, making jokes, and having fun roleplaying, not worrying who has the best excel spreadsheet in the form of a wizard. :P

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PostPosted: Tue Sep 24, 2013 1:31 am 
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Talking about PbP, this would probably be a good game to wet my feet, since I am new to the whole PbP thing.

Also my 4E experience consists of: 2 campaigns starting 1-2 weeks as 4E, then converting back to 3.5 right after. I don't hate 4E, but the groups I've played with do XD.

So tentative /in, pending actually finding the time between work, school starting soon, and streaming to make a character.


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PostPosted: Tue Sep 24, 2013 1:40 am 
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I've never gotten into the whole "edition elitism" thing. I see each for their particular strengths and weaknesses. In this case 4E allows for a very easy to explain, quick to set up game to get the ball rolling and to teach people. When it comes to in person gaming, 4E is very useful to "recruiting" people into D&D and then from there you can more easily teach them 3.5 or PF etc.

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PostPosted: Tue Sep 24, 2013 1:49 am 
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Ugh, I can't find a decent pdf to view the player handbooks 1 and 2 right now, so I'll just have to find out some other way how to do it. Really quite tired right now, too tired to put much thought into it. I do want to play, just gotta figure out how to get the info and make a character...

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PostPosted: Tue Sep 24, 2013 2:32 am 
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squinty_eyes wrote:
Ugh, I can't find a decent pdf to view the player handbooks 1 and 2 right now, so I'll just have to find out some other way how to do it. Really quite tired right now, too tired to put much thought into it. I do want to play, just gotta figure out how to get the info and make a character...

~SE++
I would never promote the use of ill gotten PDFs. :shifty:

Get some sleep, I've got the week off, so I'm down to help tomorrow should you need it.

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PostPosted: Tue Sep 24, 2013 11:37 am 
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I'll get in on this.

I have access to the Character Builder, so I can help squinty_eyes too, if need be. Considering that I am comfortable playing just about anything, I will mull over a couple of options.

@squinty_eyes: As an old hand at 4E, I can help you find a suitable class/feats/abilities if you have a general idea of what kind of character you want to play. I'll also be happy to help you pick up the rules.


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PostPosted: Tue Sep 24, 2013 11:43 am 
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LordManshoon wrote:
@squinty_eyes: As an old hand at 4E, I can help you find a suitable class/feats/abilities if you have a general idea of what kind of character you want to play. I'll also be happy to help you pick up the rules.

Awesome! Thank you guys so much. Here's what I think I'd like to do:

Race: Human
Gender: Male
Class: Some kind of Arcane Caster
Stats: Base 10 for physicals (maybe a 12 for DEX and CON), and preferably a caster that uses CHA primarily?

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PostPosted: Tue Sep 24, 2013 11:50 am 
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I think there are still spots, so I'd like to play. I've only GMed 4E for several sessions before all our schedules and my grad school and their incessant whining about 4E being different from 3.5 ended the game, so I am still new.

ETA: Is there background we should know prior to creating characters?


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PostPosted: Tue Sep 24, 2013 11:55 am 
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@squinty_eyes: If you want an arcanist that relies on CHA, then your best bets are the Bard, Sorcerer, or Warlock.

Bards are Leaders, and their strengths lie in hindering the enemy and keeping their allies in peak form. They tend to be some of the most skill-oriented characters in the game.

Sorcerers and Warlocks are both Strikers, so they're especially well-versed in magic that deals big damage and otherwise weakens the enemy. Sorcerers have innate magic, inherent in their bloodlines, while Warlocks bargain for power with supernatural entities (archdevils, fey lords, etc) in special pacts. Both bloodlines and pacts are pretty diverse (a wild magic bloodline has more randomness to it than the more straightforward dragon-heritage bloodline), and a fey pact (adept at beguiling and manipulating others) is quite different than an infernal pact (adept at sapping others' strength and lashing out in retribution).


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PostPosted: Tue Sep 24, 2013 12:04 pm 
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Okee dokee, Sorcerers sound pretty much like the Sorcerers of Pathfinder, so that should be an easy transition. And I doubt I could roleplay a binding pact with an archdevil accurately. Not to mention I don't want to lead with my first 4E experience, so Bard is out. So, from what I've read, a 22 point buy requires me to start with all base 10 stats, and one stat at 8, then use their pointbuy system.

So, I'm gonna start with Strength being my 8....

STR - 8
DEX - 10
CON - 10
INT - 10
WIS - 10
CHA - 10

Oh, hey, look, a 22 point buy calculator for D&D 4E! So, let's see what I can do....

STR - 8
DEX - 12
CON - 12
INT - 10
WIS - 12
CHA - 18

How's that?

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PostPosted: Tue Sep 24, 2013 1:07 pm 
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Okay, so far I have:

Image:
Spoiler


Name: 34 (Thirty-Four)
Race: Human
Size: Medium
Gender: Male
Age: 16 years old
Height: 5'4"
Weight: 125 lbs
Alignment: Unaligned
Deity: The Raven Queen
Languages: Common, Draconic
Background: Artisan (Blacksmith) -- Diplomacy +2
Bonus At-Will Power: Acid Orb
Bonus Feat: Implement Expertise
Bonus Skill: Intimidate (CHA)
Human Defense Bonus: +1 FORT, +1 REF, +1 WILL
Armor Proficiency: Cloth Armor


Levels: 1
Class: Sorcerer
Experience: 625 exp
Hit Points: 25
Healing Surges per Day: 6 + CON (7)

