Spider Spawn2 x Island
5 x Swamp
6 x Forest
4 x Dimir Guildgate
4 x Simic Guildgate
4 x Golgari Guildgate
3 x Hedron Crab
4 x Necromancer's Assistant
2 x Bloodghast
1 x Shadowborn Demon
3 x Rescue from the Underworld
2 x Rune-Scarred Demon
1 x Griselbrand
4 x Elvish Visionary
4 x Satyr Wayfinder
3 x Spider Spawning
3 x Nemesis of Mortals
2 x Blasting Station
3 x Treasured Find
A Blasting Station/Spider Spawn deck. It has two win cons:
1) Blast your opponent down by launching each spider at his face.
2) Stall your opponent out to the point of ragequit by the time it takes to manually untap the launcher every time it fires. Wee, 2015!
I cut the Cultivates I used to run for the Blasting Station. I really liked Cultivate, but I wasn't cutting a creature for a combo that ran solely off my creature count.
I used to run more Gravediggers like many of the people here, but ended up cutting them for Bloodghast. Bloodghast can get rid of token attackers/blocker by being launcher via Blasting Station, or can try and swing for 3 damage a turn. (One on the attack, then being fired by Blasting Station to the face.) You can even attack first, force your opponent's 3-toughness creature to block you, and then bring Bloodghast back and fire him at the wounded blocker!
I would like to fit Dinrova Horror and Gravediggers back in, and even Cultivate, but I wanted to run the absolute minimum amount of spells. Treasured Find is the only thing left to cut, and no thank you!
Dinrova Horror was really cool for the flavour, since otherwise you splash blue solely for the Hedron Crabs, but they are so useful for self-milling that it's still worth it.
If anyone has some suggestions on what I could cut to get Dinrova back in, let me know! Thanks.