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0.2 draft
Railroads
Railroads are a card type. All railroads you own begin play in your command zone
At the beginning of each player's precombat main phase that player first adds any railroad he or she owns to the "railroad line", a left-to-right sequence of railroads, if able. All players build onto the same railroad line
Players may roll the rail die at any time they could normally cast a sorcery. The rail die is a six-sided die with three blank faces, two "train" faces, and one "Chaos" face. Rolling the rail die costs
, plus
for each previous time the player whose turn it is has rolled the rail die this turn. If a blank face is rolled, nothing happens. If a train is rolled, the player who rolled the die places his or her train counter on the leftmost Railroad if it isn't on the railroad line, moves it one railroad to the right, or if it is on the rightmost railroad, removes it from the line. If Chaos is rolled, that player may move
any player's train counter either one railroad to the right or one railroad to the left, removing it from the line if it would move off either the right or left end of the Railroad Line. Moving a train causes the junction abilities of railroads to trigger.
Sample Railroads
North Verkell Line
Railroad
Junction - When a train leaves the North Verkell Line, that train's owner may draw a card. If he or she does, he or she discards a card
Gold Rush Express
Railroad
Junction - When a train enters Gold Rush Express, that train's owner adds X mana of any color to his or her mana pool, where X is equal to 1 plus the number of railroads linked to Gold Rush Express
Junction - When a train leaves Gold Rush Express, tap all lands its owner controls and empty his or her mana pool
Ghost Line
Railroad
Junction - When a train enters Ghost Line, its owner may move Ghost Line to any position in the Railroad Line. All trains on Ghost Line remain on Ghost Line when it is moved
Passenger Express
Railroad
Junction - When a train enters a linked railroad, its owner puts a 1/1 white human token onto the battlefield.
Junction - When a train leaves Passenger Express, its owner sacrifices a creature.
Bandit's Line
Railroad
Junction - When a train enters a linked railroad, each of its owners opponents sacrifices a permanent unless he or she pays
Junction - When a train enters Bandit's Line, its owner sacrifices a permanent unless he or she pays
Treasure Freighter
Railroad
Junction - When a train enters Treasure Freighter, its owner may pay
. Note the types and amount of mana used to pay this cost.
Junction - When a train leaves Treasure Freighter, its owner adds to his or her mana pool mana in the total types and amounts used to pay X this game.
Shortcut Line
Railroad
Junction - The first time each turn a train enters a linked railroad, the player who moved it may move that train to another linked railroad (
Junction abilities will trigger for both movements)