The only build I didn't feel even a little bit confident in with the 3 I ended up getting in my tournament was Temur. I've tried a few different things, a couple different surge builds, one a more fatty type build, another more like Bob's as I mentioned earlier. I tried a land destroy type build and a "burn" build, all with varying levels of next to no success to decent success. Then I tried this
"Jalira" build. I went 5-0 with 2 of the 3 games mulling down to 5 cards! I'm pretty happy with this one but still think I may be able to tweak it to run slightly better. Here it is and I will go over a couple things after I list the build:
To my surprise this deck can be very fast and has the potential to do a lot of damage early on via tokens through krenko's and jade mage. It almost makes me want to fit in
Beastmaster Ascension but fitting it in may hurt either the early survivability or late game bombs.
Jalira works great with all the fatties when she sticks, lol. The great thing about this build is if the tokens are not being used as fodder for Jalira they still work great with Switcheroo. Between the 2 this deck is very mean mid-late game.
What is also great about this build is that if the opponent deals with the early tokens or the mid-game Jalira/Switch it can start hard casting any bombs you have in hand. I've also found that the Guard Gomazoas have been defensive/stalling all-stars as well. Of course Ground Assault is amazing, whether it is early on to kill off an early threat or a late-game bomb.
The only change I have made from my very original build was -2 Talrand for +2 Inspiration. Talrand just came out slightly too late to make much of a difference and the extra draw is fairly useful. Of course playing blue you can be "holding back for a counter" and instead use Think Twice or Inspiration on the end step or pump out a token with Jade Mage.
For the most part, I start any tri-color deck with 4 of each normal land and 4 of each gate and tweak from there. Of course 5 games only gives me so much of an idea of what to tweak, but so far the 4 of each has worked just fine but it may be best to alter this at some point.
Anyway, this is the best Temur build I have tried by far. Any ideas/suggestions are welcome and I would love for others to try this out and see what they think/might change as well!
Edit: -2 Inspiration, +2 Cultivate.