I am going to be writing about a few games here now for a couple of days.
Unfortunately or fortunately depending on your viewpoint..... one of them is going to be the spiritual predecessor to Dark Souls.
So, here are my first impressions of Demon's Souls. For those of you who have never played Dark Souls or Demon's Souls, let me just say that the game is hard. For those of you who have played Dark Souls but not Demon's Souls, let me just say that the game is HARDER.
You see, Dark Souls did not just reimagine Demon's Souls with a few little tweaks to the mechanics and try to go with what their popular game had been. No. Dark Souls changed a very large amount of things that make it a better game in the long run.
So first things first, let me describe Demon's Souls and the differences.
There is an ancient land known as Boletaria. It has been covered by an evil fog. And within it lurks .... something. Or some things. Many famous adventurers have gone in in search of fame and fortune. But... none have returned.
Enter YOU. You are another adventurer in search of glory. You want to be the one who stops the everexpanding fog and saves humanity. You .... you want the power rumored to lurk within the fog. You see, for some unknown reason even though no one ever comes back, people somehow know that demons are in there and their souls give power to the ones who defeat them.
You start in the tutorial world. And it's pretty. And.... your first job is to die. Technically your first job is to go through the level and beat the boss..... but no. Not really. Your first job is to die. You see, if you never make it to the boss, they don't care. You'll just go to the next level the first time you die. And the boss? Well it's meant to kill you. As in one hit kills you. Now to Jack's credit I got it down to 1/10th of its health with my Dark Souls skills before BAM. One hit kill. No warning. One misstep and the club kills me.
What happens if you kill it...... well I only know this from Wiki's. But apparently they give you a fancy weapon as a consolation prize and.... they spawn you in a room with another boss that will DEFINITELY kill you. You see. You get to face a suped up version of the boss from world 2-4. And not the cute and cuddly most likely last boss before the final one you face later in the game. No. A suped up version of THAT. They really want you to die. And no. There is not even a fight. A cutscene ensues in which the guy punches you and you die. That's how hard that boss is.
Okay. So you died. Whether or not you made it to the vanguard or even the dragon god does not matter. You still died. So. So. You are now in the Nexus. Isn't it pretty? And..... you can't do anything here yet other than talk to the merchants whose stuff you can't afford to buy. But while Jack is discussing the Nexus Jack will actually discuss the Nexus. After you beat the first real level, the Maiden in Black appears and asks you to talk to the Monumental. And ....... this is the most frustrating searching thing I've ever done in a hub world. Dude is really well hidden. Anyways, you talk to him, and then the whole thing opens up. For Jack's purposes and the purposes of this review, the top floor has the leaderboards for stats and such. The bottom floor has 5 archstones on 3 levels. World 1 is bottom left, World 2 is middle left, World 3 is top left, top right is broken and you can't use it, World 4 is middle right, and World 5 is bottom right. In front of world 1 is the storeroom guy and the basic merchant. In front of world 5 on the other side of the stone is the magic tutor. Wandering around is the Maiden in Black. After you beat World 1-1, you can talk to her and give her souls to level up.
Major Differences from Dark Souls1. There are no bonfires. Instead, there are archstones at the beginning of each level and where each boss died. You can warp to any of them from the Nexus. If you need to do anything you would have done at a bonfire in Dark Souls, you do it in the Nexus instead. It's a pretty basic hub world. And it literally does everything a bonfire did in the last game. If you haven't played Dark Souls and that means nothing to you, this is the place where you spend money to level up, buy basic items, do basic upgrades, learn basic spells, and basically anything you would expect from a hub they don't want you to abuse for high level items.
2. There are no Estus Flasks. Instead, you have Grass. More specifically, you have Crescent moon, Half Moon, late moon, Full Moon, new moon, and dark moon grass that restore 120, 240, 400, 600, 100%, and 100% + remove status conditions of your health. This system allows for wild highs and lows that the Estus system does not.
3. The worlds don't really affect each other. You may need certain items to be able to survive in one spot or another, but the actual events in World 1 will never affect the events in World 5.
4. There is a world tendency system. Each world has a world tendency ranging from pure black to pure white. Different events darken or lighten the tendency of that world, and different interesting things happen in each world based on your world tendency in it. As well as the darker the world tendency gets, the harder the enemies are. In your first playthrough you will most likely see very close to neutral world tendency throughout, unless you are really freaking good or purposely trying to alter it.
5. Instead of limited casts per spell, you now have a magic meter that affects how many casts you can have and each spell has a casting cost. Fresh spice and Old Spice restore your magic gauge, and these consumable items, like grass, can allow for wild highs and lows in use that the dark souls system wouldn't allow.
6. It is much farther between save spots (where you gain some permanant progress, such as through beating a boss or a shortcut) in Demon's Souls due to the lack of bonfires.
