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PostPosted: Thu Aug 21, 2014 7:48 pm 
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Last edited by gdomi on Thu Aug 21, 2014 8:20 pm, edited 1 time in total.

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PostPosted: Thu Aug 21, 2014 7:50 pm 
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:w::g::r: Raging Apparition :w::g::r:

22 Lands

x4 Boros Guildgate
x4 Selensya Guildgate
x4 Gruul Guildgate
x4 Plains
x3 Mountain
x3 Forest

2 Cloudshift
3 Wall of Omens
2 Mentor of the Meek
2 Seance
3 Angelic Edict
2 Planar Cleansing

2 Anger of the Gods
2 Ogre Battledriver
1 Stormbreath Dragon
1 Inferno Titan
2 Warstorm Surge

2 Genesis Hydra
4 Elvish Visionary
4 Satyr Wayfinder
3 Saruli Gatekeeper
3 Pelakka Wurm

This deck was first based on a great deck of Stevolutionary Truth Seekers.
So i came with a idea to splash red and use Ogre Battledriver to boost Seance Power, and since i was adding red, i put a Titan because of his nice ETB and put 2 Angers that helps against aggro and smalls creatures (just use wisely, you dont want your creatures exiled)
After some tests, i realized that Warstorm Surge could be better than the Ogre Battledriver, despite its costs, its has been great and not easily removed.
And finally i added 2 Planar Cleansing, so far it has helped more positive than stayed on my hand.

To add all this cards i removed the originals Kor Cartographer, and Lone Missionary,
and with this, Mentor of the Meek was not perfomed well, so i also removed him added 2x Elvish Visionary.
Finally i removed one Angelic Edict and added 2x Cloudshift, nice card.

I just run 23 lands because with 2 cultivate and 4 satyr, its not easy to be mana flooded. I run all gates because its very important to be able to cast all the cards.

Now, a comment for each card.

Spoiler


I'm still testing it, but i'm really enjoying playing this deck, any suggestion is welcome.

Before i post it here, i saw it has the same final objective as Overmaster Deck above. His is more ramp focused, mine stall with chump blockers.

Edit 1:

Spoiler


Last edited by gdomi on Sat Aug 23, 2014 4:24 pm, edited 5 times in total.

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PostPosted: Thu Aug 21, 2014 7:55 pm 
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No offense, but if you just link me to 60 cards without an attempt at discourse I am not paying attention. Your deck could be Tier 1, but I didn't look at it because you didn't bother to engage me.

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PostPosted: Thu Aug 21, 2014 8:09 pm 
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Hakeem928 wrote:
No offense, but if you just link me to 60 cards without an attempt at discourse I am not paying attention. Your deck could be Tier 1, but I didn't look at it because you didn't bother to engage me.

I know, im editing, i post , missclicked submit rather the preview


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PostPosted: Fri Aug 22, 2014 7:10 am 
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Looks nice gdomi, you should use 4xsaruli gatekeeper


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PostPosted: Fri Aug 22, 2014 8:04 am 
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gdomi wrote:
Raging Apparition

x4 Boros Guildgate
x4 Selensya Guildgate
x4 Gruul Guildgate
x5 Plains
x3 Mountain
x3 Forest

2 Cloudshift
3 Wall of Omens
2 Seance
3 Angelic Edict
2 Palisade Giant
2 Aegis Angel
2 Planar Cleansing
1 Resolute Archangel

2 Anger of the Gods
2 Ogre Battledriver
1 Inferno Titan
2 Warstorm Surge

2 Genesis Hydra
2 Elvish Visionary
4 Satyr Wayfinder
2 Cultivate
2 Pelakka Wurm

1 Kozilek, Butcher of Truth

This deck was first based on a great deck of Stevolutionary Truth Seekers.
So i came with a idea to splash red and use Ogre Battledriver to boost Seance Power, and since i was adding red, i put a Titan because of his nice ETB and put 2 Angers that helps against aggro and smalls creatures (just use wisely, you dont want your creatures exiled)
After some tests, i realized that Warstorm Surge could be better than the Ogre Battledriver, despite its costs, its has been great and not easily removed.
And finally i added 2 Planar Cleansing, so far it has helped more positive than stayed on my hand.

To add all this cards i removed the originals Kor Cartographer, and Lone Missionary,
and with this, Mentor of the Meek was not perfomed well, so i also removed him added 2x Elvish Visionary.
Finally i removed one Angelic Edict and added 2x Cloudshift, nice card.

I just run 23 lands because with 2 cultivate and 4 satyr, its not easy to be mana flooded. I run all gates because its very important to be able to cast all the cards.

Now, a comment for each card.

Spoiler


I'm still testing it, but i'm really enjoying playing this deck, any suggestion is welcome.

Before i post it here, i saw it has the same final objective as Overmaster Deck above. His is more ramp focused, mine stall with chump blockers.


I think it would be wise to play all 4 cultivates in this deck because it is very top heavy. I also feel that Kozilek, Butcher of Truth being in your deck can really mess up your Seance tactics if it gets thrown into the graveyard via Wayfinder.

