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PostPosted: Sat Aug 30, 2014 5:51 pm 
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No, I think Keeper and Tevish are on to something here. I didn't think about bringing dice into it.

I think, however, that we are going to have to work on a nice balance for the Railroad effects. Maybe static effects? Something like "If you have a train on ~, X effect."

So...

Gold Rush Express
Railroad
At the beginning of each player's upkeep, if there are no trains on this railroad, put a Gold counter on it.

Junction - When your train enters Gold Rush Express or if your train is here at the beginning of your upkeep, remove all Gold counters and add X mana in any combination of colors to your mana pool, where X is the number of Gold counters removed this way. If no Gold counters were removed, sacrifice a permanent.

Granted, a lot of static abilities would make for a lot to keep track of. This seems like a fun mini-game to manage, though - especially if we shake up the draft format a little. Railroad packs, perhaps? Or just make the railroads draftable in the land slot? Hmm...

@Impossible to move off of: That's probably a good idea. Once you set your train in motion, you can only move forward or hold still. There's no going back (barring shenanigans.)

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PostPosted: Sat Aug 30, 2014 6:14 pm 
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Would Proliferate be able to add counters (like the gold counters above) onto cards in the command zone (i.e. the railroads)?


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PostPosted: Sat Aug 30, 2014 6:55 pm 
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Well.

Proliferate reads "permanents and/or players".

So I'm inclined to say "No.", since cards lose their status as a permanent once they are no longer on the battlefield.

Aaaaaaand proliferate would get crazy if we used "train counters" as the method of keeping track. O_O So better if we can't target the command zone methinks.

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PostPosted: Sun Aug 31, 2014 11:44 pm 
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Yeah, I'll agree with Ruwin's assessment of the situation. For the record, I still think it should be an "Every turn, move it" thing, but hey-will of the council.
.
.
.
I'm so sorry. That's not even a funny.

Also, card, as I try to post one for every post I make(for the most part):

Blue Locomotive
Artifact
Whenever you move your train counter, you may draw a card. If you do, discard a card.

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PostPosted: Tue Sep 02, 2014 12:27 am 
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Daedalus wrote:
Also, card, as I try to post one for every post I make(for the most part):

Blue Locomotive
Artifact
Whenever you move your train counter, you may draw a card. If you do, discard a card.

Now see, I still like the idea that trains should be artifact creatures because of their exposure to the leylines.
Plus, as suggested way earlier "Artifact Creature - Juggernaut" for trains.

Also
The Duchess
[0]: Gain control of all railroads.

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PostPosted: Tue Sep 02, 2014 11:14 am 
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...goddamn it, you had to go there, didn't you? Duchess is way too creepy and all-powerful to put on a card.

And okay, trains can be critters. Like so:

Oceanside Train
Artifact Creature-Locomotive
, : The next time your train counter moves, you may draw two cards. If you do, discard a card.
Whenever this creature attacks, you may pay . If you do, you may move your train counter.
3/3

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PostPosted: Tue Sep 02, 2014 4:39 pm 
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Daedalus wrote:
...goddamn it, you had to go there, didn't you? Duchess is way too creepy and all-powerful to put on a card.
yes. yes she is.
Which is exactly why I had to go there.

Quote:
And okay, trains can be critters. Like so:

Oceanside Train
Artifact Creature-Locomotive
, : The next time your train counter moves, you may draw two cards. If you do, discard a card.
Whenever this creature attacks, you may pay . If you do, you may move your train counter.
3/3

Oh come on! The reason I even wanted them to be creatures is to use the Juggernaut creature type.
I mean it fits, doesn't it!
Cater to my love of obscure and ill fitting tribes damnation!

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PostPosted: Tue Sep 02, 2014 10:00 pm 
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Well, not for all of them. My grandpa's a train fanatic, I should know. But for the red one? Maybe. How about 15 trains-5 mono-color and 10 dual.

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PostPosted: Tue Sep 02, 2014 10:08 pm 
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Daedalus wrote:
Well, not for all of them. My grandpa's a train fanatic, I should know. But for the red one? Maybe. How about 15 trains-5 mono-color and 10 dual.

nnnnnah. I don't think so.
For one, we really don't want to mess with dual color things when it comes to leylines. That gets so complicated...
These sorts of things run on a specific kind of line, so they're designed to run on a certain color. They aren't modal and never were meant to be.

Anyways, I'm pretty firmly set on this too. I want Juggernaut as the train's creature type.

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PostPosted: Tue Sep 02, 2014 10:19 pm 
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I'd go just for a monocolor cycle of trains (Uncommons?) that care about the Rail Line/Rail Die

Whiteline Express
:4::w:
Artifact Creature - Juggernaut
Vigilance
Whenever Whiteline Express attacks, if you haven't rolled the rail die this turn, move your train counter one railroad to the right (Junction abilities trigger as normal)
2/6

Thought Freighter
:4::u:
Artifact Creature - Juggernaut
Hexproof
Whenever your train counter is removed from the rail line, draw two cards, then discard two cards from your hand unless you discard a land card.
4/4

Possessed Locomotive
:4::b:
Artifact Creature - Juggernaut
Pay 1 life: add :1: to your mana pool. This mana may only be spent to roll the rail die
Whenever a creature dies, add :2: to your mana pool at the beginning of your next main phase. This mana may only be spent to roll the rail die
4/4

Lightning-Rail Engine
:4::r:
Artifact Creature - Juggernaut
Haste
Whenever Lightning-Rail Engine attacks, roll the rail die. For that die roll, results of a blank face count as :chaos: (Rolling the rail die this way costs no mana)
5/3

Wildliner
:4::g:
Artifact Creature - Juggernaut
Trample
Whenever your train counter would be removed from the rail line, you may instead move it to any railroad in the rail line.
5/5

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PostPosted: Wed Sep 03, 2014 7:51 am 
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Lightning-Rail Engine
:4::r:
Artifact Creature - Juggernaut
Haste
Whenever Lightning-Rail Engine attacks, roll the rail die. For that die roll, results of a blank face count as :chaos: (Rolling the rail die this way costs no mana)
5/3


Allow me to say that this is BROKEN AS HELL, especially for an uncommon. You have a 1/2 chance of being able to move your or your opponent's counter to wherever you want. It might be more balanced with "does combat damage," perhaps?

But I still think building the initial railroad line should be a communal affair. Also, when you take it off the end immediately put it on the front, because it's way too hard to make a circle out of Magic cards.

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PostPosted: Wed Sep 03, 2014 10:05 am 
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Daedalus wrote:
But I still think building the initial railroad line should be a communal affair.

According to my draft, it is.

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PostPosted: Wed Sep 03, 2014 1:24 pm 
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Oh. Hm.

*adjusts tie*

Very good. Carry on.

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