Rush of VenomPremium DeckLand (23)10 x
Swamp10 x
Forest3 x
Golgari GuildgateBlack Cards (17)3 x
Tormented Hero4 x
Pharika's Chosen4 x
Undying Evil2 x
Bloodghast2 x
Agent of the Fates2 x
Cutthroat ManeuverGreen Cards (17)3 x
Prey Upon4 x
Elvish Pioneer4 x
Titanic Growth1 x
Vengevine2 x
Hunter's Prowess3 x
EnlargeMulticolor Cards (3)3 x
Treasured Find---
InformationGolgari goes aggro! This is a sort-of aggressive deck that is designed to stall when it needs to then swing big for the win. Deathtouch combined with trample is a killer combination, and most opponents (at least the ones I faced) don't seem to realize how that interaction works exactly. Basically, a creature with trample only needs to deal enough damage to a creature that is blocking it to kill it, then any additional damage is dealt to the player. For creatures with deathtouch, 1 damage is enough to kill a creature, so when you cast
Enlarge on
Pharika's Chosen and your opponent is forced to block with their just cast
Pelakka Wurm, the
Wurm will take 1 damage (and die) and your opponent will take 7.
Treasured Find allows you to bring your key cards back again. Also,
Enlarge on an
Agent is just brutal.
Prey Upon has some misadventures with the
Agent (as previously mentioned in this thread), but it's not as bad as you think. If they only have one creature it's great because your
Prey Upon becomes a one mana
Cruel Edict. If they have more than one creature and the creature you are targeting with
Prey Upon has two or more power, if they sacrifice they targeted creature then your
Agent lives.
DJ I like the idea for the deck and I really appreciate the outside the box thinking for your decks.
I just tested this deck 5 games to get an idea of how it plays and without fail I had mana issues every game. I would suggest adding swamps and taking out some forests because without double black this deck can have serious problems. I won 3 and lost 2, but I feel the 2 I lost would have been completely different games with the ability to cast
bloodghast and
agent of the fates on curve. This deck is also lacking draw power so it can fizzle out pretty fast. The idea that you are stalling until you can
enlarge is great and I think drawing those few extra cards could give a powerful edge.
The changes I will be testing:
-4
Elvish Pioneer-2
Cutthroat Maneuver-1 Treasure Find
-2 Forests
+2 Swamp
+3
Spire Tracer or
Young Wolf+2
Graveborn Muse or
Phyrexian Rager+2
Giant Scorpion This is all speculation based on my observations over just a handful of games, so I will keep testing to see where I end up.
Cheers!