I would also take out the Palisade Giant Aegis Angel combo. It seems like a forced combo that works against your decks winning strategy. If you remove those cards you would have a great chance at making your curve better with something like Saruli Gatekeeper, which bentz already suggested.


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PostPosted: Fri Aug 22, 2014 10:15 am 
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I would state, as the guy behind the original Selesnya build, that Kozilek shuffling the graveyard is intentional there. Often you'll use Seance to ramp and establish board and won't need the life from burning Pelakka Wurms, but would rather redraw them instead.

Here though, with the Battledrivers, they become a much better asset remaining in the graveyard for that trick, so I agree. I really like the build so far (but would need to playtest to give you more advice) but I think Kozilek needs to go for that reason. You may want to replace with Stormbreath Dragon as he natively has Haste, and if you do remove the Aegis/Giant combo as suggested, Siege Dragon would be excellent if can haste it from the graveyard when required.


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PostPosted: Fri Aug 22, 2014 10:31 am 
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Pikeworm created a video of an epic 40 minute game between someone using my Selesnya deck and a similar deck to your Naya variant, using some of the cards I recommended. Really good game.

https://www.youtube.com/watch?v=ODMI_q01iWE


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PostPosted: Fri Aug 22, 2014 7:28 pm 
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Ground assault might be a good option for removal.


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PostPosted: Fri Aug 22, 2014 9:14 pm 
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Pikeworm created a video of an epic 40 minute game between someone using my Selesnya deck and a similar deck to your Naya variant, using some of the cards I recommended. Really good game.

https://www.youtube.com/watch?v=ODMI_q01iWE



Haha...sadly i had no idea what i was doing net-piloting your deck. Then it all came together when i realized there was no dmg removal for that invincible combo. I made that match last about 10 minutes too long after he quit, but it sure was nice to think i was totally screwed to totally invincible against his dmg based removal.


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PostPosted: Sat Aug 23, 2014 4:26 pm 
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bentz wrote:
Looks nice gdomi, you should use 4xsaruli gatekeeper

I think it would be wise to play all 4 cultivates in this deck because it is very top heavy. I also feel that Kozilek, Butcher of Truth being in your deck can really mess up your Seance tactics if it gets thrown into the graveyard via Wayfinder.

I would also take out the Palisade Giant Aegis Angel combo. It seems like a forced combo that works against your decks winning strategy. If you remove those cards you would have a great chance at making your curve better with something like Saruli Gatekeeper, which bentz already suggested.


I added some Saruli Gatekeeper and sor far has been a great addition, nice to stall, a blocker that can kill and doesnt die so easily, but 3 i think is enough.
And since my heal power has improved, i changed the Resolute Archangel for the third Pelakka Wurm

I would state, as the guy behind the original Selesnya build, that Kozilek shuffling the graveyard is intentional there. Often you'll use Seance to ramp and establish board and won't need the life from burning Pelakka Wurms, but would rather redraw them instead.

Here though, with the Battledrivers, they become a much better asset remaining in the graveyard for that trick, so I agree. I really like the build so far (but would need to playtest to give you more advice) but I think Kozilek needs to go for that reason. You may want to replace with Stormbreath Dragon as he natively has Haste, and if you do remove the Aegis/Giant combo as suggested, Siege Dragon would be excellent if can haste it from the graveyard when required.

Also, i added the Stormbreath Dragon, so far it has been doing a nice job.

To be able to do that, i needed to removed some cards, and as suggested, Palisade Giant Angel Aegis combo is gone.
Now with a lot more cards that has 2 power or less, i included 2x Mentor of the Meek again.
I've been noticing that my hand was getting full of Mana a lot of time and also that ramp most of the time isn't necessary,
so i did another changes, removed the Cultivates, added 2 more Elvish Visionary and cut one Plains
maybe i'm crazy running a top heavy deck with only 22 lands, but with a lot early Draw/Blockers, especially Satyr Mana Finder, mana flooded isn't a problem anymore.

So, in resume, my changes:

+ 2x Mentor of the Meek
+ 1x Stormbreath Dragon
+ 2x Elvish Visionary
+ 3x Saruli Gatekeeper
+ 1x Pelakka Wurm

- 2x Palisade Giant
- 2x Angel Aegis
- 2x Cultivate
- 1x Resolute Archangel
- 1x Kozilek, Butcher of Truth
- 1x Plains


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PostPosted: Sat Aug 23, 2014 4:46 pm 
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Pikeworm wrote:
Haha...sadly i had no idea what i was doing net-piloting your deck. Then it all came together when i realized there was no dmg removal for that invincible combo. I made that match last about 10 minutes too long after he quit, but it sure was nice to think i was totally screwed to totally invincible against his dmg based removal.


Still a good game though! That guy's deck was really odd... A lot of interactions that made no sense, which should have made his deck unworkable, but then he also happened to draw into the elements that did work perfectly. Thankfully you had the Aegis/Palisade locked in though.

I always find it amusing when people don't read the cards like that guy, and keep trying the same thing over and over hoping it somehow myseriously works the next time. You think he'd have given up Warstorming your creatures the 5th or 6th time it didn't work...


