you are not guaranteed to draw both Sparkmage and tribute. Often you will draw just tribute.
Sparkmage without tribute = awesome
tribute without Sparkmage = fail.jpg
Exactly what I was going to say. This guy gets it!
Not really. Anger of the Gods also picks off the small weenies. Between those and Sparkmages, that's 5 cards that get that job done. For me, the alternative was adding Flesh to Dust to deal with bigger creatures, but chances are if my opponent is laying down fatties, then don't have a bunch of weenies and Tribute can usually hit them anyways for cheaper and a bonus life boost. I'll post my Grixis build later today (short on time right now, but it is on my website in sig).
I've considered the combo between Anger of the Gods/Tribute to Hunger, but it's a pipe dream. Unlike how you can already have Sparkmage on the field to remove the token before you play Tribute to Hunger, you're just not going to have 6 untapped mana, two of them being red, and both those cards in your hand, and absolutely nothing better to do.
@rock I disagree with your statement there. Tribute has been great for me in this build, maybe I've just been lucky, I dunno. Sparkmage doesn't seem all that great to me here. I'll explain in more detail below.
@Over I'm not trying to be a d*** here, but have you actually played this build? Getting six lands with this build basically = equipping the deck and having an opponent. With the massive amounts of draw I have pretty much never had a problem getting lands and/or two sources of Mountains. I mean any deck will have the rare issue here and there (which is why even the "top" deck in the meta will still lose from time to time) but it is rare enough to where I wouldn't actually consider getting to six+ lands an issue.
It isn't about Anger -> Tribute being some amazing combo (although it can be an awesome play). It is the fact that Anger (along with the other 1,000 ways to get rid of the opponent's army) leaves the opponent with that one out of reach fatty where Tribute will take care of it and gain you usually much needed life by that point. I was playing a game where literally tutoring for Tribute with Rune-Scarred was the only single option that I had to come out with a win (which I did) against a beefed up Hex-Proof
Primal Huntbeast. I've never had a hard time dealing with weenies w/o running Sparkmage. Does he help with weenies? Sure, but I just don't find myself ever *needing* it here.
Mainly I think Sparkmage is another way to play this build, not that it is really that much "better" or "worse". A good build like this can make minor changes (such as Sparkmage vs. Tribute) and still be really damn good. I think Sparkmage is really good, but in this build Tribute has been a better option in my experience.