This deck was first based on a great deck of Stevolutionary Truth Seekers. So i came with a idea to splash red and use Ogre Battledriver to boost Seance Power, and since i was adding red, i put a Titan because of his nice ETB and put 2 Angers that helps against aggro and smalls creatures (just use wisely, you dont want your creatures exiled) After some tests, i realized that Warstorm Surge could be better than the Ogre Battledriver, despite its costs, its has been great and not easily removed. And finally i added 2 Planar Cleansing, so far it has helped more positive than stayed on my hand.
I just run 23 lands because with 2 cultivate and 4 satyr, its not easy to be mana flooded. I run all gates because its very important to be able to cast all the cards.
Now, a comment for each card.
Spoiler
Key Card
2 Seance...............(Key Card, boosted with Ogre or Warstorm)
Bombs 2 Genesis Hydra.........(Nice to search for a Seance, Warstorm or any nice ETB, Bomb in late game) 1 Stormbreath Dragon.(No ETB, but has Haste, plus White Protection) 1 Inferno Titan..........(Nice ETB and its a Bomb) 3 Pelakka Wurm.........(Nice ETB and its a Bomb)
Utilities 2 Cloudshift............(Protect and ETB, better yet with Warstorm on board it)
I'm still testing it, but i'm really enjoying playing this deck, any suggestion is welcome.
Before i post it here, i saw it has the same final objective as Overmaster Deck above. His is more ramp focused, mine stall with chump blockers.
Joined: Oct 31, 2013 Posts: 7350 Location: Newfoundland
No offense, but if you just link me to 60 cards without an attempt at discourse I am not paying attention. Your deck could be Tier 1, but I didn't look at it because you didn't bother to engage me.
No offense, but if you just link me to 60 cards without an attempt at discourse I am not paying attention. Your deck could be Tier 1, but I didn't look at it because you didn't bother to engage me.
I know, im editing, i post , missclicked submit rather the preview
This deck was first based on a great deck of Stevolutionary Truth Seekers. So i came with a idea to splash red and use Ogre Battledriver to boost Seance Power, and since i was adding red, i put a Titan because of his nice ETB and put 2 Angers that helps against aggro and smalls creatures (just use wisely, you dont want your creatures exiled) After some tests, i realized that Warstorm Surge could be better than the Ogre Battledriver, despite its costs, its has been great and not easily removed. And finally i added 2 Planar Cleansing, so far it has helped more positive than stayed on my hand.
I just run 23 lands because with 2 cultivate and 4 satyr, its not easy to be mana flooded. I run all gates because its very important to be able to cast all the cards.
Now, a comment for each card.
Spoiler
Key Card
2 Seance...............(Key Card, boosted with Ogre or Warstorm)
3 Wall of Omens......(Blocker and ETB Draw) 2 Elvish Visionary......(Small blocker and ETB Draw) 4 Satyr Wayfinder....(Fodder for Seance, and is almost a mana draw and a early blocker)
Removal 3 Angelic Edict........(Very flexible card, better after a board wipe)
Stall/Heal
2 Palisade Giant.......(no ETB but has saved my ass a lot of times, useful with Seance) 2 Aegis Angel..........(no ETB but pair well with Palisade, can be useful with Seance) 1 Resolute Archangel.(Nice ETB, but 1 is Ok, Pelakka is generally better)
Bombs 2 Genesis Hydra........(Nice to search for a Seance, Warstorm or any nice ETB, Bomb in late game) 1 Inferno Titan.........(Nice ETB and its a Bomb) 2 Pelakka Wurm........(Nice ETB and its a Bomb) 1 Kozilek, Butcher of Truth (Sometimes it can screw your GY, but in general its helps more, also buy 4 cards its nice)
Utilities 2 Cultivate..............(i dont know if i cut it or not, but it helps fix your mana or run to six mana bombs) 2 Cloudshift............(Protect and ETB, better yet with Warstorm on board it)
I'm still testing it, but i'm really enjoying playing this deck, any suggestion is welcome.
Before i post it here, i saw it has the same final objective as Overmaster Deck above. His is more ramp focused, mine stall with chump blockers.
I think it would be wise to play all 4 cultivates in this deck because it is very top heavy. I also feel that Kozilek, Butcher of Truth being in your deck can really mess up your Seance tactics if it gets thrown into the graveyard via Wayfinder.
I would also take out the Palisade GiantAegis Angel combo. It seems like a forced combo that works against your decks winning strategy. If you remove those cards you would have a great chance at making your curve better with something like Saruli Gatekeeper, which bentz already suggested.
I would state, as the guy behind the original Selesnya build, that Kozilek shuffling the graveyard is intentional there. Often you'll use Seance to ramp and establish board and won't need the life from burning Pelakka Wurms, but would rather redraw them instead.
Here though, with the Battledrivers, they become a much better asset remaining in the graveyard for that trick, so I agree. I really like the build so far (but would need to playtest to give you more advice) but I think Kozilek needs to go for that reason. You may want to replace with Stormbreath Dragon as he natively has Haste, and if you do remove the Aegis/Giant combo as suggested, Siege Dragon would be excellent if can haste it from the graveyard when required.
Pikeworm created a video of an epic 40 minute game between someone using my Selesnya deck and a similar deck to your Naya variant, using some of the cards I recommended. Really good game.
Pikeworm created a video of an epic 40 minute game between someone using my Selesnya deck and a similar deck to your Naya variant, using some of the cards I recommended. Really good game.
Haha...sadly i had no idea what i was doing net-piloting your deck. Then it all came together when i realized there was no dmg removal for that invincible combo. I made that match last about 10 minutes too long after he quit, but it sure was nice to think i was totally screwed to totally invincible against his dmg based removal.
