Nightmare... I just have no place for a vanilla 6-drop flier. I mean, if I finally manage to cast it, I want my bombs to have an instant effect on the battlefield in case it gets removed same or opponent's turn. I ran it prior to unlocking Rune-Scarreds and it was okay, but after I finally got them... I see no point in pony.
What instant effect does Indulgent Tormentor have on the battlefield besides being a removal magnet? It can't even fight anything besides turn 2 crap because of its lacking toughness, and gets whacked by combat tricks regularly if you ever try to block it with it.. Baneslayer Angel eats it for breakfast. Nightmare isn't just a vanilla flyer.. the next turn when you drop Rune Scarred.. it will be a 7/7, then an 8/8. It isn't like it doesn't have a special ability. It curves out quite nicely in a late game flyers build.. T5 Tormentor, T6 Nightmare, T7 Rune Scarred, T8 Griselbrand should you choose to run it. This build is doable now but will be even moreso if we ever get a sweeper. Right now I stall the enemy with Giant Scorpions, discard, Spectres, Ragers, and cheap removal of key early game creatures with Dead Weight (which I find far superior to Vicious Hunger).
Yeah, you're right about that one
But Tormentor - for me - is 5-drop which could either improve my CA or eat a removal and save a Rune-Scarred from it. Now Nightmare... I expect something more of 6-drops than ability to grow on lands, but that's may be just me. Tormentor's job is to draw me a removal to get rid of Baneslayer instead of fighting him
I've hear an opinion that my opponents are just too stupid to give me cards.
Now, regarding Dead Weight vs Vicious Hunger I've got 2 points: 1) Hunger provides me life which helps the stalling with snakes and scorps and 2) I prefer Ulcerate above both of them because of 1 black and instant speed. Best black removal = instant black removal, IMO. I agree though, that Dead Weigh has way more impact than Hunger in late game.