Um.... for right now, just some miscellania I've been meaning to say but never got the chance to about the game. Also, this is going to be my first impressions of the game now that I've been playing it a lot more.
Before I get into what is going to be a semi-review, I want to mention the Sweet Shalqoir NPC. She's a cat and merchant in Majula in one of the houses you can access from the beginning. She does a few nice things and is becoming important enough to warrant a mention by herself.
1) She lets you abandon any covenant and is the only way to abandon the difficulty covenant without joining another one.
2) She keeps track of your rank in ALL covenants you have come across and joined at least once. Even if the rank is 0.
3) She is a shopkeeper. Now this is the truly important part.
So, let us look at her inventory:
She sells (unlimited later but only 10 a piece at the beginning of the game) homeward bones, prism stones, alluring skulls, and lloyd's talismans. All useful items not really sold elsewhere, especially the bones. At 600 a piece that is literally the cheapest way to cut your losses if you want to protect a huge amount of souls.
But her rings are what makes this cat/merchant really shine. She sells 5 rings:
- Ring of the Evil Eye: Each defeated foe gives you some health. 4500 souls. The only meh ring she sells.
- Silvercat Ring: Falling does less damage to you. This is one of three ways of getting down the Majula well and frankly it's the best value imho for a non-magic user. 13400 souls.
- Redeye Ring:It's easier to be detected by enemies. You know what this does? It makes it so that if you play co-op you can attract all of the bosses aggro (or enemies for that matter). It's one of the best PvE rings in the game if you want to be the phantom. 6700 souls.
- Name-Engraved Ring: 5500 Souls. Makes it easier to connect to other players who choose the same god. So. You pick a god when putting it on. And instead of being 2-3 down and 1 up, you get to go about 5 or 6 soul memory levels down and 4 or 5 souls memory levels up. Furthermore, you are matched only with people wearing the ring and who have chosen the same god. Do you know what that means? This ring is basically your ride to playing co-op and pvp with PEOPLE YOU KNOW. Well worth it.
- Ring of Whispers: 5800 souls. It lets you talk to an NPC. Not only do they eventually give you a fragrant branch of yore, they also are then willing to help you in one of the hardest boss fights so far in the game. It also gives you even more advance warning when enemies are near. The actual description is "can hear the voices of foes", which means they make a growling noise that makes it easier to detect ambushes. Worth it alone for the boss fight, this can make ambushes a lot easier to deal with too.
I know I've done this before but I want to discuss the Multiplayer next.
So, I've been invaded once outside of Belfry Luna. And I've finally realized why. I have two great lords souls and am working on a 3rd, but I still literally only have 3 cracked red eye orbs. I haven't used any of them at all either. That means that while playing the game for more than 30 hours, I have seen only 3 of the item needed to invade someone. I feel like both this and the first covenant (the one that summons two players to your world if you are invaded) are designed to balance out the fact that people could get invaded at any time. But so far it seems like it's just killed it at ... less than 635k soul memory? I have that much soul memory and I was invaded once. I did some research and it sounds like once you get to end game tiers it happens more. But still.... I'm level 96. I can be invaded at any time. And it's happened a massive once.
Continuing with this theme, invasions seem to be completely localized to the Belfry areas. Do you know why? Well A) the reward is worth it, B) you don't need a consumable to invade there, C) there is not really a place for the invadee to hide from you, D) it is highly likely that TWO people will invade the same person due to this covenant, and E) reaching a high rank in this covenant is required for getting one of the trophies/achievements. This means the area is a literal clusterbomb of a combination of people who want to invade other people just to do it and people just trying to get their items. I mean..... it rewards you with a titanite chunk for every kill. Do you know how many chunks you need for 1 items upgrade path? 6. Do you know how many you can get from merchants before beating the final boss? 10. Do you know how many you find just lying around in the wild? 5. And do you know how you farm them? By murdering other players in the Belfries. It's just that simple. Ignoring of course that your first 10 kills gets you an ultra rare titanite slab.
