Cool deck, Shadowcran! I like what it does to break away from the basic Green/White token swarm. But I found myself really missing any kind of removal, in just about all my matches. It was also hard to get a lot of tokens to set-up Selesnya Evangel, and that made it hard to stall to the late game for Jade Mage.
For this deck, I recommend adding more Triplicate Spirits since they are really not so hard to get out. It would also proc Talrand more often. The Bident was sometimes overkill, but I can see the utility.
I wonder why you run Scion of the Wilds over Seraph of the Masses. Is it to give you more cards to tap with the Evangel, or to help your early game? I found it difficult to push damage through with him. It was easier to go wide with my tokens then Bident, chump, and then attack with a significantly weaker Scion anyways.
I hope you don't mind, but I really wanted to splash red to this deck. I've tweaked it and put it into the Ink-Treader thread.
Red for Krenko's Command? or shock?
I would recommend Seraph over Scion for anyone else but me. I have terrible luck with them. I end up always with both in my hand early..most times on opening draw(yeah, I only use 2). I don't understand why this is but it's EVERY time.....screw it. it's the wiser choice, so I'm adding it.
If anything we should find a way to work fog into the deck rather than removal OR we work out safe passages and put in white removal or blue bounce.
Jade Mage tends to be the star as far as token making. She's the one you want early on. I'd been thinking of taking out 2 of the Selesnya Evangel and adding in 2 more triplicate. Let me see what I can do. Check the deck post above to see what I change.
Both Krenko's Command and Shock, really. There have been a fair few problematic creatures I've really wanted to Shock but couldn't. If you're running red anyways, you better have Krenko's COmmand too.
I like the Selensya Evangel when it works, and even when it doesn't I like her for blocking. The problem is she rarely works out, because we don't run enough other early drops to tap and make tokens with. Unless you get lucky and draw into Raise the Alarm too, but that's a tall order!
Jade Mage is definitely great, being able to come in and make a token the very next turn. If your mana base can handle it, definitely run her. How do you feel on the Mentor of the Meek? I think card draw is one of our greatest assets, but I also find the Mentor to be just a little too mana-intensive. I can rarely afford to draw more than one extra card for one mana a turn off him, even later in the game.