Hey can supertypes apply to like... anything simultaneously? Legendary suggests that they can... So... Could we have a Luck supertype, with stuff interacting with it?
Because if we could, that could be a way of counteracting the swinginess. Rather than Daedalus's suggestion of describing particular mechanics as "luck" we could just have "luck" cards like "snow" cards.
It'd be parasitic but nowhere NEAR as parasitic as Conspiracy was, and that worked out ok!
And we could modify Ruwin's Luck Counter cards to be more like
Obsidian Fireheart:
Lucky Find
Sorcery
Search your library for a land card and put it onto the battlefield tapped. Put a luck counter on target permanent. For as long as that card has a luck counter on it, it has the Luck supertype.
...Which of course would feed into Proliferate/Counters Matter
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@OL:
I know you want holes to be tokens but if they were counters put into play on something they could be Proliferated, and we'd have another counter for Counters Matter stuff!
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Junction seems potentially very fun.
It could also potentially work with a proximity mechanic. Proximity cards are something people have toyed with in Magic but I've never seen a way of doing them that made a lot of sense to me... but if we did Conspiracy/Plane/Scheme cards we could maybe do something like:
North Verkell Line
Railroad
Showdown: Life (When this Railroad is flipped up, players bid life. The winning player loses that much life and gains control of North Verkell Line)
Junction (When this enters your Command Zone, place it beside one or more railroads you control. This railroad is junctioned to railroads adjacent to it.)
At the beginning of your upkeep, you and target player sacrifice a permanent for each railroad junctioned to North Verkel Line.
Monopoly Hub
Railroad
Showdown: Artifacts
Junction
When Monopoly Hub enters your command zone, you may rearrange the position of any railroads you control.
If a Railroad could be junctioned with Monopoly Hub, it must be.
At the beginning of your upkeep, you may sacrifice a Railroad junctioned to Monopoly Hub and gain control of target Railroad.
This is pretty weird stuff, but it seems potentially interesting. It reminds me of Dominion, actually, and I loooooooove Dominion.
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If this is a Summer Multiplayer product it's not gonna be Standard/Modern legal no matter what, right? I don't think that's a fun constraint honestly. We can go a bit wild with this, more so than Wizards can, so I say we should go for it.