Now, this would not be much of a problem, even with how frequent the invasions are (and it really is ridiculous), except for the fact that in the Belfry Luna specifically a boss exists. And that boss is a 3-5 on one boss fight where if you can't summon help you WILL be greatly outnumbered fighting fire-breathing aerial enemies that take quite a bit of damage each to defeat. It's ..... it's not that fun to do solo. So it makes sense to do co-op right? Well........ if you can keep from being invaded long enough to stay human AND summon someone then yes, it's great for co-op. And do you know what the best way to put a summoning sign down is? It's to already have beaten the boss. Because they can't invade you in the boss arena and that's a safe place to put down your sign. Well....... excluding the fact that walking the mere 3 feet to put down your sign and leave literally can and WILL lead to you getting invaded yourself, sometimes even double invaded, trapping you in that area and making your sign disapear....... It's just not that good. It makes that boss near impossible unless you have much later area items that will just demolish them before they can gang up on you. It's worse than the ruin sentinels because at least you can reliably summon help for THAT boss, even if that boss is harder, becasue that boss will only at worst ever be 2 on 1 unless you severely screw up.
And at the end of the day, the reward for beating the boss is actually freaking worth all that trouble.
It's just bad.
Speaking of, I can get summoned very easily to help with boss fights. But summoning someone else? That's a real rarity. Seeing someone summoned beside me? That's like a 1 in 4 shot as well. The co-op seems dead outside of a few bosses like the Smelter Demon that are disproportionately hard but offer a reward big enough to the phantoms to make it worth the effort.
Speaking of, I've spent a cumulative 8 or so hours wearing the Blue Sentinels Ring while human. Zip. Zilch. Nada. The one time it even tried to activate, which surprised the crap out of me, the person died before I could get there.
BTW, that's a huge problem with all the multiplayer. It takes like a full 30 seconds to minute and a half for a summon to actually go through once you've been summoned for any reason. Is THAT fun? No way. Does that cause problems? Almost certainly.
As for what you get for helping someone beat a boss?
Well it's almost certainly worth it. You get all your estus back and get all your item durability back, and if you used the big one you get to be human again. Do you know why people aren't using this to make their own attempts easier? Because the game tells you none of it. You have to figure it out on your own.
Which, since this is supposed to be a review I will say is once again a huge issue. There is once again nothing to warn me that an area might be a bad idea until I die and irretrievably lose whatever souls I was carrying. There's nothing to explain the stats system, which got way more complicated. There's nothing to even point you to the green herald in Majula, which believe it or not a decent number of people actually miss. You know the lady who lets you level up and gives you access to Estus? Yeah it's no longer required to learn how to do those things to progress in the game, and she's standing in an area where she blends in a little, so some people really do miss her entirely.
But I guess that is to be expected in these games. Exploring is part of the fun right?
Except they went back to the horrible Demon's Souls system where your health keeps going down as hollow. This..... there's like no good reason for it. It was done solely to encourage people to try to be human, but as I will state later there are a large number of problems with that too. And..... well it doesn't do anything but punish people for playing the game. It's very bad to actively get between people and the game like this. It doesn't matter if you are trying to get the player to do something specific. Getting between them and the game in a way that makes it harder and harder to play the worse they do is not a good thing. And..... well the only reason this is bearable is because this game's Cling Ring equivalent shows up in Heidi's tower and I have kept it on ever since.
Anyways, back to forced invading. I honestly don't know how I feel about it. I mean...... right now if you aren't in the Belfry it seems alright. But I don't just take into my considerations when I review a game. I look around the web and at least learn about what other people think. So. While I have not personally experienced any of this becuase I am not high enough level to........ there are basically a very very large amount of horror stories about how when you cross a certain threshhold you get invaded a lot more. It sounds like you are liable to get invaded at least once an hour if not more often, and in some areas it is A LOT MORE OFTEN, actively preventing people from doing things they need to. And you know what? This also apparently adds to the ever decreasing health BS if you get invaded frequently. I know for A FACT that this was so in Belfry Luna.
