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PostPosted: Tue Sep 02, 2014 4:40 am 
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beeswax wrote:
Huh? I'm talking about burning inquiry for grave play

My bad, I was thinking of Burning Anger. However, I agree with Yondar's sentiments on the card; I like trying to find uses for underused or niche cards (save for vanilla creatures) but I still haven't found a way to make Burning Inquiry useful.

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PostPosted: Tue Sep 02, 2014 4:59 am 
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Spiritual Fire
Premium Deck


Land (25)
5 x Plains
6 x Swamp
5 x Mountain
3 x Rakdos Guildgate
3 x Boros Guildgate
3 x Orzhov Guildgate

White Cards (10)
3 x Wall of Omens
2 x Seance
1 x Baneslayer Angel
2 x Angelic Edict
2 x Resolute Archangel

Black Cards (15)
4 x Pharika's Chosen
4 x Giant Scorpion
4 x Necromancer's Assistant
2 x Rune-Scarred Demon
1 x Griselbrand

Red Cards (6)
2 x Ogre Battledriver
1 x Stormbreath Dragon
1 x Inferno Titan
2 x Warstorm Surge

Multicolor Cards (4)
4 x Auger Spree

---

Information
Here it is, as promised. The key feature of this deck is all of those creatures with deathtouch. I'm not sure if people realize, but Warstorm Surge doesn't actually deal any damage, it causes the creature entering the battlefield to deal the damage, which means that creatures 'on damage' abilities, such as lifelink or deathtouch will trigger, so think of the 8 deathtouch creatures as 8 additional kill spells, or 16 if you count recurring them with Seance.

It pays not to cast any of your non-demon black creatures until you need to (unless facing a fast rush of creatures). Try and make sure you have something that makes them better on the field before you cast them, such as Warstorm Surge, Seance or Ogre Battledriver.

Don't worry about losing life early with this deck, because withe ability to cast Resolute Archangel 4 times in a duel you shouldn't have any problems with life. Also, Warstorm Surge will trigger the lifelink abilities of Griselbrand and Baneslayer Angel.

Auger Spree is not only a good kill spell but also extra damage. We all know you can boost one of your Demons when he attacks, but did you know you can also cast Auger Spree on a newly Risen Demon in response to a Warstorm Surge trigger to deal 10 damage to your opponent's face?

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PostPosted: Tue Sep 02, 2014 7:43 am 
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I tweaked Shadow's build and it is playing great and a little faster. I took a page out of Hanika's book and took out skullcrack, the elixers, the mentors, one maggot, and the Gris. I added 4 jail ogres, 3 auger spree, brimazz, and a land. Lowered the swamp count and added one more of each guildgate as well. Looking more and more like 2bestests' End of Dayz build, but with a little more anti graveyard. Love both builds. Very effective.

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PostPosted: Tue Sep 02, 2014 8:02 am 
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Great deck DJ! I like it a lot!


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PostPosted: Tue Sep 02, 2014 9:01 am 
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z_young wrote:
I tweaked Shadow's build and it is playing great and a little faster. I took a page out of Hanika's book and took out skullcrack, the elixers, the mentors, one maggot, and the Gris. I added 4 jail ogres, 3 auger spree, brimazz, and a land. Lowered the swamp count and added one more of each guildgate as well. Looking more and more like 2bestests' End of Dayz build, but with a little more anti graveyard. Love both builds. Very effective.


Yeah, I need to add Jail ogres back in.
But, need to cut down on the amount of decks I have. When I only play the ones that are unique in the end. And Dj's deck above......hmmm. Not even playing a deck with Warstorm surge or Séance anymore.
Nice deck DJ. ;)


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PostPosted: Tue Sep 02, 2014 9:37 am 
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Geeze AMP, I'm sick of all your awesome builds. I don't have the time to try them all! LOL. Seriously though, this looks amazing. I had a solid Mardu deck in the making but I have to admit, this looks better and probably a lot more fun to play. This also kind of makes me think it is not just a "Seance" deck, which I like. It is a great part of the deck, but it is different than the typical Seance decks we've seen over and over already. The Surge + DT thing sounds brutal (and of course combined with Seance as well). I haven't even taken the Boros build out for spin yet, lol. I'm looking forward to this one as well.

