Child of Night looks a little... Strange here
Is here for early pressure? Also, I'd change Undying Evil to more card draw since you lack any.
Child of Night is strange and was previously
Think Twice. I do want moar card draw (who doesn't?) and have experimented with it (
Military Intelligence/
Bident of Thassa etc) but haven't found a successful blend I'm happy with yet. Tweak away and let me know what you come up with.
My testing and use of
Child of Night is because its a chance at an on curve 2 drop body (Blue and Black don't have too many 2 drop options) and without it you're looking at a turn 3 play (There are 13 or 14 1 drops in this deck already). So no 1 or 2 drops can and does really hurt if you're on the draw. Especially since you're hoping to stabilize at some mid/late game point with an hp defaecate from some good end step bounce and discards (at least the lifelink can add to the stall). With all the token decks, weenie aggro decks etc. any decent 2 drop option is something I'd be willing to consider (and this deck has only these 4 creatures at the 2 drop so really this deck is normally a turn 3 play!)
Child is also reasonable chump and/or trade, another target for undying and another 2 power swinging. With the unlikely play of 3 Dinrova Horrors at 6 mana ea and two Talrand copies that can't stack, there's only 15 creatures in the deck total. So I was after any additional 'poke' I could add as well as any stall to deal with some of the current meta. In reality, it's a band-aid card and there should be some trimming of the bounce/ 1 drops to force in some 1 and 2 drop creature options to help round out the curve (I just didn't want to end up with a handful of bears and 0/X stalls).
Having said that, do you have any other suggestions there?
Undying Evil is a ruthless card here (for quite a few reasons) and would be a mistake to remove.
elk
I see. Well, usually my 2nd turn is spent on either bouncing back opponent's creatures with
Voyage's End for Scry or on
Think Twice, but I see how dropping Child may successfully work here.
You can see my build on page 3,
here. It runs smoothly but has some problems with creatures with EtB effects and that's why I want to add a few
Nullify/
Dissolve and/or removal.
Don't have any suggestions, mate, b/c I'm still tweaking my own deck