Basically put, btw, this is a common theme. The people who made the game wanted to stop two things. 1) They wanted to stop you from continously farming the ai. 2) They wanted to stop people from trolling other people, especially around the level TWO area. This led to a few interesting design decisions.
So, they don't want you to farm:
- Enemies now only respawn 11-14 times before disappearing for good. This leads to you very well might get just plain old stuck in one area do to not being able to get souls for something. And it just..... it makes it harder to do a lot of things. Furthermore, it seems to have influenced the boss design.
- They tried to use co-op as a way to mitigate this. Do you know what that does? If you are a low enough soul memory and you are capable of getting to the boss's area with enough equipment in good shape and enough healing items to actually be of help to someone, you have a chance to get some more souls out of it.
- Limited respawns also just plainly and clearly limit your access to certain items. I mean...... yeah. There is no good way to farm certain items now, and you almost never have as much as you might want.
- The only way to mitigate this all is itself a limited and semi-rare item, the bonfire ascetic, that also just happens to raise the difficulty of the area. Just like with human effigies, it's very easy to run out of these little godsends too.
They also wanted to encourage people to be human more often:
- The items used to do this, human effigies, are very rare. Again making co-op one of the only viable routes. Do I sense a trying to force people to play multiplayer, possibly even if they don't want to, pattern?
- Forced invasions pretty much does the exact opposite. Or does it? I mean... having all your health versus an invader is better than only half right? Again, forced multiplayer rears its ugly head.
- They made advantages to being human in a world designed to kill you. I mean... and there are bad design choices trying to make you want to be human. It boggles the mind.
^^ Surrounding these themes, there's one thing that seems to stick out and be counterintuitive here. They seem to be worried about people playing too much co-op. I mean.... they do everything to encourage you doing it, and then they make it hard as heck to do it if your host dies a couple times. It just...... again it's not that great.
So so far, I would just consider all of this me making relatively major issues out of just minor things. Nothing's been that bad. And the game is fun. It looks great. I love playing it. The worlds are massive. They are fun. And even though they are deadly the combat works perfectly and once you get used to it you can't stop playing. None of the things I have mentioned here are that big of a deal and I would definitely recommend to still get the game if you've been reading this and it sounds at all interesting to you from what is in this thread.
But I do have one complaint I would consider major. Not minor but major. And that is that all of these design changes have seemed to lead up to one big problem.
You see..... this game has two kinds of bosses. The kind the average player can handle on their own with practice........ and the kind the average player will never be able to handle without summoning another human.
So far, bosses I could easily beat on my own are the last giant, the dragonrider, the flexile sentry (new game only; I actually got summoned into a new game plus one once and NO WAY, he gets some help in NG+ and beyond), the skeleton lords, the covetous demon, and the old iron king.
Bosses I could handle on my own with a lot of practice include the Pursuer (what actually happened), the flexile sentry (NG+), the lost sinner, and Medusa.
And bosses I would not be able to handle on my own, no matter how much I practiced, unless I got completely insane at the game.... well they include the Ruin Sentinels, the Belfry Gargoyles, Scorpioness Najka, and the Smelter Demon.
So let's examine what each of these "unbeatable", at least for me, bosses entails.
The Gargoyles, as elaborated above, is a one vs many fight if you try it all by yourself. It's just not.... it's just not fair. The gargoyles attack in ways that most of their weaknesses are completely covered for the vast majority of the fight if they only have one player to focus on. Between the very frequent aggro attacks from multiple sources and the very damaging fire. Oh teh fire. If you are lucky it's just a 120 degree sweep. If you are unlucky one of them goes freaking airborne and you are just plain screwed. Furthermore, there is no npc phantom to summon for this fight. You heard that right? Some fights, unlike past games, don't have npc phantoms that could help you. And some of these are the freaking hardest.
