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PostPosted: Tue Jul 29, 2014 12:10 am 
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Here are the two games with the above deck.



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PostPosted: Tue Jul 29, 2014 11:01 am 
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So after some extensive testing vs. both the AI and Online this is what is working really well for me. Over the past couple days I went 17-3 with this build online vs. a good variety of decks.

[manapie 90 w -u -b r g][/manapie]

Advocate of the Gnarlid Huntbeast

A one vs. one deck for Magic 2015.

60 Cards (18 :creature: , 18 :instant: , 24 :land:)

Cost 10 cards
■■■
Wall of Omens0/4
■■■■
Inferno Fist
■■■■
Nimbus Wings
■■■
Ordeal of Heliod
Cost 16 cards
■■■■
Advocate of the Beast2/3
■■■■
Aura Gnarlid2/2
Brimaz, King of Oreskos3/4
■■
Anger of the Gods
■■■
Arrest
■■
Triumph of Ferocity
Cost 6 cards
■■■■
Primal Huntbeast3/3
■■■■
Marked by Honor
Cost 3 cards
Baneslayer Angel5/5
■■
Burning Anger
Cost 1 card
Inferno Titan6/6
Land24 cards
■■■■
Boros Guildgate
■■■■
Gruul Guildgate
■■■■
Selesnya Guildgate
4
Forest
4
Mountain
4
Plains


A couple of notes on the couple of cards I think most might wonder about.

Brimaz, King of Oreskos is a beast. I didn't run him at first but after giving him a shot (mainly because he is just freakin' awesome) he did not disappoint and became a staple. Even if I don't get him out T3 with the double :w::w: he is a solid option pretty much no matter when he hits the board. More than once his tokens were fodder for a Tribute to Hunger as well. He also survives an Anger of the Gods, Ulcerate, and all the 2-pointers out there.

Inferno Fist is the other one. It is cheap, gives 2 attack power, and often is forgotten after a couple turns and a couple other enchants stacked with it. I wanted some Shocks in the build but didn't want to sacrifice any enchantments, so basically this was my compromise to that and it has done better than I expected so stayed in the build.

I like Triumph of Ferocity over Hunter's Prowess here as well. TBH, I have not tested Prowess here but after testing Ferocity and seeing it work amazingly well I just haven't bothered with testing Prowess, lol. Sometimes you just have to go with the 'ol saying "If it aint broke don't fix it". I'm guessing Prowess would not be bad regardless but I don't think there's room for both.

As others have noted, this could probably work just as well as either :w::g: or :r::g: but I like it for my "Naya slot". ;)

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Last edited by minddrifter on Wed Oct 01, 2014 5:45 pm, edited 4 times in total.

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PostPosted: Fri Aug 01, 2014 10:25 pm 
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I haven't been running any Naya Auras deck (my Naya deck is a tokens deck, but I'm not here to talk about that), but I'm thinking about starting to do so now. I just saw something that I'm wondering about; why isn't anyone using Wandering Wolf? It comes down on turn two (or three, cuz, you know, guildgates) and can quickly be buffed up to unblockable status with just an aura or two. I played around with a Selesnya Auras deck for a bit and he was good in that. I was just wondering if anyone else had considered him.


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PostPosted: Fri Aug 01, 2014 11:09 pm 
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I built a mono green aggro deck that focused on evasive units and pumping spells and wandering wolf was DEFF used. I think people over look it. My little green weenie build worked really well. I am not sure why I ended up deleting that deck..

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PostPosted: Sat Aug 02, 2014 4:14 pm 
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Here's my Naya build I'm playing lately with all the weenies roaming around.

White is there for Wall of Omens (draw) Cloudshift (abusing ETB and protection) and Planar Cleansing. Baneslayer and Brimaz are just so good that I also added them.