7. NPC's just do a lot more in the game in Demon's Souls. They wander around and actually have their own agendas and..... yeah.
8. If someone recommends your message, you get your health restored. This has led to an epidemic of "I am in trouble - please recommend this message" messages all over the place, and it is so ingrained in the system and so overdone now that A) these messages get 100s of upvotes and B) it's leaked into Dark Souls. Did you ever see a "Need Humanity" message in Dark Souls? That's because of this. Because people didn't bother to learn that this didn't work in that game, and something confused them enough that they seem to think it does, so people leave messages all over Dark Souls trying to get health and/or humanity out of it. Other than this..... the messages are just used to troll other people. Good messages are so rare that I didn't really bother to read them that much after about 5 hours in.
9. The upgrading system is also fairly different and... slightly confusing with a lot more souls required to get a good weapon. Your armor also can't be upgraded at all.
10. Dual Wielding weapons actually has advantages. Long story short, it changes a few things that lead to higher damage output.
11. Your hollowed (or 'soul' form) gives you permanant half health until you kill a boss or use a rare consumable item to become human again. However an early ring, the "Cling Ring", will make this about 75% of your health and thus kind of bearable.
So....... onward with this first impressions thing. I will describe how far I have gotten in each level and what I did and did not like.
World 1-1: Boletarian Palace
So you start on a bridge. And a dragon flies overhead. And you have to assault that castle. Great. Just great. One man army assaulting a castle.
So first things first, how to make permanant progress. If you can get to the top and open up a side tunnel and survive against the creatures inside, you can open up the gate to the side of the castle doors. This lets you use this as a minor shortcut that is only slightly easier but much shorter than the main route up here.
If you manage to get to the very very top of the castle, you can open up a second such shortcut with much harder enemies on your way down.
And finally, in the middle of the first shortcut there is a chain you can cut. This lets you open the gates at the top of the castle right next to the second shortcut (making the second shortcut really just a shortcut up to an optional boss).
Speaking of, there is an optional boss you can kill that doesn't respawn. Yay? It's a dragon. Double yay? And it killed me the only time I went over there so badly that I haven't gone back yet. Triple yay?
Okay. Other major points of interest are the stairs where they roll a boulder down upon your head (hard to avoid and a possible cheap death), a room of explosive barrels where the dude throws a firebomb in as soon as you get near, and a semi-long bridge that periodically gets assailed by dragon fire until said time that you beat the level.
The actual enemies themselves are just your basic sword and shieldwearing thugs, a zombie with a torch, some tougher thugs with shields, blue eyed knights, and a singleton red eye knight guarding a door you don't have the key for yet. The blue eyed knights show up multiple times and at this stage in the game they are your hardest enemy. They are skilled at timing blocks and strikes to get through your guard, and.... basically its the enemy that forces you to learn how to fight well. The Red Eye Knight..... well Jack has killed him. But it took magic. Lots and lots of magic. There are also some phalanx enemies weak to fire. They are basically a blob that can't turn around fast and can only take large amounts of damage from behind.
This is a good time to point out that each area has its own especially tough enemy. The larger the world number, the earlier and in greater numbers they force you to deal with them. In world 1 it's the red eye knight and you don't have to deal with this killing machine (he can literally one shot you or if not two shot you before you can put up much of a fight) until the 3rd level. Be warned, red eyed knights will occassionally spam healing items if left alone, and you don't really have the luxury of allowing that to happen. The one I fought was that tough.
Okay. So you manage to open the main gate. You may even have challenged and lost to a red eye or dragon or both. Anyways, the main boss fog shows up after the gate, and your archstone is within a 1 minute run of this boss fog. Because of this... well it's the easiest boss in the game. Just because you don't have to use resources on the way there that could be better used against the boss.
Once you get there, you will fight THE phalanx.
It's a big freaking blob with smaller phalanx enemies swarming all over it. Defending it. Making it really freaking hard to get close enough to the boss to do any damage and making arrows worthless. And it's always making more.
There are two ways to do this fight. 1) Spam Fire Magic or firebombs (firebombs normally only gives you one attempt and you still need to do some melee). Or 2) Do the long grindy melee fight. If you didn't luck out and have some fire magic until now (only a couple classes can get it at this point), you really are just in for a long grindy fight that is more of an endurance and healing item affair than anything else.
Once you beat it you get to rest, get the boss's soul, and get to finally access all of the Nexus. You also get to continue on to world 1-2.
World 1-2 is basically a below and aboveground battlefield which is just one long bridge. There are the same soldiers around and a singleton blue eye knight annoyingly guarding the boss fog. In the middle you will have to go underground once to fight an aggro dog pack. Prior to this is a dark room with phalanx enemies in it (the small ones) followed by a long run where you try not to insta-die to dragon fire raining down on the bridge. After the dark tunnel is a second, more stressful dragon fire run with a lot more tough enemies sitting at the end of the bridge. Basically...... the level is short. Relatively short. Anyways...... once you get to the boss fog, you get to challenge the tower knight. But be warned, there are no shortcuts in this level. If you have a bow and enough arrows you may be able to kill the dragon with good aim and make some progress that way, but the dragon actually kills more enemies than it does you once you know the safe spots.
