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PostPosted: Tue Sep 24, 2013 12:27 pm 
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YMtC's second premier game thread, now on NGA! I'm surprised this thread hasn't been made yet. Most of you probably know the drill, but if you're not familiar with the rules, here they are.

First off, here's the color wheel:

White
Blue
Black
Red
Green
Multicolor
Colorless
Land

Now, here's the alphabet:
...just kidding. Here's how the game works: We start off by making a white card starting with the letter "A", continuing to go down alphabetically all the way to "Z". We repeat that process with each category, and once we reach the "Z" card of lands, we go back up to white again. "X" is an optional letter, you can skip it if you feel like it. Alrighty then, let's get started.

Ancestral Recollection -
Enchantment
If a creature you control would die, instead shuffle Ancestrall Recollection and that creature into their owners' libraries.

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PostPosted: Tue Sep 24, 2013 12:31 pm 
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Born-Again Heliodite --
Creature - Human Townsfolk
Whenever an enchantment enters the battlefield, put a faith counter on ~.
Remove five faith counters from ~: ~ gains indestructible.
"Friggin' zealots..."
1/1

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Tue Sep 24, 2013 12:32 pm 
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Cairn Keeper
Creature — Human Soldier
Vigilance
Whenever a creature deals combat damage to you, put a rage counter on Borderland Patrol.
Cairn Keeper gets +1/-1 for each rage counter on it.
0/6


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PostPosted: Tue Sep 24, 2013 12:36 pm 
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Divine Calls --
Sorcery
Target creature gains protection from the color of your choice until end of turn.
Target creature gains protection from the color of your choice until end of turn.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Tue Sep 24, 2013 12:38 pm 
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Dusty Recruits
Creature - Human Warrior
If you control four or more plains, Dusty Recruits gets +1/+1.
2/2

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


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PostPosted: Tue Sep 24, 2013 12:43 pm 
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Everyman's Hero
Creature - Human Soldier
Everyman's Hero can be championed as if it were any creature type.
1/2

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


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PostPosted: Tue Sep 24, 2013 3:26 pm 
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Foreign Policy
Enchantment (R)
Permanents you own but don't control have "At the beginning of your upkeep, each opponent gains 3 life."
The cost of peace is a life unlived.

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Dies to Removal | Karados


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PostPosted: Tue Sep 24, 2013 4:06 pm 
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Guards of the Lavish -
Creature - Human Knight
Defender
At the beginning of your upkeep, Guards of the Lavish gets +5/+5 until end of turn.
A magnificent display of power, but only when the beneficiaries are around to see it.
2/2

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The Astral Compass: An Adventurer's Quest - A YMtC contest, come join at any time! (except for now)


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PostPosted: Tue Sep 24, 2013 5:51 pm 
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Heralded Arrival
Enchantment
When a creature with converted mana cost 5 or greater enters the battlefield under your control, sacrifice Heralded Arrival and put three +1/+1 counters on that creature.

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What does B^) mean?


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PostPosted: Tue Sep 24, 2013 5:57 pm 
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Icatian Recruits

Sorcery (C)
Put a 2/2 white Knight creature token and a 1/1 white Soldier creature token onto the battlefield.

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| Hoard of Notions |


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PostPosted: Tue Sep 24, 2013 6:43 pm 
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Guardian of the Army
Creature - Spirit
w: target creature gets first strike until end of turn
ww: target creature gets +2/+0 until end of turn
www: target creature gains +3/+0 and first strike until end of turn
wwww: creatures you control don't take combat damage this turn


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PostPosted: Tue Sep 24, 2013 7:03 pm 
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Javelin Master

Creature -- Human Soldier (U)
First strike
: Javelin Master deals 1 damage to target attacking or blocking creature.
2/2

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| Hoard of Notions |


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PostPosted: Tue Sep 24, 2013 7:24 pm 
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King's Blessing :w:
Enchantment — Aura
Enchant creature.
Enchanted creature has exalted.


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PostPosted: Tue Sep 24, 2013 9:23 pm 
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Legion's Might
Sorcery
Creatures you control gain +X/+X until end of turn, where X is the number of creatures you control.


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PostPosted: Tue Sep 24, 2013 9:42 pm 
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March the Recruits --
Enchantment
Whenever a creature you control attacks, you may put a +1/+1 counter on it.
"The walk to the battle is good for them."

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Tue Sep 24, 2013 10:19 pm, edited 1 time in total.

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PostPosted: Tue Sep 24, 2013 10:15 pm 
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Dang it, squinty.


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PostPosted: Tue Sep 24, 2013 10:19 pm 
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miss_bun wrote:
Dang it, squinty.

Sorry, thought I hit the "W". Shush, Bun.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Wed Sep 25, 2013 12:05 am 
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Nevermore Geist |
Creature - Spirit
Flying
Exile a creature you control: Put a +1/+1 counter on ~.
1/1


Last edited by Echo_Robin on Wed Sep 25, 2013 12:55 am, edited 1 time in total.

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PostPosted: Wed Sep 25, 2013 12:36 am 
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Oblivion Ring (Not the Lorwyn One) --
Enchantment
When Oblivion Ring enters the battlefield, name an artist. Exile each nonland permanent by the chosen artist.
When Oblivion Ring leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Wed Sep 25, 2013 12:52 am 
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Path to Exiles | :x:
Instant
Return target face-up exiled creature card you own with converted mana cost X to the battlefield. Exile ~.


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