3x Plains
4x Mountain
5x Forest
4x Selesnya Guildgate
4x Boros Guildgate
4x Gruul Guildgate

4x Cloudshift
4x Wall of Omens
1x Brimaz, King of Oreskos
1x Baneslayer Angel
2x Planar Cleansing

4x Shock
2x Anger of Gods
1x Stormbreath Dragon
1x Inferno Titan

2x Genesis Hydra
4x Elvish Visionary
4x Cultivate
2x Arbor Colossus
2x Pelakka Wurm

3x Ground Assault

I'm still thinking how to ramp up faster. Maybe Elvish Pioneer, but I don't really run basic lands. I'm also considering using Cunning Sparkmage instead of Wall of Omens, but I'll loose card draw this way...


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PostPosted: Mon Aug 04, 2014 8:58 am 
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Made a couple of changes and I will edit my decklist when I get home. I began to see the real value of Advocate in my deck and saw immediate results last night.

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PostPosted: Mon Aug 04, 2014 9:50 am 
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Made a couple of changes and I will edit my decklist when I get home. I began to see the real value of Advocate in my deck and saw immediate results last night.

Without a doubt man. Advocate is an all-star in the aura build.

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PostPosted: Tue Aug 05, 2014 1:24 pm 
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I made a really fun deck to play. Just has this HUGE weakness to Anger of the Gods,obviously Planar Cleansing and other more specific removal....but really funny when pulled off. Any help improving this would be great.



2x Mentor of the Meek
3x Rockslide Elemental
3x Cunning Sparkmage
2x Ogre Battledriver
1x Inferno Titan
4x Elvish Pioneer
2x Jade Mage
4x Elvish Visionary
1x Elder of Laurels

4x Lightning Talons
2x Burning Anger
2x Beastmaster Ascension

3x Elixir of Immortality
2 Illusionist's Bracers
1x Darksteel Ingot (only if you got it, couldn't think of another card so I put this in)

4 Plains
7 Mountains
9 Forests.

Basically ramp, hopefully draw and create lots of tokens with Haste. Since small stuff tends to die quickly, I added the Rockslide Elemental to have a growing thread and combine it with Burning Anger can be really nice in some situations (I'm looking at you, Guard Gomazoa) Also, I'd like to keep the list as free from Premiums as possible. ALso, could use some trample. Where is Rancor when you need it?


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PostPosted: Wed Aug 06, 2014 1:17 am 
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Been snooping for a while, felt it was time to post! This is my favorite and most consistent deck, extremely resilient and can be explosive. It has gotten me 17th (13th was my lowest) in 1v1 as it is the deck I am most comfortable with. I have 1 deck for every color combination and I plan on posting them all in the next few days. Well, here is the list: (premiums included)
Séance Rock

10 Forest
9 Plains
4 Selesnya Guildgate
1 Mountain

4 Elvish Visionary
4 Satyr Wayfinder
3 Wall of Omens
3 Kor Cartographer
3 Garruk's Packleader
2 Arbor Colossus
1 Baneslayer Angel
2 Aegis Angel
1 Soul of Zendikar
3 Pelakka Wurm
1 Kozilek, Butcher of Truth

4 Cultivate
2 Planar Cleansing

2 Seance
1 Warstorm Surge


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PostPosted: Wed Aug 06, 2014 1:18 pm 
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I briefly mentioned a Naya Tokens build earlier, and I've been messing around with it and it's improved since then, so I thought it was time to put it up here and see what everyone else thinks. To be honest, it's more of a Boros Tokens build with a green splash for Doubling Season and Beastmaster Ascension, but that's still three colors so I guess it belongs here.

This deck probably has premiums in it, but I haven't gone through to look at each individual card to see if they are.

Brave Charge

9x Plains
1x Forest
5x Mountain
2x Selesnya Guildgate
3x Boros Guildgate
3x Gruul Guildgate

3x Elite Vanguard
4x Selfless Cathar
4x Raise the Alarm
1x Brimaz, King of Oreskos
2x Mentor of the Meek
3x Attended Knight
2x Arrest
3x Phantom General
2x Inspired Charge

4x Krenko's Command
3x Raid Bombardment
2x Ogre Battledriver

2x Beastmaster Ascension
2x Doubling Season

This deck was originally much more saturated with three-drops, but its functioned too slowly to be competitive. So I cut a lot of the three-drops and added in all the one-drop white creatures, giving it a little bit more early influence and overall a good bit more versatility, and it's been running a lot smoother since then.