I think it would be wise to play all 4 cultivates in this deck because it is very top heavy. I also feel that Kozilek, Butcher of Truth being in your deck can really mess up your Seance tactics if it gets thrown into the graveyard via Wayfinder.
I would also take out the Palisade GiantAegis Angel combo. It seems like a forced combo that works against your decks winning strategy. If you remove those cards you would have a great chance at making your curve better with something like Saruli Gatekeeper, which bentz already suggested.
I added some Saruli Gatekeeper and sor far has been a great addition, nice to stall, a blocker that can kill and doesnt die so easily, but 3 i think is enough. And since my heal power has improved, i changed the Resolute Archangel for the third Pelakka Wurm
I would state, as the guy behind the original Selesnya build, that Kozilek shuffling the graveyard is intentional there. Often you'll use Seance to ramp and establish board and won't need the life from burning Pelakka Wurms, but would rather redraw them instead.
Here though, with the Battledrivers, they become a much better asset remaining in the graveyard for that trick, so I agree. I really like the build so far (but would need to playtest to give you more advice) but I think Kozilek needs to go for that reason. You may want to replace with Stormbreath Dragon as he natively has Haste, and if you do remove the Aegis/Giant combo as suggested, Siege Dragon would be excellent if can haste it from the graveyard when required.
Also, i added the Stormbreath Dragon, so far it has been doing a nice job.
To be able to do that, i needed to removed some cards, and as suggested, Palisade GiantAngel Aegis combo is gone. Now with a lot more cards that has 2 power or less, i included 2x Mentor of the Meek again. I've been noticing that my hand was getting full of Mana a lot of time and also that ramp most of the time isn't necessary, so i did another changes, removed the Cultivates, added 2 more Elvish Visionary and cut one Plains maybe i'm crazy running a top heavy deck with only 22 lands, but with a lot early Draw/Blockers, especially Satyr Mana Finder, mana flooded isn't a problem anymore.
Haha...sadly i had no idea what i was doing net-piloting your deck. Then it all came together when i realized there was no dmg removal for that invincible combo. I made that match last about 10 minutes too long after he quit, but it sure was nice to think i was totally screwed to totally invincible against his dmg based removal.
Still a good game though! That guy's deck was really odd... A lot of interactions that made no sense, which should have made his deck unworkable, but then he also happened to draw into the elements that did work perfectly. Thankfully you had the Aegis/Palisade locked in though.
I always find it amusing when people don't read the cards like that guy, and keep trying the same thing over and over hoping it somehow myseriously works the next time. You think he'd have given up Warstorming your creatures the 5th or 6th time it didn't work...
I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.
I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.
Pretty solid list, but why choose the Caracal over the Missionary? The Missionary trades better, has more power and is bigger with Ogre Battledriver. It deals more damage with Warstorm Surge and is much better with Seance due to its EtB ability. It will still trigger Mentor of the Meek and it still gains you life, if that's what you were wanting the Caracal for. Sure it comes out a turn later, but your small guys are better when you already have an enchantment or utility creature on the battlefield anyway, and he can instantly mitigate the damage you may have taken from not having that 1/1 blocker down turn one.
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"Don't underestimate the aerodynamic qualities of the common goblin."
I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.
Pretty solid list, but why choose the Caracal over the Missionary? The Missionary trades better, has more power and is bigger with Ogre Battledriver. It deals more damage with Warstorm Surge and is much better with Seance due to its EtB ability. It will still trigger Mentor of the Meek and it still gains you life, if that's what you were wanting the Caracal for. Sure it comes out a turn later, but your small guys are better when you already have an enchantment or utility creature on the battlefield anyway, and he can instantly mitigate the damage you may have taken from not having that 1/1 blocker down turn one.
Great post right here, a perfect example of how a seemilngly minor change can have major impact on a deck's overall synergy.
I know some people don't like the seance/doubling season combo because it's broken, but this deck would still work after a fix thanks to ogre/warstorm. With so little enchantment removal, yours tend to stay out there. Doubling season/rabblemaster/battledriver/ warstorm is a very nasty combo. Just try to get battledriver out before warstorm so your creatures get +2 before warstorm damage.
Pretty solid list, but why choose the Caracal over the Missionary? The Missionary trades better, has more power and is bigger with Ogre Battledriver. It deals more damage with Warstorm Surge and is much better with Seance due to its EtB ability. It will still trigger Mentor of the Meek and it still gains you life, if that's what you were wanting the Caracal for. Sure it comes out a turn later, but your small guys are better when you already have an enchantment or utility creature on the battlefield anyway, and he can instantly mitigate the damage you may have taken from not having that 1/1 blocker down turn one.
Honestly just hadn't really considered it, but good point.
Joined: Oct 02, 2013 Posts: 5378 Location: 1,824.5 meters underground.
Preferred Pronoun Set: Mr.
I don't know what meta you all are seeing but the past few days have brought a crapload of Izzet or close to it in my latest matches and my little Aura deck has really stepped up because of it. Huntbeast has become invaluable while Gnarlids have been relegated to removal/bounce targets if needed... and if not, smashmouths. Take it for a ride. I'll give you $2000 off the sticker price and you can take it home tonight. Taxes and title are extra.
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It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Maurice Switzer
I am running this deck (with premiums) for a few days and have a remarkable winrate with it. Damn this deck rocks. Only 3 losses, 2 against token/weenies where I coudnt find any removals and one I had to muligan to 5 and still had a **** hand. I've build this deck basicly around Seance, Doubling Season and Warstorm Surge.
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