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PostPosted: Sat Aug 02, 2014 3:00 pm 
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Hakeem928 wrote:
I have a Boros Aura build posted that's pretty solid and well-tested if you're looking for ideas. Have a look and post over there with your thoughts if you're willing to drop the blue. If you really want to keep the blue, come back here and I'll see if I can help you brew something up.


I have a Boros one too and it totally beats ass. One of my better decks IMO. First Strike all the things..

This build is supposed to be all about evasion.. the Shorestalker is the inspiration. Maybe put in some of those Artful Dodges to get that one final alpha strike through?

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PostPosted: Sat Aug 02, 2014 3:15 pm 
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So basically you want to go all Invisible Stalker without the hexproof? We can try, but I think it'll be prone to blowouts. Maybe you could look towards green for pump spells instead of Auras to push damage through?

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PostPosted: Sat Aug 02, 2014 3:31 pm 
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Hakeem928 wrote:
So basically you want to go all Invisible Stalker without the hexproof? We can try, but I think it'll be prone to blowouts. Maybe you could look towards green for pump spells instead of Auras to push damage through?


That's certainly an idea. What green spells? Primal Bellow will perform subpar in a multicolor deck. Enlarge/Hunter's Prowess would be pretty good.

But yeah.. basically.. I miss Invisible Stalker. There is not much in the way of unblockable or hexproof in this game. The Huntbeast is the only hexproof creature I can think of off the top of my head. He's the MVP of my Gruul Deck.

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PostPosted: Sat Aug 02, 2014 3:38 pm 
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Titanic Growth was my first thought, but I think the five-mana cards are too expensive. If you're focused on evasion, you should be looking to win quickly before your opponent gets going.

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PostPosted: Sat Aug 02, 2014 6:32 pm 
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I redid a lot of the deck and came up with this:

4x Loyal Pegasus
4x Gods Willing (protection)
4x Squadron Hawk
3x Marked by Honor
1x Baneslayer Angel

3x Cloudfin Raptor
4x Triton Shorestalker
2x Quickling (save a creature, similar to God's Willing, and I get a 2/2 flyer out of it)
3x Military Intelligence (this just DOES NOT creature enough draw IMO, not happy with it)
3x Think Twice (kind of underperforming too)
1x Soul of Ravnica (late game bomb + card draw for late game empty hands)

3x Furor of the Bitten
3x Inferno Fist
3x Lightning Talons
1x Stormbreath Dragon

So.. I added lots of speed, all evasive creatures, and 3 late game bombs with special abilities. With my 23 land I'm at 65 cards.. gotta cut something. I'm fine running the deck at 63.. even though I know many are not. I'd like to know what I should cut and more importantly.. why I should cut it. I haven't gotten to try the build out against people yet, just 2 matches against the AI. I was able to push damage through rather quickly and I smoked Chandra even with all her instant burn. Will try against people later.

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PostPosted: Sat Aug 02, 2014 7:30 pm 
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I redid a lot of the deck and came up with this:

4x Loyal Pegasus
4x Gods Willing (protection)


3x Furor of the Bitten
3x Inferno Fist
3x Lightning Talons




I just wanted to throw out that red burn are gonna annoy you. U won't face the burn until u attach your enchants and gods willing is gonna save your weenie but force your enchant into the grave.

Just something to consider.

Am I crazy that a 3 color deck is so weenie?

;)

Seems As though you could definitely have some great openers...but my experience is that 3 colors is slow, and combined with weenies is not great ??


Last edited by Pikeworm on Sat Aug 02, 2014 7:35 pm, edited 2 times in total.

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PostPosted: Sat Aug 02, 2014 7:32 pm 
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Hakeem928 wrote:
Titanic Growth was my first thought, but I think the five-mana cards are too expensive. If you're focused on evasion, you should be looking to win quickly before your opponent gets going.


Wise words here sir.

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PostPosted: Sat Aug 02, 2014 8:05 pm 
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Pikeworm wrote:
I redid a lot of the deck and came up with this:

4x Loyal Pegasus
4x Gods Willing (protection)


3x Furor of the Bitten
3x Inferno Fist
3x Lightning Talons




I just wanted to throw out that red burn are gonna annoy you. U won't face the burn until u attach your enchants and gods willing is gonna save your weenie but force your enchant into the grave.