The only thing I'm not 100% sold on are the Necromancer's Assistants, not that I don't get how they interact here, but they can get rid of what you need just as often as they get what you do need. I was wondering if Ragers or Specters might not be better here?

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PostPosted: Tue Sep 02, 2014 10:48 am 
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I must be missing something about dj's build?

Necromancers assistant for graveyard fill, but only 2 x seance to recover? What other purpose do the necromancers serve?

I'd lose the seance and necromancers for krenko's command and goblin rabblemaster to give more aggression and work with warstorm surge, and drop the giant scorpions for something better. Thats just me though.. overall the deck seems way too reliant on seance hitting the field which is unlikely, and then staying around for awhile

Also, brimaz, king of oreskos is incredible with ogre battledriver and warstorm surge. Same reason goblin rabblemaster blongs there imo, I guess it detracts from the whole warstorm deathtouch theme but it's a lot more powerful


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PostPosted: Tue Sep 02, 2014 12:41 pm 
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Seance should definitely stay. It can return any of your DTers to go along with Surge to decimate your opponent. It also works with Battledriver and the bombs (Titan and Rune-Scarred). Seance looks amazing in this build imo.

I am skeptical of the Assistants as I mentioned, but I haven't tested it out yet. They might work better than I would expect. Maybe -4 Assistant, +2 Rabblemasters, +1 Brimaz (as you suggest bee) and then w/e else, a 3rd Edict maybe.

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PostPosted: Tue Sep 02, 2014 2:40 pm 
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Save your Necromancer's Assistant's until you have a Seance at least in hand usually, though do cast them if you absolutely need to. With Warstorm Surge they are an additional Lightning Bolt, with Ogre Battledriver it's a 5/1 hasted attacker (even when Seanced) and you don't mind if they die. They haven't been a problem for me. I had considered a Elixir of Immortality or to get combo pieces back but I haven't needed them and I really don't want to take anything out, everything else belongs there. This deck is great if it only get's Warstorm Surge or Seance, but with both; boy oh boy. Plus you have two Rune-Scarred Demons to fetch your missing pieces (or more bombs if you have all your pieces). Hell, in this deck even Wall of Omens gets to kick a little butt, if you get an Ogre then Warstorm Surge on the battlefield.

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PostPosted: Wed Sep 03, 2014 1:15 am 
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DJ, man I want to love this deck but played it 5 times and didn't get Séance or Warstorm. Have to try it more. But, reminds me of a couple of my decks I tried where when 2 combo pieces are hard to get together when you only get 2 of each. And when you get to Casting Rune scarred its usualy over anyways and not needed. Not giving up yet.


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PostPosted: Wed Sep 03, 2014 2:19 am 
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Wow, this deck works. Good stuff, DJ! I removed two lands and added three Darksteel Ingots for ramp and great justice.

Bees, the scorps are essential: this deck uses stall instead of card draw. I also have a feeling that the deck needs more graveyard interaction. Maybe a couple of Rescues? Dunno. Need to test.

What sucks though is seeing a Seance milled by the Necromancer's Assistant.


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PostPosted: Wed Sep 03, 2014 3:20 am 
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The more I play with a version of seance+warstorm, the more I think the assistants dont belong. I dont like having to tip toe around them on egg shells.

None the less, you got an amazing build going DJ. I think there is room for improvement with this core.


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PostPosted: Wed Sep 03, 2014 3:37 am 
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Thanks for the feedback guys. I have an idea to help mitigate the problems people are having. I'm out of town at the moment so I can't try it till tomorrow but I'll keep you posted.

