S C I E N T I A ∙ E T ∙ M A G I A
"Do not be fooled by the ancient tales of wizardry. Magic has rules and restrictions, duplicable experimental results – it is not an art, but a science."
-Conlis, chymical pioneer
IntroductionIt is by the power of science that the Solphosian civilization was built. It is through magic that the people of Solphos conquer the strictures of space and time. The intersection of science and magic is called
alchemy, and it is an elaborate art that forms the foundation of Solphos itself. No visitor to the plane can go without a basic understanding of this complex and storied tradition.
On Solphos, the
ars scientifica and
ars magica have always been two sides of the same coin. Science is the lens through which the alchemist views the world, uniting chaotic and disparate experiences into a single perfect framework. Magic, the implement with which the alchemist imposes her will upon the understood universe. In other words, science is theory and magic is application. The mastery of one leads naturally to the mastery of the other.
The alchemists of Solphos believe that science can unlock any secret. When you know the world absolutely, you wield absolute control over it. This belief is called
Sophism: the belief that knowledge is the highest power.
Seven ElementsAlchemy begins from the very foundation: the foundation of the world.
We all know that our world comprises many substances. There are
earths, which are solid to the touch;
fluids, which shift and change shape; and
airs, which invisibly permeate the atmosphere. Yet all of them are
materia, the substance of the tangible realm. We can perceive them, interact with them, and affect them via physical means. This is because all are composed of
corpuscles, impossibly miniscule building-blocks that are invisible to the naked eye. These indivisible, indestructible particles combine to comprise our universe.
All corpuscles are imbued with different qualities, or
philosophical elements, which alter the properties of the materia they form. The elements are -
- Sulfur. The element of vigor, catalysis, combustion, and energy.
- Mercury. The element of change, transfer, mutability, and transmutation.
- Natron. The element of fixedness, solidity, weight, and inertia.
- Air. The element of clarity, grace, detachment, and the conscious.
- Water. The element of concealment, connection, emotion, and the unconscious.
- Fire. The element of conception, destruction, inflammation, and the impulse.
- Earth. The element of stability, protection, vitality, and the primal self.
Of the above, sulfur, mercury and natron are the
Three Primes, or the
Major Elements. They form the overarching magical weave that the materia is shaped by. Air, water, fire and earth are the
Minor Elements: they are written within each corpuscle itself, determining the immutable inner qualities it conveys to the larger whole. All govern the ultimate shape and state of the materia.
The seven elements are the crux of alchemy. Alchemists search the realm for unique reagents as sources of the all-important elements; they then manipulate the fundamental weave of the materia to separate the elements from each other and combine them into new and innovative configurations of their own design. Henceforth, the interaction of disparate reagents produces strange and fantastical effects upon the tangible realm - what one might call "magic." All of alchemy boils down to this fundamental equivalent exchange.
The AnimusWhen alchemists speak of "animic entities," they do not refer to wildlife. The
animus is another word for the soul, the consciousness, the sapient psyche: it was proven decades ago to exist separate from the corporeal body, and remains a perennial interest of pursuers of the alchemical arts. The reason? The animus is a rich source of all the Prime Elements of alchemy, and far outstrips coal or steam in energy output. In other words, the collective souls of the people of Solphos are a vast, untapped, renewable energy source.
Souls are extracted from willing signatories upon the moment of death, using a remarkable galvanic device known as a
phylactery cathode. Once the animus is trapped, it may be harnessed for a wide variety of industrial and civil activities, from the mundane generation of galvanic power to the more esoteric applications of alchemists and necromantic adepts. Animic cells are uniquely suited to power golems and constructs, imbuing them with a semblance of sapience impossible through pure alchemy or mechanism.
Those involved in the study and manipulation of the animus are known as
animologists, though this term is not widely used: the knowledge of such a dangerous art is heavily restricted by the Philosophers' Cabal for fear of misuse. The atrocities committed by the former Philosopher Scepter remain fresh in the minds of the people. Nevertheless, the black market trade in souls is alive and booming - if one knows where to look.
Signs and SigilsGeometric designs bear paramount significance in the Solphosian alchemical tradition. Much as a machine must be built to exact specifications to function, an alchemical spell must be inscribed and defined in the form of a
sigil - a two-dimensional symbol that shapes the magical power and expresses it to the alchemist's desire. Sigils may take many designs, all of them documented and specialized in purpose.
The geometric qualities of Solphosian magic are all-encompassing in scope. Ingredient pouches are embroidered with sigils of inertia in natron thread, to render their contents safe. City planners and architects design numerous sigils into their works to boost efficiency and structural integrity. Young children are tattooed with sigils in the hope of influencing their future fortunes. For more complex spells, basic signs are combined into larger symbols called
glyphs - some of which may surpass entire rooms in scale.