Just something to consider.

Am I crazy that a 3 color deck is so weenie?

;)

Seems As though you could definitely have some great openers...but my experience is that 3 colors is slow, and combined with weenies is not great ??


The 3 colors are typically slow, especially using Guild Gates.. but I have so many 1-2 drops that I'm not too worried about it. I can push through damage almost as fast as some rush decks. The red is annoying.. which is why I want to try to use enchants that raise toughness to 3+. Cloudfin Raptor was pretty boss believe it or not. Dropping Shorestalker and/or Pegasus on turn 2 makes him pretty decent already. Slap Furor of the Bitten on him instead of one of those 1 drops on turn 2 and now I got a 3/4 Flyer.. or I can put it on Shorestalker and get a 3/3 unblockable, which alone will end the game soon enough if not dealt with. I just have to keep enchanting them turn after turn to get the toughness up.. that's why I had Nimbus Wings in their earlier.. to help keep my weenies outside of the range of red burn.

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PostPosted: Sat Aug 02, 2014 10:23 pm 
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I too am an Invisible Stalker whore

Must be something about us that makes us love those annoying **cks lol


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PostPosted: Sat Aug 02, 2014 10:26 pm 
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Hakeem928 wrote:
Titanic Growth was my first thought, but I think the five-mana cards are too expensive. If you're focused on evasion, you should be looking to win quickly before your opponent gets going.


Also, given the removal available you want to get damage in before people have mana for the unconditional removal spells. Any pump or aura that boosts toughness is a little more viable in the DotP 2015 meta, because you don't have classic 2-mana or 1-mana kill spells like Condemn, Doom Blade, etc. The kill spells are more expensive and the early removal is damange-based or toughness reducers. Bounce can still be a problem though.


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PostPosted: Sat Aug 02, 2014 10:45 pm 
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If you're focused on evasion, your evasive dudes die to just about every form of removal in this game.. (Except for big fliers but in a pumping based deck, you're not generally running those big fliers.)

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PostPosted: Sat Aug 02, 2014 10:59 pm 
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That's true, they do. But I can count on one hand the opponents I've faced who have run heavy removal decks.. and they were all on my friends list. The meta is weenies and tokens.. I can go around them. If they get a few along the way, fine.. it's not like they don't have cards too. It's not reasonable to be able to save everything. That's why all the creatures are 1 and 2 cost.. so I can spam them, and enchant early and often.

I think I'm going to put the Bident back in. Military Intelligence sucks in comparison.. it only lets me draw one extra card per turn, where the Bident let's me draw as many as I can swing with (because almost all of them get through). Also.. I'll be in a position to cast Bident about the same time as I'm getting low on cards. Military Intelligence gets in the way bc I have many other things I'd rather do on turn 2.

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PostPosted: Sat Aug 02, 2014 11:29 pm 
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mega I was referring to Hex about his statement where he said you would also want to get in your damage before your opponents unconditional removals come online.. My meaning was simply that you don't have to fear their unconditional removal any more than ANY of their removal lol.

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PostPosted: Sat Aug 02, 2014 11:36 pm 
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Lol very true :)

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PostPosted: Tue Aug 05, 2014 2:32 am 
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Haze of Lies
Premium Deck


Land (24)
5 x Plains
7 x Island
5 x Mountain
3 x Azorius Guildgate
2 x Izzet Guildgate
2 x Boros Guildgate

White Cards (10)
4 x Cloudshift
3 x Wall of Omens
3 x Raise the Alarm

Blue Cards (12)
4 x Vapor Snag
3 x Think Twice
2 x Talrand, Sky Summoner
3 x Switcheroo