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PostPosted: Sat Sep 27, 2014 1:36 am 
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Similar to some of those above, but some differences.

Ogre storm
Land

7 x plains
3 x mountain
7 x forest
3 x Boros guildgate
3 x gruul guildgate

White

4 x trained caracal
3 x wall of omens
2 x mentor of the meek
3 x banisher priest
2 x seance

Red

2 x goblin rabblemaster
2 x ogre battledriver
2 x warstorm surge

Green

4 x elvish visionary
4 x satyr wayfinder
4 x cultivate
2 x doubling season
3 x pelakka wurm


I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.


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PostPosted: Sat Sep 27, 2014 8:35 pm 
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tb113 wrote:
Similar to some of those above, but some differences.

Ogre storm
Deck List


I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.

Pretty solid list, but why choose the Caracal over the Missionary? The Missionary trades better, has more power and is bigger with Ogre Battledriver. It deals more damage with Warstorm Surge and is much better with Seance due to its EtB ability. It will still trigger Mentor of the Meek and it still gains you life, if that's what you were wanting the Caracal for. Sure it comes out a turn later, but your small guys are better when you already have an enchantment or utility creature on the battlefield anyway, and he can instantly mitigate the damage you may have taken from not having that 1/1 blocker down turn one.

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PostPosted: Sat Sep 27, 2014 9:56 pm 
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djAMPnz wrote:
tb113 wrote:
Similar to some of those above, but some differences.

Ogre storm
Deck List


I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.

Pretty solid list, but why choose the Caracal over the Missionary? The Missionary trades better, has more power and is bigger with Ogre Battledriver. It deals more damage with Warstorm Surge and is much better with Seance due to its EtB ability. It will still trigger Mentor of the Meek and it still gains you life, if that's what you were wanting the Caracal for. Sure it comes out a turn later, but your small guys are better when you already have an enchantment or utility creature on the battlefield anyway, and he can instantly mitigate the damage you may have taken from not having that 1/1 blocker down turn one.


Great post right here, a perfect example of how a seemilngly minor change can have major impact on a deck's overall synergy.

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PostPosted: Sun Sep 28, 2014 11:43 am 
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djAMPnz wrote:
tb113 wrote:
Similar to some of those above, but some differences.

Ogre storm
Deck List


I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.

Pretty solid list, but why choose the Caracal over the Missionary? The Missionary trades better, has more power and is bigger with Ogre Battledriver. It deals more damage with Warstorm Surge and is much better with Seance due to its EtB ability. It will still trigger Mentor of the Meek and it still gains you life, if that's what you were wanting the Caracal for. Sure it comes out a turn later, but your small guys are better when you already have an enchantment or utility creature on the battlefield anyway, and he can instantly mitigate the damage you may have taken from not having that 1/1 blocker down turn one.


Honestly just hadn't really considered it, but good point.


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PostPosted: Sun Sep 28, 2014 12:46 pm 
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I don't know what meta you all are seeing but the past few days have brought a crapload of Izzet or close to it in my latest matches and my little Aura deck has really stepped up because of it.
Huntbeast has become invaluable while Gnarlids have been relegated to removal/bounce targets if needed... and if not, smashmouths.
Take it for a ride. I'll give you $2000 off the sticker price and you can take it home tonight.
Taxes and title are extra.

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PostPosted: Fri Oct 03, 2014 6:53 am 
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I am running this deck (with premiums) for a few days and have a remarkable winrate with it. Damn this deck rocks. Only 3 losses, 2 against token/weenies where I coudnt find any removals and one I had to muligan to 5 and still had a **** hand.
I've build this deck basicly around Seance, Doubling Season and Warstorm Surge.

Name: RaggingStabber

Lands: 23

2 x Boros Guildgate
3 x Gruul Guildgate
3 x Selesnya Guildgate
7 x Forest
5 x Plains
3 x Mountain

White: 8

3 x Wall of Omens
1 x Resolute Archangel
1 x Baneslayer Angel

2 x Seance
1 x Planar Cleansing

Green: 15

2 x Garruk's Packleader
2 x Pelakka Wurm
2 x Genesis Hydra
2 x Arbor Colossus
1 x Phytotitan

4 x Cultivate
2 x Doubling Season

Red: 8

2 x Ogre Battledriver
1 x Stormbreath Dragon
1 x Inferno Titan

2 x Anger of the gods
2 x Warstorm Surge

Colourless: 3

3 x Darksteel Ingot

Multicoloured: 3

3 x Ground Assault


This deck is a keeper for sure! Maybe I will do some slight changes during the time I play it.
Please feel free to comment, much appreciated.


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PostPosted: Fri Oct 03, 2014 7:25 am 
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How is this deck if you take out the seance/ doubling season bug? How many games do you win by generating the extra tokens?


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PostPosted: Fri Oct 03, 2014 9:24 am 
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Monk1410 wrote:
How is this deck if you take out the seance/ doubling season bug? How many games do you win by generating the extra tokens?

If what I read was correct, that bug was fixed with the recent patch update.

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