The
stylus, or enchanting pen, is an indispensable implement of alchemy. The ætheric qualities of this utensil's nib allow its user to trace sigils cleanly and rapidly on any surface without permanently marking it; or failing that, to score the fabric of the æther itself, and in so doing trace sigils upon the air. In this way, a deft alchemist can forgo the need to prepare concoctions beforehand and rely entirely on spur-of-the-moment spells as the situation calls for them. It is no coincidence that the longest-lived arcane duelists can also write the fastest.
CorrespondenceThe word
correspondence refers to the exchange of information. In the Solphosian context, the
glyph of correspondence is a basic sigil that allows the alchemist to instantaneously communicate with others over great distances through the æther. There are no physical components to the spell and no physical connection that needs to be made between the sender and recipient - all that is needed is their relative geographical position and a steady stylus hand. This revolutionary technology is an integral component of Solphosian life.
Each of the civilized periochs is dotted throughout with
correspondence offices, public establishments which together comprise the
correspondence network. With the provided services and facilities, even a complete stranger to alchemy may transmit and receive messages from any other correspondence office in the world. Experienced alchemists have the additional option of interfacing with
correspondence anchors - privately maintained broadcasting offices which host libraries or forums across the ætheric void. This worldwide web of interconnectivity is a technological marvel without equal in the Multiverse.
Scientific Disciplines- Theoretical alchemy or pure alchemy, the study of the composition of materia. Transmutation and transfiguration fall within the domain of the pure alchemist, as does the art of concocting potions and powders. The goal of theoretical alchemy was once to discover the perfect substance, but it has lost focus somewhat since the tragic discovery of the philosopher's gold.
- Galvanics, the study of electromagnetic phenomena. Galvanism powers nearly every aspect of Solphosian society, from the ozone lamps which light the streets to the magnetic railcannons that line the perimeter of each perioch. However, the combustion of souls used to generate large-scale galvanic energy is leading some to condemn it as "inhumane."
- Genetics, the study of life. Natural philosophers, as they are known, research the foundations and patterns of living ecosystems through long-term observation. Genefacturers are more hands-on scientists who surgically alter the life threads of living cells to produce new organisms. Genetically modified livestock and crops are the lifeblood of the Solphosian culinary industry.
- Hydroponics, the study of agriculture within the laboratory. The majority of food consumed by Solphosian citizens is grown en masse in hydroponics facilities scattered across the Continent. The demand for mass-produced food has only increased since the loss of Hydropolis, the premier agricultural perioch, in the Golden Reckoning.
- Mechanics, the study of the principles of engineering. Rather than seeking to overcome every obstacle through magic, mechanists and architects understand that simple artifice can be used to streamline complex tasks. Most modern tools are designed with an eye for mass production, though some artisans still persist in a tradition of handcraft.
- Optics, the study of rays and their interactions. Once much maligned by students of other disciplines, the appointment of Philosopher Lumina created newfound respect for the art. The luminifer, a solid frictionless beam of energy, is the most extraordinary application of this discipline.
- Physics, the study of forces, waves, and the ætheric weave. Force adepts use their training to manipulate substances without the necessity for contact - a crucial skill when handling dangerous substances. The most powerful applications of physics can disintegrate solid objects into their component corpuscles in an instant.
- Robotics, the study of servitor constructs and their applications. This ancient field has recently experienced a revival of interest due to the unveiling of the automated printing engine at Revelaris Press. The "computational engine," a theoretical automaton capable of executing complex instructions, is the holy grail of this discipline.
Deist MagickThe foundation of the Deific Church of the Lunar Trismegistus has created an alternative to the Sophist school of thought. Some now believe that alchemy is not the only method of performing magic, that the scientific outlook restricts the worldview of the mage, and that a supernatural, paranormal method of influencing the world exists. This highly unscientific concept has come to be known as
deist magick.According to the so-called Deist worldview, the land is rich with an invisible and indescribable power called "mana." Once a practitioner has formed a spiritual connection between his animus and the land, or a "mana bond," that power can be harnessed and used to perform miraculous acts such as the summoning of creatures from other worlds. Furthermore, the Deists believe that there are many "colors" of magic, each attuned to a certain personality (or "aura") and associated sympathetically with elements of nature.
The Deists have provided no evidence at present to support these theories. Nevertheless, the "magickal" phenomena produced by their "magicians" are observably separate from the traditional trappings of alchemy, if impossible to duplicate. Research into their novel form of spellcasting is ongoing.