The tower knight..... he is basically the iron golem fight from Dark Souls described above. Big. Slow. But severely damaging at this point in the game and a few archers are standing in the only safe-ish spot at the beginning of the fight. Oh and he knows something that is effectively Soul Spear. If you try to do ranged combat, a giant usually one hit kill soul spear will hit you in the back (or front) if you are not careful. Jack has not killed this boss yet... so moving on.
World 2-1: Stonefang Tunnel. Basically..... you are moving through a mine. Halfway through you can unlock an elevator that serves as a midway point and which also unlocks a slightly better blacksmith than the one in the Nexus. Much deeper in, you hit a switch that opens another path wihtin distance of the elevator that means you only have to kill 3 flaming sword miners and a few pickaxe miners to get to the boss.
BTW, there are flaming sword miners and pickaxe miners. They act like enemies from world 1-1 but do more damage, and they are weak to magic while being very strong against physical attacks. There are also very dangerous dogs running around here like the dogs from world 1-2. And there are flaming lizards that drop down from on high and are immune to physical and fire attacks. And there are pyromaniacs who can't be stunned by your attacks. There are also miners that do nothing but launch highly damaging rocks at you. And to top it all off there is the boss.
The unstunnable pyromaniacs that do and take tons of damage are the especially tough enemies here.
The boss is the armored Spider. Basically you start in a tunnel. And the boss alternates between throwing webs (do some damage and severely slow you) and fireballs (major damage) down the tunnel. And there are a couple safe spots on the sides of the tunnel at the beginning.
There are two strategies. 1) Run like an idiot and try to get into melee range before the fire and webs kill you. Then try to deal with the boss's severe melee attacks while realizing you will never be able to get behind the boss.
2) Stand where the webs can get you but the fire can't, heal every time you need to, and just shoot the boss with arrows.
Jack went with B). It was not the intent of the fight, but I really hated this boss after trying to do it the intended way.
I was so sick of this level temporarily after that that I did not explore more.
World 3-1: Tower of Latria
It's one big giant freaking prison. You make permanant progress by not having to go back to some of the floors after you grab a certain item (usually a key) or flip a certain switch. You start on world 3.
Notably, one of the enemies, the prisoners, are something you will not have to fight nearly as often if you never open their cells. But opening a cell is an irreversible decision. So there are 2 questions to be asked. A) How often do you plan to come back here? B) How much do you want that shiny loot? Anyways, there is also a prisoner horde enemy on the first floor that is.... well technically its one of the really tough enemies here but if you don't go into melee range and just hide when it uses the very telegraphed ranged attack that it has to spend multiple seconds charging up (and it won't come closer to you on the first floor)..... then it's just an easy enemy for a bow or magic user.
And then... there are the mind flayers. They have 3 attacks. One is a paralyzing shot that is followed up by a melee range levitation sort of.... it's a one hit kill or close enough depending on your health level. Then they have just the freaking high damage electricity shot that stuns you. And...... they have a close range aoe attack that usually follows a very weak looking punch. That... will take away half your health. These dudes are freaking annoying.
Anyways notable spots are you have to open certain doors with certain keys and flip a certain switch to make an arrow firing death machine stop so you can get closer to the boss. And..... then there's the boss.
I will descibe the boss once I figure out how to beat it reliably. Right now I'll just say I feel it was the inspiration for Pinwheel in Dark Souls but actually hard.
World 4-1 Shrine of Storms.
There are three paths through this level.
1) The longer path that navigates around the Vanguard mini-boss in the middle of the level.
2) The shortcut path on the longer path that is slightly faster and still gets around the mini-boss.
3) Killing the mini-boss and using the tunnel it guards as a shortcut.
Jack took number 3 because he wanted revenge.
Regardless, early on the Vanguard enemy from the tutorial world is sitting there, acting real happy. And you have the option to fight it or go around. Jack elected to kick it's *** because as stated he wanted revenge.
So. I don't know what going around entails. I assume it was fun. All i can describe is the path I took.
So. The route to the boss is guarded by skeletons. There are three varieties. The easy ones. The golden ones with a meat cleaver that are slower and do more damage to compensate. And the red-eyed (Jack senses a theme here) black ones with dual swords that finish fights as soon as they get to melee range but can be stunned every 3rd magic shot just enough that you might kill the thing with enough time and range.
So. The black skeletons are the hard enemy here. But you only ever are forced to deal with one of them in this beginning area. But it's a doozy.