Next on the list, let's just cover the Ruin Sentinels. Do you remember why Ornstein and Smough was hard to do? Well that's the second part of this fight if you are lucky. You get to fight the first one on a small platform. And it's not AS bad as the pursuer but it's decently bad in these close of quarters. Then, if you are lucky the second one will jump up there without the third and you will get to kill it halfway before being forced to jump down. And then you are forced to fight two people who cover each other's weaknesses very well and once again it's very hard to get a hit in edgewise. You know what though? That's the best case scenario. THAT is the BEST CASE SCENARIO. Worst case? You get knocked off the small area by the boss because you couldn't dodge that attack and the alternative is it cornering you. And they do let you have an npc this time. He even has some good attack power. But..... he can't take THAT many hits. And he's a ranged fighter. Vs bosses that just want to get in your face and pummel you. And.... he isn't that good at strafing. At all.
You know what both of those bosses had in common? It was multiple bosses vs just you, and getting a hit in edgwise is very very hard. You need multiple people there just to separate the bosses from aggroing each other. The gargoyles gives you nothing, while the Ruin Sentinels....... well there is ONE npc phantom at least there. He does quite a bit of damage too. But... he's a magic user that dies mid fight almost ALL of the time.
But let's head into this elseways. They have more than one kind of tough boss you know? You know how Manus used to be tough? You know because of all the dark magic crap? Well if you didn't, let me explain Manus to you, the only boss I never beat in Dark Souls 1 before starting a NG+ playthrough.
He had tons of very high attack very damaging combos. He had some of the best reach in the game. And he started using magic about half way in that was almost impossible for a lot of people to dodge. It was the boss fight where you never messed up or you DIED. That was that.
Well come back later and we have Scorpioness Najka. Not as bad as that at all. But still pretty bad. The boss is extremely dangerous up close. Because from anywhere 360 degrees she can just smack you with attacks that are nowhere near well telegraphed enough. Good. K. But if you try to stay away......... well then here magic comes out. If you know what Homing Soulmass is... well it kind of looks like that. But with a twist. Instead of soul arrows it fires freaking soul spears. Two hits from this attack and you are dead. And.... avoiding it takes a ton of skill. And here again the npc phantom is basically just a distraction until he dies. He does some decent damage, and this boss fight is about halfway between impossible solo and doable after a lot of practice....... but the dude just tends to die halfway in and then what?
Oh but wait. There's more. The grandaddy of them all. The smelter demon. Basically......... this is one of those bosses where if it wasn't optional it would be the ornstein and smough equivalent of this game. Times 2. Just..... it's one of the fastest bosses in the game, it's one of the deadliest bosses in the game, and it tends to cast freaking immolation on itself in addition to having almost no "safe" spots to attack or heal 1 v 1. In fact, 3 v 1 there aren't really enough "safe" spots either. It's just a really freaking brutal boss fight altogether.
But wait. There's more. You know the problem with stuff being unexplained? Well the DragonRider, Medusa, and Lost Sinner battles are much harder than they have to be just because nowhere, and I mean exactly nowhere in the game does it say how to make them easier. That's it. If you don't burn down the windmill, and how people even know to do that without googling it I have no idea, the Medusa boss is almost impossible due to high levels of poison and other status effects in a poisonous water arena that might as well say you have decreased movement speed the boss now moves 2-3x as fast as you do.
Um...... almost impossible 1 on 1 and difficult for 3 people, trying to do co-op with people for this boss has basically taught everyone interested to hide their sign under the poison muck.
DragonRider...... if you don't raise any of his platforms you fight him on something that's like 10 feet in diameter. As in, half of the other people (I at least try to help but it's a losing cause) summoned to help THIS just suicide and leave. The first one makes everything a falling hazard but it's doable. And.... again none of that was explained. And the Lost Sinner.... how are people supposed to know that you can light up the arena at all, let alone the HUGE advantage it brings and the fact that the key is behind another boss?
So while I really like the world and the enemies and such, and I think it's a good single player game, I don't like some of the boss designs, I don't like how things end up poorly explained in several places, I REALLY don't like how some of the multiplayer parts were interested, and I don't like how on the one hand they are trying to force multiplayer and on the other they are just making things like staying human unnecessarily difficult.