Trained Skills: Arcana (INT), Bluff (CHA), Diplomacy (CHA), Insight (WIS) Intimidate (CHA)

TRAINED SKILLS
Athletics +7, Arcana +5, Bluff +9, Diplomacy +11, Insight +6, Intimidate +9

UNTRAINED SKILLS
Acrobatics +1, Dungeoneering +1, Endurance +1, Heal +1, History +0, Nature +1, Perception +1, Religion +0, Stealth +1, Streetwise +4, Thievery +1

SKILL CHECK BONUSES
When you create your character, you should determine your base skill check bonus for each skill you know. Your base skill check bonus for a skill includes the following:
✦ One-half your level
✦ Your ability score modifier (each skill is based on one of your ability scores)
✦ A +5 bonus if you’re trained in the skill
In addition, some or all of the following factors might apply to your base skill check bonus:
✦ Armor check penalty, if you’re wearing some kinds of armor (see Chapter 7) and making a check using Strength, Dexterity, or Constitution as the key ability
✦ Racial or feat bonuses
✦ An item bonus from a magic item
✦ A power bonus
✦ Any untyped bonus that might apply


Fortitude: 10 (base) + 1 (racial) + 0 (one half level) + 2 (STR mod) = 13
Reflex: 10 (base) + 1 (racial) + 0 (one half level) + 1 (DEX mod) = 12
Will: 10 (base) + 1 (racial) + 0 (one half level) + 4 (CHA mod) + 2 (Sorc) = 17

Stats: STR (14), DEX (12), CON (12), INT (10), WIS (12), CHA (18 [16+2])
Initiative: 2
Speed: 6 squares
Armor Class: 10 (base) + 0 (one half level) + 0 (armor) + 0 (ability) +0 (class) + 0 (feat) + 0 (enhance) + 2 (misc.) = 12

Spell Source: Dragon Magic
Draconic Power: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier. The bonus increases to your Strength modifier + 2 at 11th level and your Strength modifier + 4 at 21st level.
Draconic Resilience: While you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.
Dragon Soul: Choose a damage type: acid, cold, fire, lightning, poison, or thunder. You gain resist 5 to that damage type. The resistance increases to 10 at 11th level and 15 at 21st level. Your arcane powers ignore any target’s resistance to that damage type up to the value of your resistance. Chosen: Fire
Scales of the Dragon: The first time you become bloodied during an encounter, you gain a +2 bonus to AC until the end of the encounter.


Inventory:
Spoiler


Carrying Capacity (14 STR):
Normal Load: 140 lbs
Liftable: 280 lbs
Draggable: 700 lbs

Wealth:
0 cp -- 118 sp -- 0 gp -- 0 pp -- 0 ad

Spells:
Spoiler


Feats:

Level 1 Feat: Ritual Caster
Level 1 Human Feat: Implement Expertise (staff)
Spoiler


Backstory:
Spoiler


~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Tue Nov 12, 2013 11:35 pm, edited 28 times in total.

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PostPosted: Tue Sep 24, 2013 1:30 pm 
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You typically start with 2/1/1.


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PostPosted: Tue Sep 24, 2013 1:57 pm 
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DS wrote:
You typically start with 2/1/1.

Okay, cool, I'll go with that unless told otherwise. Does the 2 include my bonus one for being human? Also, the spells seem pretty limited. No spell like Mage Armor or stuff like Mount? Seems so very combat based.... like, heavily.

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PostPosted: Tue Sep 24, 2013 2:14 pm 
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No, humans start with 3 At-Wills. "Buff" abilities that do not also deal damage tend to be Utility, the first of which you will get at level 2, and they don't have durations in the hours. Abilities like Mount tend to be rituals, which you should get as a sorcerer. (They add more non-damage combat spells in later sources. Like more illusion/enchantment spells for wizards. Wizards get everything, always.)

I am thinking about going shaman, unless someone else wants to be leader.

ETA: For example, PHB2 offers Dragonflame Mantle as a Level 2 Utility Spell, which provides a temporary defensive bonus once per encounter. Level 6 has Sudden Scales which lets you sprout dragon scales once per encounter.


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PostPosted: Tue Sep 24, 2013 2:44 pm 
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Okay, got most of the "character sheet" done so far in a few posts above. Still need feats, but that's a lot of reading to do. And I've spent a lot of time working on it now, and I have to go to work. So... if anyone can review it and let me know if it looks okay? That's be awesome.

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PostPosted: Tue Sep 24, 2013 3:31 pm 
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@squinty_eyes: I will take a look at your character in a little bit. If you want help with the math, I can plug it into the character builder and give you the character summary.

So far, we have a Sorcerer and a proposed Shaman. Having tossed around a couple ideas in my head, I think I am going to run with a Paladin. I will have the info posted shortly.

Spoiler


And now for some background and description.
Spoiler


Last edited by LordManshoon on Tue Sep 24, 2013 10:25 pm, edited 3 times in total.

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PostPosted: Tue Sep 24, 2013 4:10 pm 
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I'm back, and catching up on the thread.

Give me a few moments.

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PostPosted: Tue Sep 24, 2013 4:14 pm 
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DS wrote:
I think there are still spots, so I'd like to play. I've only GMed 4E for several sessions before all our schedules and my grad school and their incessant whining about 4E being different from 3.5 ended the game, so I am still new.

ETA: Is there background we should know prior to creating characters?
I'm going to add a "vote on the adventure into" above. Please take a look at it everyone.

The hook will not effect your XP and doesnt not force you into any certain encounters or actions. But is simply a backstory as to why your group is heading to Winterhaven.

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