So, now that I got my tourny match out of the way (didn't want to spoil the fun for Bob), I'm fine at posting this list. Much like I did with my Rakdos Heroic deck, I encourage everyone reading to give their opinions about the deck.
Bouncing4 x
Cloudshift3 x
Wall of Omens3 x
Leonin Snarecaster2 x
Quickling4 x
Elvish Visionary4 x
Satyr Wayfinder2 x
Voyage's End2 x
Mentor of the Meek3 x
Banisher Priest2 x
Attended Knight2 x
Chasm Skulker1 x
Vengevine1 x
Baneslayer Angel2 x
Species Gorger1 x
Soul of Zendikar7 x
Plains2 x
Island7 x
Forest4 x
Azorius Guildgate4 x
Simic Guildgate- Not exactly new grounds here, but a bunch of combos put together trying to form something cohesive. Hopefully it's different enough from the other decks in this thread to pick people's interests.
- The story of this deck started soon after the game's release, in an online match when my random opponent almost beat me with
Mentor of the Meek +
Chasm Skulker +
Species Gorger + cantrip weenies. His deck was very unfocused, though, with things like
Seance and
Roil Elemental that didn't belong to the deck. So, I decided to build around the combo, adding some things I found important and making a more streamlined version of the deck.
-
Mentor of the Meek is the best card in the deck. The beautiful thing is that is the card draw here fuels more card draw, making it very hard to miss a land drop or not have creatures to cast. Sequences like dropping 6th land, play Mentor, play
Elvish Visionary, pay for Mentor's trigger, draw 2 are very powerful and will snowball very fast. If you untap with Mentor, The amount of CA you'll muster is so high it becomes very hard to lose.
- I can write a lot about how busted
Cloudshift is here, but I don't think I have to. With just Mentor and Visionary on board, it's a 2-mana
Inspiration.
-
Chasm Skulker is a card I consider really slow, but here your normal game-plan makes him very threatening. The fact that Mentor can make him a 2/2 right of the bat is cool, and I often sandbag a Visionary/
Wall of Omens to help him.
-
Baneslayer Angel doesn't work with any of the cards in the deck, but she's a combo with winning. You need very specific circumstances to not include her in every White deck that reaches 5 mana. The same applies for
Soul of Zendikar and Green.
- The manabase might look a little conservative, but I don't want to get greedy with my Blue sources.
- I started with 3x
Species Gorgers and 3x
Quicklings, but that's a recipe for disaster. Cut one of each, which left me with 2 speculative spots. I'm using the pair of
Voyage's Ends here, since I wanted interactive cards. They've been decent, but if you have a cool idea for a inclusion, I recommend starting the cuts here.
-
Vengevine is also on the chopping block right now. It's very easy to trigger his recursion in the deck, and I'm often the aggressor, but I feel his impact is very low as a singleton. Which is a shame, since I love the card.
- The final doubt hovers over
Attended Knights. It works with the deck, especially with Mentor, but the powerlevel is really low here.
- So, 5 cards I'm not sure ('vine, 2 Voyage's and 2 Knights).
Genesis Hydra is on my radar. Opinions? Anything that stands out as inclusions or omissions? I repeat, I'm very open to any kind of feedback.