Red Cards (8)
4 x Act of Treason
4 x Portent of Betrayal

Colorless Cards (2)
2 x Blasting Station

Multicolor Cards (4)
4 x Goblin Electromancer

---

Information
Cloudshift: Steal their creatures then Cloudshift them to keep them forever.
Wall of Omens: Stall, draw and Switcheroo fodder.
Raise the Alarm: Instant speed chump blockers and Switcheroo fodder.
Quicken: Allows you to cast Switcheroo, Act of Treason and Portent of Betrayal at instant speed (while replacing itself) to allow you to make great trades... with your opponent's own creatures.
Think Twice: Instant speed draw that triggers Talrand twice.
Talrand, Sky Summoner: Generates tokens for trading, switching and blocking in the air.
Switcheroo: Trade your tokens and walls for... something better... of theirs.
Roil Elemental: Steal creatures from your opponent. He is fragile though, so Cloudshift can allow you to keep the creatures if he were to die.
Act of Treason/Portent of Betrayal: Crux of the deck. Combine with Cloudshift to keep creatures forever. Combine with Switcheroo to swap one of their creatures for another one of their creatures. Or just use it to remove blockers.
Elixir of Immortality: Cycle all of your spells back into your deck for more use.
Blasting Station: Repeatable sacrifice outlet, if you don't have a way to keep their creature forever. Or sacrifice your tokens for profit.
Vapor Snag: Swap creatures with your opponent with Switcheroo then bounce your creature back to your hand while they take the damage.
NEW: Goblin Electromancer: He makes everything cheaper (well, most things) so you can steal creatures earlier and use more spells each turn. Also good Switcheroo fodder.

Edits
Edit 1: Added better deck labels.
-2 Quicken
-1 Elixir of Immortality
-1 Mountain
+4 Vapor Snag

Edit 2: Added Goblin Electromancer.
-1 Plains
-1 Raise the Alarm
-1 Think Twice
-2 Roil Elemental
+1 Mountain
+4 Goblin Electromancer

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Last edited by djAMPnz on Thu Aug 21, 2014 3:44 am, edited 3 times in total.

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PostPosted: Tue Aug 05, 2014 12:10 pm 
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That looks like a lot of fun dj. I'm gonna give this thing a whirl.

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PostPosted: Tue Aug 05, 2014 12:32 pm 
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Is Quicken really that beneficial in this deck? It seems a little niche. Maybe include Aner of the Gods so you can sweep the board going into their turn, leaving only highly valuable targets to steal? (Things over 3 toughness)


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PostPosted: Tue Aug 05, 2014 4:01 pm 
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Overmaster wrote:
Is Quicken really that beneficial in this deck? It seems a little niche. Maybe include Anger of the Gods so you can sweep the board going into their turn, leaving only highly valuable targets to steal? (Things over 3 toughness)

Sure, if you like. Planar Cleansing could be worth considering too, for that extra insurance against pesky Enchantments. It is worth noting that Anger of the Gods will exile all of your creatures (and tokens) too, except the Walls.

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PostPosted: Tue Aug 05, 2014 4:16 pm 
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djAMPnz wrote:
Overmaster wrote:
Is Quicken really that beneficial in this deck? It seems a little niche. Maybe include Anger of the Gods so you can sweep the board going into their turn, leaving only highly valuable targets to steal? (Things over 3 toughness)

Sure, if you like. Planar Cleansing could be worth considering too, for that extra insurance against pesky Enchantments. It is worth noting that Anger of the Gods will exile all of your creatures (and tokens) too, except the Walls.


Since we have access to white, I'd rather just run Solemn Offering. If you have nothing to steal (After Planar Cleansing) then your opponent is just going to draw-pass up to a full hand again. What do you think you would cut for Anger of the Gods?


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PostPosted: Tue Aug 05, 2014 4:31 pm 
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Overmaster wrote:
djAMPnz wrote:
Overmaster wrote:
Is Quicken really that beneficial in this deck? It seems a little niche. Maybe include Anger of the Gods so you can sweep the board going into their turn, leaving only highly valuable targets to steal? (Things over 3 toughness)

Sure, if you like. Planar Cleansing could be worth considering too, for that extra insurance against pesky Enchantments. It is worth noting that Anger of the Gods will exile all of your creatures (and tokens) too, except the Walls.


Since we have access to white, I'd rather just run Solemn Offering. If you have nothing to steal (After Planar Cleansing) then your opponent is just going to draw-pass up to a full hand again. What do you think you would cut for Anger of the Gods?

The only other card I'd consider removing is Roil Elemental. He's cool and has synergy, but he's fragile, especially for his cost.

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