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PostPosted: Sat Aug 09, 2014 2:48 pm 
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In Steam chat with Shadow and he's giving me card suggestions that I already added so it hit me that I never posted my final (until DLC) look at Naya Aura.
Here it is.

Gnarlid Barkley

Premium

9 x Forest
7 x Plains
6 x Mountain
2 x Selesnya Guildgate

2 x Hero of Iroas
2 x Elvish Pioneer
4 x Advocate of the Beast
4 x Aura Gnarlid
4 x Primal Huntbeast
1 x Baneslayer Angel
1 x Terra Stomper

3 x Ordeal of Heliod
2 x Nimbus Wings
2 x Arrest
2 x Furor of the Bitten
1 x Inferno Fist
2 x Burning Anger
2 x Cultivate
2 x Hunter's Prowess

2 x Elixir of Immortality

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PostPosted: Wed Aug 13, 2014 9:16 pm 
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Titans Blessing
x6 Forest
x4 Mountain
x6 Plains
x2 Boros Guildgate
x2 Gruul Guildgate
x4 Selesnya Guildgate

x3 Furor of the Bitten
x2 Hero of Iroas
x3 Truefire Paladin
x3 Nimbus Wings
x3 Ordeal of Heliod
x4 Aura Gnarlid
x4 Advocate of the Beast
x3 Arrest
x2 Triumph of Ferocity
x4 Primal Huntbeast
x3 Marked by Honor
x2 Burning Anger

Here's my version of the somewhat standard Naya Aura's thing. Nothing special to see here but hey why not post it? Figure I'll talk about a couple of card choices that make this different from some of the other builds - all two of them!

Furor of the Bitten: I actually kinda like this card a decent bit. It's dirt cheap, the buff is pretty solid for 1 CMC and while the 'must attack' thing can be annoying but I have a decent amount of Vigilance to help negate it and what else am I going to do with my 5/5 Gnarlids if not attack?

Truefire Paladin: Originally in mostly because I wanted red to have more representation in the deck he's proved himself to work pretty well - Vigilance is always nice and the First Strike helps protect him some. Worst case scenario throw a Furor of the Bitten on him and let the 4/4 Vigilance First Striker go to town.

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Last edited by Garren_Windspear on Thu Aug 14, 2014 5:06 pm, edited 1 time in total.

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PostPosted: Thu Aug 14, 2014 1:13 pm 
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I'm trying out your build right now, and 3 games out of 5, I've had mana problems. I think I'm going to try swapping out the Triumph of Ferocities for 3 cultivates.


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PostPosted: Thu Aug 14, 2014 5:09 pm 
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Out of curiosity may I ask what exactly was the mana issue in question? Too little of a single colour or too little/too much land in general? haven't ran into many problems with it in terms of mana but I must admit I haven't played a huge number of games with it - though looking at the curve now yeah I can see it being a little top heavy.

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PostPosted: Fri Aug 15, 2014 12:24 am 
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ii AyJay o wrote:
I'm trying out your build right now, and 3 games out of 5, I've had mana problems. I think I'm going to try swapping out the Triumph of Ferocities for 3 cultivates.

Pssstttt.
Try my deck.
(walks away)

Someone **** on the coats!!!


:evil:

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PostPosted: Fri Aug 15, 2014 4:08 am 
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Out of curiosity may I ask what exactly was the mana issue in question? Too little of a single colour or too little/too much land in general? haven't ran into many problems with it in terms of mana but I must admit I haven't played a huge number of games with it - though looking at the curve now yeah I can see it being a little top heavy.

Honestly, I think it was just terrible luck. One game, I couldn't get a red source, and another game I couldn't get a white source, and I had to mulligan to 5 both times to get a hand with more than one land. Every game that I was having mana issues, I had Triumph in hand and was wishing it was a Cultivate. So I switched them out, and I won two in a row, but then had to go to work.

