With only 4 creatures (win cons) each one will probably eat removal when you put it down. Get some
Gods Willing instead of all that color fixing, or just put in more bombs. And switch
Darksteel Ingots with
Kor Cartographer, it doesn't matter if it dies to
Anger of the Gods, its board presence and it can stall decks to make your
Anger of the Gods even more effective, since your opponent wont mindlessly attack into a 2/2
In addition to what slodice said.
The other point of the Cartographer is that it thins the deck of lands. Between the amulets and cartographers you can potentially strip the deck of 8 lands. This in itself is "
card advantage" being that with every land you strip out of the deck you increase the odds of drawing a business card.
Thank goodness you didn't reply like Hakeen or Mobius.
And yes, after play testing this build I have come to realize that the
Meteorites were a bit too excessive and they don't work with
Planar Cleansing. Afterwards, I switched to
Creepy Doll as an indestructible creature in place of the
Meteorite.
Resolute Archangel also left in place of
Inferno Titan and
Kozilek, Butcher of Truth.
I like my 3x
Volcanic Geysers as they also are a win condition for me at times.
Im wondering if you would be more satisfied with
Angelic Edict in place of Dolls. 5cc for a 1/1 indestructible that sometimes kills stuff. Not so sure this is going to pan out? The edicts also give you diversity, as there are plenty of decks out there running some enchantments worth exiling.
But if its a creature your looking for as board presence even
Triplicate would work nice for the cost. You get 3 blockers or some aerial threats to buy you time for an anger / cleansing or a stronger board presence.
On the topic of board presence and win cons. It has been brought up a couple times, I do think your build could stand to have a few more threats. 7-9 win cons is a good base number in a control deck. I have seen as few as 5, although It is not recommended. Especially without recursion.
If you can find a way, slip in aerial threats. There is such an over abundance of ground pounders in the meta, that having flyers will help ensure what little threats you do have will have a higher chance of doing crucial damage.
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Blaze of Glory9 x
Plains10 x
Mountain3 x
Boros Guildgate3 x
Selfless Cathar4 x
Loyal Pegasus4 x
Goblin Bushwhacker4 x
Leonin Snarecaster4 x
Goblin Shortcutter2 x
Goblin Rabblemaster4 x
Raise the Alarm4 x
Krenko's Command3 x
Raid Bombardment3 x
Coordinated Assault3 x
Tectonic RiftOne of the main balance issues I have with this deck is wether or not to go for 4 Cathars or Raid Bombardments. There's not been many games where Raid hasn't won me it on the same turn it dropped (similar to the Bushwhacker there) but at 3 mana, it's expensive, and although duplicates stack, I'd rather be drawing more creatures and just 1 Raid than vice versa.
As for Cathars, well as I'm so fast I often never have the mana to crack them as I'm too busy casting more stuff. That's the same reason I removed Mentors, as they were mana sinks and I barely ever needed the draw. Brimaz was likewise too slow, as was the Battledriver.
There's an argument to be had for removing some or all of the guildgates to speed the deck up too, but I've found them too vital, as often I'll play two cards a turn of the same colour, so need to make sure I have two of each. Especially for the Bushwhacker, who is never cast unkicked.
Can I suggest a tweak or two...
-3x Selfless Cathar
+3x
Elite VanguardHonestly I think you could get away with running only 2 gates. But Im with you on the theory of none. I go dangerous and run zero in my aggro deck. I need every mana that comes in to be usable to be the most efficient as possible.
Lastly Im not sure how you feel about the pegasus but "cant attack or block alone" bothers me.
I gotta say, I like this build.