There are also manta rays (freaking hate them) that are jack's least favorite enemy so far, at least for common ones, after the plague rats and the mind flayers. Basically...... they sit outside of melee range and occassionally snipe you in the back of the head for 1/3-1/2 of your health in the middle of all sorts of fun situations. And there are a lot of them. And this was the reason the Vanguard was any challenge at all.
Anyways..... once you finally get to the boss fog you get to fight the adjudicator. It's weakness is its head. You have to A) shoot its weakspot on its head or B) make it bend over by beating the crap out of other parts of it. Now in theory this is a hard fight. You have to fight the boss across 3 floors, going finally down to the bottom one as a melee user and forcing the boss to bend over while beating the crap out of it and/or getting the crap beaten out of you by 1 and 2 hit kills.
OR you can just stand on the top floor in a relative safe spot, with only its tongue to deal with, and take every opportunity you can to snipe it in the head with a soul arrow, back away and heal, and do it again. Either or. It's up to the player. Jack did the second one.
After this boss is another descent. And you enter a room. And you get a cutscene. And you get to fight the reaper. Basically...... if you are good with a bow it's the best early farming spot for souls and if you are a melee character you run up to it as fast as you can and smack it to death. Anyways...... when it dies the rest of the semi-hard enemies in the room that respawn just all.. die. A bow takes 4-6 shots to kill the reaper and if you are fast you can do it from the top of the room, so people use this room to farm 4500 souls every 1.5 minutes.
And past that.... well there is Patches the Hyena. And he tells you to lean over a hole. There is "treasure" down there. And he pushes you in. And after that death I decided to leave this alone for now.
World 5-1: The Valley of Defilement
It's **** Blighttown. That's it. This world is **** blighttown. Plague rats and depraved ones replace Blighttown denizens and blowdar snipers (thankfully in 5-1 it's just one really bad area for the rats). The leeches are replaces by this eggish thing that poisons you. And there are giant depreaved ones htat take and deal a lot of damage that are the replacement for brutes and the hard enemy for this area (you fight two). This is Jack's least favorite area after the prison (I hate mind flayers). And.... it's freaking upper Blighttown for world 5-1 basically. And don't worry. I read ahead out of curiosity. There's the poison swamp in 5-2. They didn't leave it out. And there is even a plague swamp in 5-3. So don't worry. It really is **** Blighttown all over again (or is it before because this game first?). Anyways..... skipping all the rage induced rant parts, this place has no way to gain permanant progress. 4-1 didn't either but you could kill the mini-boss to make it much shorter. This is a long-ass level that literally has no shortcut that Jack knows of. Thus....... for you Dark Souls players, it would be the equivalent of doing upper Blighttown every time you lost to Quelaag.
It just sucks. When you get to the very bottom, you get to fight the Leechmonger enemy. Now there are two ways to do this. One, you can try the melee approach while getting poisoned and eaten by leeches. Or you can use a player found sniper spot that the developers didn't really intend to rain down fire upon its head and hope your magic with mp restoration items will last longer than the boss. Because the boss has regenerating health (really freaking sucks as a melee character).
Anyways.... I stopped playing this level after I found the poison swamp and am working on 1-2 and 3-1.
So. What were my first impressions? Well... the game is just hard. It's really hard. There are tons of little things that are just unfair. And... I still found a large number of parts fun. But it's definitely...... more stressful than Dark Souls. It's much much much longer between shortcuts and such and the levels just seem longer because of it. One mistake loses you a lot more progress. And.... the way the system is set up you can run out of items and not have enough to get a certain level done. Once you unlock 4-2 and can farm this goes away a little..... but it's still hard. And they obviously learned from this game to put some of the more... interesting enemies in later levels where they would be more fair.
Overall...... I liked it but was disappointed with the bosses so far. There seems to be one kind of boss in Demon's Souls. Either you cheese it... or the boss has an overwhelming advantage that you will have a severe problem trying to overcome. I have tried to do 5 of the 6 bosses I faced (screw the Leechmonger and Blighttown clone) but melee character seem to be at a severe severe disadvantage compared to ranged characters in all of them. And that's.... not as fun. Every boss is memorable and cool and you will remember each one of those fights. But they are all also just too hard to do compared to just spamming fireballs or arrows at range.
The rest of the game... kind of forces you to learn how to use a bow or magic as well. Including all of Stonefang Tunnel. I made it to the Armored Spider before ever using a bow or magic..... but I had to do 8-10 hits to every single enemy in the level to get there. And when I got there... I literally just realized the melee route wasn't viable. That shouldn't be the case. I might just be biased by the better game that came later, and since this is older some of its problems which they did learn from can be excused, but ..... the game is just unfair compared to hard. A boss that takes lots of skill and perfect dodges to fight against is hard. Ornstein and Smough are hard. But this game feels a lot more like the Bed of Chaos, where several things will just give you a cheap death.