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PostPosted: Wed Sep 03, 2014 12:14 pm 
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I haven't tried the deck, so I might be wrong here but I don't see how running weak deathtouch creatures and a 2 of surge is good value, seems weak without seance and at that point it is getting to be too cute of a combo.. Maybe. Although thinking more on it i do like the surge in the deck

In anycase id cut the auger spree's, even if they have good synergy, for a playset of shocks. Much more effective against aggro, and i don't think you will have a problem with creatures on later turns. Imo if you are dropping fatties with surge out, you don't need to push even more damage.
I also think Graveborn muse is worth 2 slots, you have inevitability and it helps draw you closer to it


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PostPosted: Wed Sep 03, 2014 12:49 pm 
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MUSKA wrote:
I haven't tried the deck, so I might be wrong here but I don't see how running weak deathtouch creatures and a 2 of surge is good value, seems weak without seance and at that point it is getting to be too cute of a combo.. Maybe. Although thinking more on it i do like the surge in the deck

In anycase id cut the auger spree's, even if they have good synergy, for a playset of shocks. Much more effective against aggro, and i don't think you will have a problem with creatures on later turns. Imo if you are dropping fatties with surge out, you don't need to push even more damage.
I also think Graveborn muse is worth 2 slots, you have inevitability and it helps draw you closer to it

Running weak DT creatures works great for early defense vs. aggro. That being said, it is why I would not exchange auger for shock (auger is great for both removal and buffing). Plus later with Surge it works even better. I could see fitting a couple muses in here being decent enough. Perhaps something to replace with the assistants. 2 muses and 2 rabblemasters.

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PostPosted: Wed Sep 03, 2014 1:02 pm 
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Auger kills Brimaz, Shock doesn't. Nuff said.


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PostPosted: Wed Sep 03, 2014 2:40 pm 
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MUSKA wrote:
I haven't tried the deck, so I might be wrong here but I don't see how running weak deathtouch creatures and a 2 of surge is good value, seems weak without seance and at that point it is getting to be too cute of a combo.. Maybe. Although thinking more on it i do like the surge in the deck

In anycase id cut the auger spree's, even if they have good synergy, for a playset of shocks. Much more effective against aggro, and i don't think you will have a problem with creatures on later turns. Imo if you are dropping fatties with surge out, you don't need to push even more damage.


If you are playing aggro and have a vital creature on the board wanting to swing, but there is a Pharika's Chosen staring it down yet you have no shocks or other removal in hand forcing you to not swing. Or swing into it to remove the road block. Either way this scenario would seem to be advantageous for the opponent. This weak DT creature just disrupted your game plan, as much damage as possible every turn. Further progressing their inevitability.

Auger Spree does not seem the most optimal choice in terms of removal I will admit. But shock is no better. Yondar made a perfect point that shocks do not take out x/4 creatures. But the Augers do offer a little diversity in purpose as well. Either removal or win more in the mid to late game.

If we are talking about the removal of the Assistants. I would think about the Lone Missionary. Death touch and life gain are 2 perfect ways to disrupt aggro. That and without something feeding the graveyard, more creatures to feed seance would be ideal. Phyrexian Rager fits right in the curve as well.


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PostPosted: Sat Sep 06, 2014 7:58 am 
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djAMPnz wrote:
Thanks for the feedback guys. I have an idea to help mitigate the problems people are having. I'm out of town at the moment so I can't try it till tomorrow but I'll keep you posted.

Okay, so I've tried a couple of things and I still find the the deck works best for me as it originally sits. So I'll leave my build as it is. Perhaps I just play it a little differently? Or luck? I've had no real problems with the Necromancer's Assistants.

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PostPosted: Sat Sep 06, 2014 8:33 pm 
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djAMPnz wrote:
Okay, so I've tried a couple of things and I still find the the deck works best for me as it originally sits. So I'll leave my build as it is. Perhaps I just play it a little differently? Or luck? I've had no real problems with the Necromancer's Assistants.


I'm running it with the following mods:

-1 Mountain
-1 Swamp
-4 Necromancer's Assistant
+2 Darksteel Ingot -- Griselbrand has thanked me more than once for this. and not only him
+2 Graveborn Muse
+2 Anger of the Gods -- I know, I know. But I just can't accept auto-loss versus tokens/goblins!
+1 Angelic Edict -- because this deck needs at least three

Still vulnerable to weenie overruns, but to a lesser extent.


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PostPosted: Sat Sep 06, 2014 9:22 pm 
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I do have one deck I run Anger of the gods and 2 Suffer. What a satisfying "Replaced by AI" that was.
Anger.....Then Suffer when he tried to Flashback next turn.
Then Treasured Find to do it again, then play against Ai to clean up. lol


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