Deck: Smash Through...
I've been wanting a deck that was essentially built around unblockable creatures and gave this endeavor to shadocran who came up with what looked like a pretty good start. after play testing a bit i decided to go strictly gruul for a bit more consistency and i have been enjoying it alot.
-The Premise is simple, buff your unblockables and swing in for huge hits.
-Cultivates are there for mana ramp for your bigger spells.
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Timberland Guides are perfect as a t2 or 3 drop to buff your
wandering wolfs or
Spire Tracers. Do not use them on your
Howlgeists if you have the oppurtunity. you would only be hurting your use of his undying.
-Angers are there to stall the early game if they establish to big of a board against you and
Ground Assaults Are there for late game creatures if you have established the board in your favor. Both can be used in conjunction with Inferno fist for Typical removal until you can get your howlgeists and pelakkas out. Most of the time the game is over before you need fatties though.
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Hunter's Prowess shines here with your unblockables and/or pelakkas. I have yet to have
Wrecking ogre used as a body as his Bloodrush is mainly what he is here for and if hes on the table then you most likely losing or doing it wrong.
Thanks for checking it out. It has been a joy playing and any suggestions would be welcome.
This is a great deck. I've been playing it and DJAmpNZ's Raging Wilds and both are extremely successful in 1v1 play.
Only one possible feedback - I've been testing running
aura gnarlid in lieu of the 4/2
Howlgeistand have been finding the mid-game mana curve a bit smoother with the aura gnarlid. I haven't had a game last long enough to get much use of out Howlgeist so far.
Also, thanks for pointing out that
Wrecking Ogre is not used as a body. I didn't initially understand 'bloodrush' and presumed it was an activatable ability after Wrecking Ogre landed, and one I had never used. Anyway, after your comments I then figured out it can be cast directly from the hand as an enchantment during combat turn only (for others who didn't know this like me) - and that has made a huge weapon out of Wrecking Ogre.
Now I've won games with your deck getting a 2 power attacker through against opponents with 10 life - use Wrecking Ogre and instead of the 2 points damage, it's suddenly 10 and game over.
Thanks for posting it - it's a very effective deck.