Devil, I'll give Gnarlid Barkley a try later today :)

P.S. I love Dane Cook!!


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PostPosted: Sun Aug 17, 2014 8:22 am 
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Here's my more polished Naya build.

4x Plains
4x Mountain
5x Forest
4x Selesnya Guildgate
4x Boros Guildgate
4x Gruul Guildgate

4x Cloudshift
1x Baneslayer Angel
2x Planar Cleansing

2x Anger of the Gods
2x Ogre Battledriver
1x Inferno Titan
2x Warstorm Surge

4x Cultivate
3x Garruk's Packleader
2x Hunter's Prowess
2x Arbor Colossus
1x Soul of Zendikar
3x Pelakka Wurm

3x Darksteel Ingot
3x Ground Assault

I switched Wall of Omens and Elvish Visionary to Garruk's Packleader and Hunter's Prowess because Wall and Visionary were terrible late game draws.

Plays pretty similar to Gruul ramp, but has some nice tricks avilable with Cloudshift, Warstorm Surge, Inferno Titan, Pelakka Wurm and Garruk's Packleader.
Cloudshift is an all-star for me - it saved me the game a few times vs removal and switcheroo on my fat creature, allowed to attack and block next round and it allows to abuse ETB effects.
Planar Cleansing and Anger of the Gods allow me to reset the game if I get too much behind at start.

I'm on the fence with Genesis Hydra. It's very expensive to cast it reliably, but on the other hand, you get the other permanent when Casting, not when the Genesis Hydra enters the games. Helps really much vs counter decks.


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PostPosted: Sun Aug 17, 2014 12:10 pm 
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Did they fix the hydra to where the creatures gets casted even if it is countered?

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PostPosted: Sun Aug 17, 2014 3:16 pm 
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Last time I cast hydra and it got countered i did get the 2nd permanent anyway, so I guess yes.


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PostPosted: Sun Aug 17, 2014 4:41 pm 
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I had a deck idea that came while thinking over Hakeem's Fattledriver deck with Warstorm Surge-- when I suddenly realized the everpopular Doubling Season/Seance strategy combos quite devilishly with it. :evil:

I haven't gotten to test it yet, but I think I really need help refining the numbers anyways. Here it is.

x4 Boros Guildgate
x4 Selensya Guildgate
x4 Gruul Guildgate
x3 Plains
x4 Mountains
x6 Forests

x4 Cloudshift
x2 Seance
x1 Resolute Archangel (Replace with Arbor Colossus?/Aegis Archangel?)
x2 Anger of the Gods
x2 Ogre Battledriver
x1 Inferno Titan
x2 Warstorm Surge
x4 Cultivate
x3 Garruk's Packleader
x1 Soul of Zendikar
x2 Terra Stomper
x2 Phytotitan (Replace with Arbor Colossus?)
x3 Pelakka Wurm
x3 Darksteel Ingot
x3 Ground Assault

Yup, so the shell is the same as Hakeem's Fattledriver. However, I had first squeezed in Warstorm Surge and Cloudshift as well-- the idea being that you cfould Cloudshift Pelakka Wurm's for 7 more immediate face damage as well as 7 more life and a card off Garruk's Packleader. Cool!

But Seance was too delicious to pass up. With the Fattledriver in play, this means that you're not just proccing EtBs but the haste lets them attack on your turn as well.-- And no matter what, you get the damage off Warstorm Surge as well! The hope is that all these extra ways of throwing face damage and fatties would completely overrun your opponents.

I'm still tweaking with the numbers a bit. Part of me wants more life gain or card draw, while the other part of me wants to cut anything even slightly frivolous like Resolute Archangel or Phytotitan. Perhaps Elvish Visionary deserves to come back in? Or more red fatties? (I guess if you wanted to be REALLY evil, you could put Doubling Season back in... Seance a Terra Stomper with Doubling Season, Warstorm Surge, and Ogre Battledriver in play... GG.)


Please help me with your opinions! :D


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