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PostPosted: Mon Oct 14, 2013 11:00 am 
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Nekusar, the Mindrazer - (M)
Legendary Creature - Zombie Wizard

At the beginning of each player's draw step, that player draws and additional card.

Whenever an opponent draws a card, ~ deals 1 damage to that player.

His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.

2/4

Illus. Mark Winters
Source: http://www.mtgsalvation.com/commander-2 ... .html#7871

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PostPosted: Mon Oct 14, 2013 11:04 am 
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I've got a friend who loves her Casual Underworld Dreams/Teferi's Puzzle Box deck and she'll enjoy trying to fit this guy into it as well.

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PostPosted: Mon Oct 14, 2013 11:10 am 
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I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

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PostPosted: Mon Oct 14, 2013 11:55 am 
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squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++


The interesting thing is that he could have been either mono-:b: or :u::r:, but I agree that he doesn't need to be all three.

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PostPosted: Mon Oct 14, 2013 5:06 pm 
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Aaarrrgh wrote:
squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++


The interesting thing is that he could have been either mono-:b: or :u::r:, but I agree that he doesn't need to be all three.

Would've been a good place for hybrid mana.

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PostPosted: Mon Oct 14, 2013 7:10 pm 
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Great for my multiplayer thraximaunder deck.

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PostPosted: Mon Oct 14, 2013 8:48 pm 
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I for one actually appreciate his extra colors. They let me run him with both an active Kederekt Parasite an a Kami of the Crescent Moon

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PostPosted: Mon Oct 14, 2013 8:56 pm 
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Could be an interesting thing to test in a prison deck.


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PostPosted: Mon Oct 14, 2013 9:07 pm 
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The thing I'm looking forward too most about these new Commander decks is cards like Scavenging Ooze; Legacy staples that I can buy pre-packaged at Wal-Mart under-value. This card though, is clearly not one of those.


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PostPosted: Tue Oct 15, 2013 9:36 am 
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squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++

It is necessary due to how commander rules work. Sure, he could have been mono black, but then you'd lose out on a bunch of potential synergies and combos because you wouldn't be allowed to play blue or red in your deck.

Note that although the card didn't need all 3 colors to fit in the color pie, it does work in all 3. For instance, blue has howling mine effects and Spiteful Visions, which is an enchantment version of this card, is red/black. Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.


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PostPosted: Tue Oct 15, 2013 11:00 am 
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Filobel wrote:
squinty_eyes wrote:
Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

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PostPosted: Tue Oct 15, 2013 12:29 pm 
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Tevish Szat wrote:
Filobel wrote:
squinty_eyes wrote:
Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.


It really depends on what your goal in making it 2 colors is. Let's say you have a 2/4 deathtouch. For the sake of argument, let's say a monocolor version of that is worth :3::g: or :3::b:. If you make it hybrid g/b, it'll still be cost at 4, probably something like :2::bg::bg:. If you make it "pure" multicolor, you can cost it at :1::g::b:. Both are perfectly valid cards.

In this case, making it two colors doesn't add any new abilities to the card, it simply makes it cheaper.


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PostPosted: Tue Oct 15, 2013 12:40 pm 
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I really like this guy.

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PostPosted: Tue Oct 15, 2013 12:54 pm 
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Tevish Szat wrote:
Filobel wrote:
squinty_eyes wrote:
Yes, a card can be multi-colored because it has an ability from one color and an ability from the other color, but other times, a card is multi-colored because it showcases something that the colors share.

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

You would think that for commander though they could just ignore the set theme rule and use hybrid whenever they feel like it. I mean there really is no set theme, and it's not as if they're going to ruin hybrid mana for the next set if they put it on one card in a special release. I doubt there's much chance of confusing anybody either, as Commander 2013 isn't really a product for beginners and hybrid mana is pretty intuitive.

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PostPosted: Tue Oct 15, 2013 1:59 pm 
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TPzombieW wrote:
Tevish Szat wrote:
Filobel wrote:

Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

You would think that for commander though they could just ignore the set theme rule and use hybrid whenever they feel like it. I mean there really is no set theme, and it's not as if they're going to ruin hybrid mana for the next set if they put it on one card in a special release. I doubt there's much chance of confusing anybody either, as Commander 2013 isn't really a product for beginners and hybrid mana is pretty intuitive.

How would you cost that card in a way that doesn't look completely stupid using hybrid mana?

(hint: :2::ur::br::ub: looks completely stupid. Also, since you add flexibility to the cost, it might need to cost 6 instead)


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PostPosted: Tue Oct 15, 2013 2:23 pm 
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Filobel wrote:
TPzombieW wrote:
Tevish Szat wrote:
Technically, if it's a solid overlap, it should be Hybrid, but technicalities like that don't come up unless a thing's part of the set theme.

You would think that for commander though they could just ignore the set theme rule and use hybrid whenever they feel like it. I mean there really is no set theme, and it's not as if they're going to ruin hybrid mana for the next set if they put it on one card in a special release. I doubt there's much chance of confusing anybody either, as Commander 2013 isn't really a product for beginners and hybrid mana is pretty intuitive.

How would you cost that card in a way that doesn't look completely stupid using hybrid mana?

(hint: :2::ur::br::ub: looks completely stupid. Also, since you add flexibility to the cost, it might need to cost 6 instead)


I would make it :3::ub::br:. As we've said, it could be either monoblack, or both of the others.

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PostPosted: Tue Oct 15, 2013 3:23 pm 
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Aaarrrgh wrote:
I would make it :3::ub::br:. As we've said, it could be either monoblack, or both of the others.

I was going to go with that for the mana cost if they went hybrid as well. The only problem is that it is a pretty ugly one.

~SE++

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PostPosted: Tue Oct 15, 2013 3:39 pm 
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squinty_eyes wrote:
Aaarrrgh wrote:
I would make it :3::ub::br:. As we've said, it could be either monoblack, or both of the others.

I was going to go with that for the mana cost if they went hybrid as well. The only problem is that it is a pretty ugly one.

~SE++

It takes a second to figure out what colors to cast it for. :3::ur::b: would be better. Plus, why has no one mentioned Phyrexian Tyranny? Plus the afore mentioned Spiteful Visions. I ran these in a Lord of Tresserhorn deck once. Pretty fun. Run Howling Mine and Font of Mythos. Too much card advantage for you? HAHAHAHA. And then Jin-Gitaxias, Core Augur takes it all away. :evil:

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PostPosted: Wed Oct 16, 2013 3:08 am 
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TPzombieW wrote:
Aaarrrgh wrote:
squinty_eyes wrote:
I really hate how they're forcing excess colors into Commanders. This is just Howling Mine + Underworld Dreams, which means this card could have been easily justifiable as mono-black, but they add in colors that don't really need to be there to up the complexity of cost and allow players more color options. It just seems stupid since it's not necessary.

~SE++


The interesting thing is that he could have been either mono-:b: or :u::r:, but I agree that he doesn't need to be all three.

Would've been a good place for hybrid mana.

No place is a good place for hybrid mana.

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PostPosted: Thu Oct 17, 2013 3:54 pm 
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