LilyStorm wrote:
Filobel wrote:
LilyStorm wrote:
So commander 2013 is group hug commander?
Wasn't it pretty much the same thing the first time around? I don't remember all the cards, but it seems like most of them were geared heavily towards multiplayer and diplomacy. Things like "everyone gets a dragon! Except you. You get nothing." or "here, let me pump your creature... but you can't attack me with it, alright?"
Nah.
Really?
The whole joint force mechanic (every body gets stuff! If they can pay for it)
Acorn Catapult: Give people squirrels.
Archangel of Strife: Everyone gets a buff!
Avatar of Slaughter: Everything has double strike! Ok... it does force everyone to attack each other, so it's kind of the opposite of group hug, but yeah...
Basandra, Battle Seraph: Ok guys, we're going to play this one fair and square, no cheap tricks!
Crescendo of War: Everyone gets a buff! Again!
Death by Dragons: Everyone gets a dragon! Except you.
Edric, Spymaster of Trest: Everyone draws cards as long as you don't attack me!
Homeward Path: More of an anti group hug card, but yeah...
Nin: Sorry I killed your guy, here, draw some cards.
The vow cycle is obviously intended to enchant opponents' creatures